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				<title>more Diy chapter help</title>
				<description><![CDATA[ hello again i have more questions for my DIY chapter<br /> <br /> #1 Is there any boundaries for when your chapter is founded i know your not supposed to have your chapter before the Horus heresy but is there any real rules?<br /> <br /> #2 How do chapters induct new recruits? Does it depend or is there a specific way to recruit new space marines? all i know s first you find some hive world pick some guys then induct them in the scout company<br /> <br /> #3 Is it possible for a home brew chapter to find a freeblade and let it travel with them? like let's say my chapter is called upon to a planet to stop a ork invasion. when the invasion starts and the troops land from drop pods and thunder hawks we find a freeblade protecting the cities evacuation from the ork threat, immediately the troops join the freeblade and ask for it's help. i have seen it done once or twice but i'm unsure. <br /> <br /> #4 can you modify a fleet base chapters battle barge/ flagship? if you can how would you approach it?<br /> <br /> NOTE:thank you everyone who's helped me learn more about warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span>  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <br />       <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jul 2016 04:40:43]]> GMT</pubDate>
				<author><![CDATA[ corfortius74]]></author>
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				<title>more Diy chapter help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c0696c2096762b1bdc625c05abc84f21.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/697104/8787754.page"><b>corfortius74 wrote:</b></a><br/>#1 Is there any boundaries for when your chapter is founded i know your not supposed to have your chapter before the Horus heresy but is there any real rules?</div></blockquote><br /> <br /> Chapters must be created as part of a <a href="http://warhammer40k.wikia.com/wiki/Founding" target="_new" rel="nofollow">Founding</a> (with a few exceptionally rare cases). To add to that, it's good to avoid having your fanon Chapter be part of the 2nd Founding because this (in my experience) has been almost exclusively reserved for canon Chapters. Also probably a good idea to read up on Chapters in general because there is plenty of generic information that would impose restrictions.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c0696c2096762b1bdc625c05abc84f21.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/697104/8787754.page"><b>corfortius74 wrote:</b></a><br/>#2 How do chapters induct new recruits? Does it depend or is there a specific way to recruit new space marines? all i know s first you find some hive world pick some guys then induct them in the scout company.</div></blockquote><br /> <br /> Can't say I know much about this myself, but I would suggest looking at <a href="http://warhammer40k.wikia.com/wiki/Space_Marines" target="_new" rel="nofollow">this page</a> to start.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c0696c2096762b1bdc625c05abc84f21.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/697104/8787754.page"><b>corfortius74 wrote:</b></a><br/>#3 Is it possible for a home brew chapter to find a freeblade and let it travel with them? like let's say my chapter is called upon to a planet to stop a ork invasion. when the invasion starts and the troops land from drop pods and thunder hawks we find a freeblade protecting the cities evacuation from the ork threat, immediately the troops join the freeblade and ask for it's help. i have seen it done once or twice but i'm unsure. </div></blockquote><br /> <br /> I have my doubts, but it's definitely within the realms of possibility to have them become allies (at least for the duration of a single war).<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c0696c2096762b1bdc625c05abc84f21.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/697104/8787754.page"><b>corfortius74 wrote:</b></a><br/>#4 can you modify a fleet base chapters battle barge/ flagship? if you can how would you approach it?</div></blockquote><br /> <br /> I think you could, but I'm not sure about this. I imagine that you could, though not hugely.]]></description>
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				<pubDate><![CDATA[Thu, 21 Jul 2016 05:05:56]]> GMT</pubDate>
				<author><![CDATA[ IllumiNini]]></author>
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				<title>more Diy chapter help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c0696c2096762b1bdc625c05abc84f21.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/697104/8787754.page"><b>corfortius74 wrote:</b></a><br/>hello again i have more questions for my DIY chapter<br /> <br /> #1 Is there any boundaries for when your chapter is founded i know your not supposed to have your chapter before the Horus heresy but is there any real rules?</div></blockquote><br /> <br /> Choose any founding between 2nd and 26th. The 13th and 21st had misfortune related to them. <a href="http://wh40k.lexicanum.com/wiki/Founding#Twenty_First_Founding" target="_blank" rel="nofollow">http://<span class="glossaryitem" onmouseover='gp(146);'>wh40k</span>.lexicanum.com/wiki/Founding#Twenty_First_Founding</a><br /> <br /> Each geneseed has certain restrictions so you'll need to read up on them. <a href="http://wh40k.lexicanum.com/wiki/Gene-seed" target="_blank" rel="nofollow">http://<span class="glossaryitem" onmouseover='gp(146);'>wh40k</span>.lexicanum.com/wiki/Gene-seed</a> No Space Wolf successors for instance. <br /> <br /> <br /> <blockquote class="uncited"><div>#2 How do chapters induct new recruits? Does it depend or is there a specific way to recruit new space marines? all i know s first you find some hive world pick some guys then induct them in the scout company</div></blockquote><br /> <br /> Varies according to chapter and recruiting world. Most recruit aspirants young.<br /> <br /> <blockquote class="uncited"><div>#3 Is it possible for a home brew chapter to find a freeblade and let it travel with them? like let's say my chapter is called upon to a planet to stop a ork invasion. when the invasion starts and the troops land from drop pods and thunder hawks we find a freeblade protecting the cities evacuation from the ork threat, immediately the troops join the freeblade and ask for it's help. i have seen it done once or twice but i'm unsure. </div></blockquote><br /> <br /> Yes, some Knights pledge their service to a Chapter for a campaign or longer. Some even incorporate the Chapter's Icon into their livery.<br /> <br /> <blockquote class="uncited"><div>#4 can you modify a fleet base chapters battle barge/ flagship? if you can how would you approach it?</div></blockquote><br /> <br /> Yes. Start with the character of the chapter and ask what do they need?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jul 2016 05:49:49]]> GMT</pubDate>
				<author><![CDATA[ Crimson Devil]]></author>
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				<title>more Diy chapter help</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Varies according to chapter and recruiting world. Most recruit aspirants young. </div></blockquote><br /> <br /> Pretty much all of them pick up recruits as Teenagers.<br /> A fleet based chapter will sometimes have specific worlds it recruits from, sometimes will just 'loot' the population of worlds it's fought near, depending on the chapter's character and whether it sticks to predictable 'patrol routes' through the galaxy. Either way, a ship from the fleet will collect potential recruits. <br /> <br /> As aspirants, they get basic training on the way to the fleet, along with extensive psychic, psychological, genetic and physical tests to make sure they're up to scratch. <br /> <br /> Once they get to the fleet, they're formally accepted, and become Neophytes (title may vary from chapter to chapter) - the process of implanting the assorted extra organs starts. <br /> <br /> After that..... it depends on the chapter. 'Codex' chapters keep you in the scout company as you get used to your new abilities, and put you into battle in controlled experiences under the eye of a Veteran scout-sergeant (essentially drill sergeant). Once you're deemed good enough and there's a vacancy, you get your black carapace implant, a suit of power armour, and are attached to a squad in one of the 'proper' companies (normally a Devastator squad in the reserve companies).<br /> <br /> Different chapters do the training bit in different ways. Black Templars assign a neophyte to a specific marine in a squad as a 'squire' and they learn on a one-to-one basis. A bit  better for individual skill, a bit worse for tactical cohesion. The space wolves essentially go "screw training" and rush neophytes up to black carapace implantation as soon as their bodies can handle it, and throw them onto the battlefield half-trained (by <u>astartes</u> standards - they're still at least as good as any 'normal' soldier) and let them figure out the whole 'battle' thing on their own from inside power armour.<br /> <br /> <blockquote class="uncited"><div>#4 can you modify a fleet base chapters battle barge/ flagship? if you can how would you approach it? </div></blockquote><br /> <br /> Yes and no. Each chapter's battle barge/flagship is likely to be different. The idea of battle barges as a 'class' of ships in the Imperium is vague at best when each one is built on different forge worlds, centuries apart, and represents decades of effort such that very few people would live long enough to ever work on two of them.<br /> <br /> So they will all be different (a bit). Modifying a ship is easy enough if the modification is small (one ship might carry less broadsides in return for more hangar space, for example), but the larger in scope the modification, the more likely it is you'd need a forge world's drydocks to do it; the chapter couldn't do it themselves. ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jul 2016 07:15:58]]> GMT</pubDate>
				<author><![CDATA[ locarno24]]></author>
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				<title>more Diy chapter help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c0696c2096762b1bdc625c05abc84f21.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/697104/8787754.page"><b>corfortius74 wrote:</b></a><br/><br /> <br /> #1 Is there any boundaries for when your chapter is founded i know your not supposed to have your chapter before the Horus heresy but is there any real rules?      <br /> </div></blockquote><br /> <br /> If you want people to believe you had a chapter PRIOR to the codex astartes you're in for some serious time-warp shenanigans. <br /> <br /> The Emperor created the twenty legions first, Horus rebelled and lost, then Guilliman split them into chapters. While chapters (or similar organisations) existed within the legions, there was no chapter that did not count itself as part of a legion.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c0696c2096762b1bdc625c05abc84f21.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/697104/8787754.page"><b>corfortius74 wrote:</b></a><br/><br /> <br /> #2 How do chapters induct new recruits? Does it depend or is there a specific way to recruit new space marines? all i know s first you find some hive world pick some guys then induct them in the scout company</div></blockquote><br /> <br /> Their own recruitment planets, normally. Fleet-based chapters would recruit whenever possible, but other chapters would be seriously pissed off if another chapter recruited from one of "their" planets. The Imperial Fists would be rather irked if someone tried recruiting from Terra or Inwit, or the Blood Angels if someone tried recruiting from Baal. <br /> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c0696c2096762b1bdc625c05abc84f21.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/697104/8787754.page"><b>corfortius74 wrote:</b></a><br/><br /> #3 Is it possible for a home brew chapter to find a freeblade and let it travel with them? like let's say my chapter is called upon to a planet to stop a ork invasion. when the invasion starts and the troops land from drop pods and thunder hawks we find a freeblade protecting the cities evacuation from the ork threat, immediately the troops join the freeblade and ask for it's help. i have seen it done once or twice but i'm unsure. </div></blockquote><br /> <br /> The Space Marine commander would probably demand its aid rather than ask, at least for short periods, though maybe not. I don't know much about Imperial Knights.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c0696c2096762b1bdc625c05abc84f21.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/697104/8787754.page"><b>corfortius74 wrote:</b></a><br/><br /> #4 can you modify a fleet base chapters battle barge/ flagship? if you can how would you approach it? </div></blockquote><br /> <br /> As long as it does not amount of tech-heresy, e.g. pretty much keep it grimdark. No environmentally-friendly upgrades, no AI, that sort of thing. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 31 Jul 2016 09:57:10]]> GMT</pubDate>
				<author><![CDATA[ ChazSexington]]></author>
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				<title>more Diy chapter help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c0696c2096762b1bdc625c05abc84f21.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/697104/8787754.page"><b>corfortius74 wrote:</b></a><br/><br /> #2 How do chapters induct new recruits? Does it depend or is there a specific way to recruit new space marines? all i know s first you find some hive world pick some guys then induct them in the scout company<br /> </div></blockquote>Best way is to pick up Codex: Space Marines and give it a thorough read; it details the standard induction, training and modification process that turns humans into Space Marines.<br /> <br /> <blockquote class="uncited"><div><br /> #3 Is it possible for a home brew chapter to find a freeblade and let it travel with them? like let's say my chapter is called upon to a planet to stop a ork invasion. when the invasion starts and the troops land from drop pods and thunder hawks we find a freeblade protecting the cities evacuation from the ork threat, immediately the troops join the freeblade and ask for it's help. i have seen it done once or twice but i'm unsure. <br /> </div></blockquote>I wouldn't see an issue with a freeblade hitching a ride with some Space Marines.]]></description>
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				<pubDate><![CDATA[Sun, 31 Jul 2016 11:42:07]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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