<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "[1850] - Footdar Competitive"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1850] - Footdar Competitive"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>[1850] - Footdar Competitive</title>
				<description><![CDATA[ Want a change from scatt bikes, wriathknights and warp spiders but want to keep it competitive.<br /> <br /> Been drafting out lists using the Pale Courts Battlehost from the Doom of Mymeara Forge World book to make a Craftworld Warhost. Here is what I have come up with. Please comment as I am keen to hear what you think.<br /> <br /> <br /> <b>Craftworld Warhost (1850)</b>[u]<br /> <br /> <b>Pale Courts Battlehost (Core)</b><br />  Fareer, stones of An'thlaan 115<br /> <br /> 15 Guardians, 3 starcannon 195<br /> 15 Guardians, 3 starcannon 195<br /> 10 gaurdians, 2 scatterlaser 120<br /> <br /> 3 D-cannon support platfroms<br /> 3 D-cannonsuport platforms<br /> 2 D-cannon support platforms<br /> <br /> <b>Heroes of the Craftworld (command)</b><br /> Eldrad<br /> <br /> <b>Living Legends (command)</b><br /> Avatar of Khaine<br /> <br /> <b>Dire Aspect Shrine (Auxiliary)</b><br /> 10 Dire Avengers<br /> 10 Dire Avengers<br /> 10 Dire Avengers<br /> <br /> <br /> The Pale Courts Battlehost allows you to select two 'craftworld traits' for the battlehost. I choose the Disciples of Vaul trait which allows the battle host to include a heavy weapon platform for every 5 guardians and also include 1-3 Vaul's Support Batteries. This gives the army tons of strength 6 longer-range firepower and a TON of D.<br /> <br /> Being a Craftworld Warhost obviously means that I get the full 6'' run for all units in the army so I can have my army across the board very quickly (especially with Eldrad's warlord trait). Farseer and Eldrad could roll for Gate to move units across the board quickly.<br /> <br /> <br /> Keeping Dire Avengers close to the avatar makes for a formidable assault force: 30 bladestorm shots and then 30 s4 attacks on the charge for each unit within 12" of the avatar; furthermore if rolling on the Sanctic table, Hammerhand could bump a unit of Dire Avengers up to s6.<br /> <br /> The glaring weaknesses are that it has no Objective Secured units and no anti-air.<br /> <br /> <br /> <br /> What are your thoughts?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/697643/8799065.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/697643/8799065.page</link>
				<pubDate><![CDATA[Wed, 27 Jul 2016 00:21:34]]> GMT</pubDate>
				<author><![CDATA[ jonny123]]></author>
			</item>
	</channel>
</rss>