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		<title><![CDATA[Latest posts for the thread "[750] - White Scars - Turn 1 assault..."]]></title>
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				<title>[750] - White Scars - Turn 1 assault...</title>
				<description><![CDATA[ Not sure if this would work but the idea is a turn 1 full out assault with the Reclusium squad and Eagle banner trying to keep up and buff the scouts. That and MMelta spam.....maybe it's all too fragile though <br /> <br /> RECLUSIUM COMMAND SQUAD<br /> <br /> Chaplain + <span class="glossaryitem" onmouseover='gp(254);'>MB</span><br /> Command squad - 4 vets, apothecary + eagle banner<br /> Razorback Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span><br /> (305 points)<br /> <br /> STORMBRINGER FORMATION<br /> <br /> Landspeeder x2 with  (dual) <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> Scout squad (<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>) in <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> with <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> Scout squad (<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>) in <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> with <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> Scout squad (<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>) in <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> with <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> (445 points)<br /> <br /> Not sure if this can work at 750 points - maybe better to lose some <span class="glossaryitem" onmouseover='gp(330);'>MM</span> or Las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> upgrade to give Vet Sergs to Scouts?<br /> Any thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jul 2016 22:37:27]]> GMT</pubDate>
				<author><![CDATA[ Shadowscream]]></author>
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				<title>[750] - White Scars - Turn 1 assault...</title>
				<description><![CDATA[ I do see potential in this formation, I'm using it for carrying my Space Wolves Independant Characters into combat turn 1, too.<br /> <br /> Should we get some kind of power weapons?]]></description>
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				<pubDate><![CDATA[Fri, 22 Jul 2016 00:48:40]]> GMT</pubDate>
				<author><![CDATA[ MekLeN]]></author>
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				<title>[750] - White Scars - Turn 1 assault...</title>
				<description><![CDATA[ It's hard at 750 points - obviously power weapons on Vet scout Serg would be much better.<br /> <br /> BUT on my list <br /> To get Vet serg x3 with Power Lance (hit and run) or Power Maul. That would mean downgrading the Razorback to <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, one of Landspeeders to dual <span class="glossaryitem" onmouseover='gp(51);'>HB</span> and all 3 of the <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> to <span class="glossaryitem" onmouseover='gp(336);'>HF</span>. <br /> <br /> Or I guess I could do most of the above changes but only give 2 of the squads PWeapons, drop the <span class="glossaryitem" onmouseover='gp(254);'>MB</span> on Chaplain and give 2 of the storms back their MMeltas ---&gt; that's probably a bit better?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jul 2016 10:49:32]]> GMT</pubDate>
				<author><![CDATA[ Shadowscream]]></author>
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