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		<title><![CDATA[Latest posts for the thread "[1850] - Space Marines - Sternhammer/Skyhammer Strike Force"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Space Marines - Sternhammer/Skyhammer Strike Force"]]></description>
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				<title>[1850] - Space Marines - Sternhammer/Skyhammer Strike Force</title>
				<description><![CDATA[ Hey everyone!<br /> <br /> Looking for a little assistance and some opinions on a new list I'm working on. I'm looking to make this my competitive list for a while if <span class="glossaryitem" onmouseover='gp(3);'>40K</span> doesn't have a new edition or some other craziness happen in the next year and a half. That said there are a few small decisions I've made based on the Imperial Fists fluff such as there being power swords in the list (I think they are generally considered sub-par) and some limitations on the models I have at the moment.<br /> <br /> Sternhammer Strike Force:<br /> Battle Demi Company<br /> <br /> Chaplain<br /> <br /> Devastator squad w/ 4 lascannons<br /> <br /> Attack Bike<br /> <br /> Tactical Squad w/ flamer + Vet Sarge w/ Power Sword and Grav Pistol<br /> <br /> 10 man Tactical Squad w/ Melta, Combi Melta and Heavy Bolter<br /> <br /> 10 man Tactical Squad w/ Melta, Combi Melta and Heavy Bolter<br /> <br /> 3 Drop Pods<br /> <br /> Skyhammer Annihilation Force:<br /> <br /> 10 man Assault Squad w/ 2 Plasma Pistols + Vet Sarge w/ Power Sword and Grav Pistol<br /> <br /> 10 man Assault Squad w/ 2 Flamers + Vet Sarge w/ two Lightning Claws<br /> <br /> 10 man Devastator Squad w/ 4 Grav Cannons, Combi Grav<br /> <br /> 10 man Devastator Squad w/ 4 Missile Launchers, Combi Grav<br /> <br /> 1810 points<br /> <br /> So I have some extra points for some extra war gear and/or another marine or two. I'm not convinced on the 2 plasma pistols in the Assault Squad but I'm not sure where else I'd put those points and I want the Skyhammer to hit as hard as possible. I need them to take on monstrous creatures, vehicles and even hordes (hence the flamers in the other squad). Its very much an Alpha Strike army with the same weaknesses as other armies of this type. That said, I think all the twin linked bolters will help and 70+ marines hopefully still isn't anything to sneeze at. I've been out of the game a little while now so I haven't faced the Eldar and Tau boogeymen. Let me know what you think and thanks!]]></description>
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				<pubDate><![CDATA[Thu, 21 Jul 2016 17:10:58]]> GMT</pubDate>
				<author><![CDATA[ xenocurious]]></author>
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				<title>[1850] - Space Marines - Sternhammer/Skyhammer Strike Force</title>
				<description><![CDATA[ Do the Assault Marines have Jump Packs? Don't see them listed and this formation requires it.<br /> <br /> Do not see any drop pods from the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squads either as they are required as well.<br /> <br /> If you want your <span class="glossaryitem" onmouseover='gp(29);'>dev</span> sqauds to hit hard as possible then go with 4 grav cannons in each squad. It's great. I use the Skyhammer Annihilation Force with my Wolves.]]></description>
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				<pubDate><![CDATA[Thu, 21 Jul 2016 17:24:34]]> GMT</pubDate>
				<author><![CDATA[ WulfenClaw]]></author>
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				<title>[1850] - Space Marines - Sternhammer/Skyhammer Strike Force</title>
				<description><![CDATA[ Consider the roles of your units and what they can do, and if there is any overlap that may interfere with their primary duties. Also, you are running Sternhammer IF, what weapons are maximized with the re-rolling bolters rule. Remember what the chapter tactics are for IF. Ask yourself do you want grav cannons or tank hunting multi meltas. Also, remember that heavy bolter <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads will benefit greatly with this Sternhammer detachment since they will re-roll to hit AND re-roll pens, making them excellent light vehicle killers, besides the usual infantry killing. Lastly, Sternguard are amazing with this detachment and can pretty much do anything for you. ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jul 2016 17:30:07]]> GMT</pubDate>
				<author><![CDATA[ Ghost_Raptur]]></author>
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				<title>[1850] - Space Marines - Sternhammer/Skyhammer Strike Force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8b721177f5701366fc80e5d9a660e852.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/697172/8789165.page"><b>WulfenClaw wrote:</b></a><br/>Do the Assault Marines have Jump Packs? Don't see them listed and this formation requires it.<br /> <br /> Do not see any drop pods from the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squads either as they are required as well.<br /> <br /> If you want your <span class="glossaryitem" onmouseover='gp(29);'>dev</span> sqauds to hit hard as possible then go with 4 grav cannons in each squad. It's great. I use the Skyhammer Annihilation Force with my Wolves.</div></blockquote><br /> <br /> Since the jump packs and pods are required for the formation I didn't think it was necessary to list them.  That said I did forget to point them in battle scribe so it actually comes to 1850 on the nose when I trade the missile launchers for heavy bolters. I written and re-written this list now so many times that it helps to have another set of eyes look things over. Thanks for calling that out!<br /> <br /> That also addresses the thought on getting more heavy bolters into the list. I think I'll also swap the <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> on the tacticals and give them multi-meltas instead. I haven't had much luck with <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> taking on light vehicles in the past so I'd like a little more punch in the tacticals to knock out vehicles now.  ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jul 2016 19:59:05]]> GMT</pubDate>
				<author><![CDATA[ xenocurious]]></author>
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				<title>[1850] - Space Marines - Sternhammer/Skyhammer Strike Force</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/697172/8789498.page"><b>xenocurious wrote:</b></a><br/>Since the jump packs and pods are required for the formation I didn't think it was necessary to list them.  That said I did forget to point them in battle scribe so it actually comes to 1850 on the nose when I trade the missile launchers for heavy bolters. I written and re-written this list now so many times that it helps to have another set of eyes look things over. Thanks for calling that out!<br /> <br /> That also addresses the thought on getting more heavy bolters into the list. I think I'll also swap the <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> on the tacticals and give them multi-meltas instead. I haven't had much luck with <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> taking on light vehicles in the past so I'd like a little more punch in the tacticals to knock out vehicles now.  </div></blockquote><br /> <br /> No problem! Hope you enjoy the Formation, I certainly have in my past couple games!!]]></description>
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				<pubDate><![CDATA[Fri, 22 Jul 2016 01:00:02]]> GMT</pubDate>
				<author><![CDATA[ WulfenClaw]]></author>
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