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		<title><![CDATA[Latest posts for the thread "[1850] - Imperial Fists - Sternhammer and Landraiders"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Imperial Fists - Sternhammer and Landraiders"]]></description>
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				<title>[1850] - Imperial Fists - Sternhammer and Landraiders</title>
				<description><![CDATA[ Hi all.<br /> <br /> So tinkering of what models to buy and have come up with this list: <br /> <br /> Starnhammer formation<br /> <br /> Captain: Cataphraci Terminator Armour, Storm Shield, Relic Blade 120.p<br /> <br /> 5x Tactical Marines: Heavy Bolter 80.p<br /> <br /> 5x Tactical Marines: Heavy Bolter 80.p<br /> <br /> 5x Tactical Marines: Heavy Bolter 80.p<br /> <br /> 5x Assault Marines: 2x Flamers, Melta Bombs 100.p<br /> <br /> Contemptor Dreadnought: Kheres Assault Cannon 185.p<br /> <br /> 3x Devastator Centurion: Lascannons, 1x Missiles 220.p<br /> <br /> 3x Devastator Centurion: Lascannons, 1x Missiles 220.p<br /> <br /> 5x Sternguards: Rhino 145.p<br /> <br /> 5x Sternguards: Rhino 145.p<br /> <br /> 5x Assault Terminarors: Thunderhammer, Storm Shield 225.p<br /> Landraider Redeemer: Extra Armour 250.p<br /> <br /> 1850.p<br /> <br /> So I think I have a little bit of everything in this list. Some anti tanks, anti infantry, close combat and some range support. <br /> What do you think about the list? Find any tweeks, changes, tactics, weaknesses or strenghts?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/697309/8792179.page</link>
				<pubDate><![CDATA[Fri, 22 Jul 2016 23:27:37]]> GMT</pubDate>
				<author><![CDATA[ Kokaka]]></author>
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				<title>Re:[1850] - Imperial Fists - Sternhammer and Landraiders</title>
				<description><![CDATA[ I know it looks really cool, but the AssTermies & <span class="glossaryitem" onmouseover='gp(87);'>LR</span> combo just doesn't really play out well for people in 7th ed.  One burst of grav shooting and your 500+ pt unit is stuck with an immobilized land raider and having to walk across the board with no shooty weapons.  Considering you don't really have any armor, that <span class="glossaryitem" onmouseover='gp(87);'>LR</span> will be a prime target for any <span class="glossaryitem" onmouseover='gp(482);'>AT</span> your opponent brought.  I'm still trying to see the big benefit of the Sternhammer formation... stubborn won't help that much, and the "improved bolter drill".. i mean,  IF already re-roll 1's... only miss on 2's... so now your 15(!) tacticals reroll those 2's?  Doesn't seem great compared with some of the other formation bonuses.  I think DevCents with no grav are a bit of a waste.. at least one squad of them need it.. grav is just too good to ignore.  Sternguard are great, but they really want to be in drop pods.. especially with a combi-weapon... and doubly so if you're using them as 1st Co.  ]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2016 07:14:16]]> GMT</pubDate>
				<author><![CDATA[ jgfield79]]></author>
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