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		<title><![CDATA[Latest posts for the thread "[1850] - Orks fast stuff"]]></title>
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				<title>[1850] - Orks fast stuff</title>
				<description><![CDATA[ New to Orks and looking for advice on a list I'm working on for a local tourney that only allows cads and cad like detachments like the ork horde. No double cads either, also your allowed up to 1 forge world unit. So here's what I'm currently working towards building let know what I should change to improve the competitiveness of the army, thanks in advance.<br /> <br /> <br /> ++ Orks: Codex (Ork Horde Detachment)  ++<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +<br /> <br /> Painboy on a warbike<br /> <br /> Painboy on a warbike<br /> <br /> Zhadsnark 'Da Rippa' (my one forge world model)<br /> <br /> + Elites +<br /> <br /> Tankbusta x10 in a Trukk with reinforced ram<br /> <br /> Tankbusta x10 in a Trukk with reinforced ram<br /> <br /> Tankbusta x10 in a Trukk with reinforced ram<br /> <br /> + Troops +<br /> <br /> Boyz x10 in a Trukk with reinforced ram<br /> Nob (Bosspole, Power Klaw)<br /> <br /> Zhadsnark's Warbikers x14<br /> Warbiker Nob (Bosspole, Power Klaw)<br /> <br /> Zhadsnark's Warbikers x14<br /> Warbiker Nob (Bosspole, Power Klaw)<br /> <br /> + Fast Attack +<br /> <br /> Deffkoptas  x2<br /> Deffkoptas x2<br /> Deffkopta x1<br /> <br /> + Heavy Support +<br /> Lootas x10]]></description>
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				<pubDate><![CDATA[Wed, 27 Jul 2016 03:49:50]]> GMT</pubDate>
				<author><![CDATA[ Menosj]]></author>
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				<title>Re:[1850] - Orks fast stuff</title>
				<description><![CDATA[ Looks like a fun list.  I'm a fan of zhardsnark because a <span class="glossaryitem" onmouseover='gp(107);'>pk</span> that strikes at <span class="glossaryitem" onmouseover='gp(74);'>init</span> 4 is awesome. Pain boys are an obvious good choice.  I have a some suggestions at first glance.  <br /> <br /> 1.  From personal experience I would use the koptas in either a 5 man unit or as 3 seperate single units in either case with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkits.  They have low <span class="glossaryitem" onmouseover='gp(82);'>ld</span> 7 and run easily and cover big distances when they do making it hard to rally before they run off the table.<br /> <br /> 2.  The tankbustas are good but I've had better luck with them as small 5 man suicide squads.  They don't love long especially since Trukks can blow up fairly easily.  I feel taking big squads like that makes them a bigger target.  Lower the squads sizes and take another mob of Lootas for heavy support fire.<br /> <br /> 3.  I'm a huge fan of mega nobz.  I love them in trukks for a "<span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> missle".  Does lots of damage in my local meta.   Who cares if they blow up my truck the <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span>  get out shrug it off and are now in somebodies face wreaking havoc .   I often either go fullbore towards the enemy turn one by  going flat out and hope for a turn two assault  or I use cover to protect the truck and counter assault the following turn if that so matches the particular style of that game .<br /> <br /> 4.   I have had luck and my local meta-with a five-man deffkopta squad with war boss  or Big mek on bike attached.   I like to use the blitz bike because while taking a big Mek and attaching it to the the squad because its s6 ap3 <span class="glossaryitem" onmouseover='gp(126);'>tl</span> and it increases their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> a little.   they work as a nice Mobile Anti vehicle platform  with a decent threat range since their weapons are 24 inches assault  twinlinked.   They also have scout which could lead to some good turn one shooting .   I love twin linked guns for orcs because they're ballistic skill 5 really doesn't matter at that point .<br /> <br />  Overall I have found since coming back to <span class="glossaryitem" onmouseover='gp(3);'>40K</span> in seventh edition that orks really aren't that good in assault anymore but can really saturate the  enemy with dice from DAkKA.  especially with bikes and Lootas.   Maybe you can make another bike squad by taking minimum tank Busta squads.  ]]></description>
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				<pubDate><![CDATA[Wed, 27 Jul 2016 11:37:11]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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				<title>Re:[1850] - Orks fast stuff</title>
				<description><![CDATA[ Thank you so much for the reply the information is very helpful.]]></description>
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				<pubDate><![CDATA[Thu, 28 Jul 2016 19:29:51]]> GMT</pubDate>
				<author><![CDATA[ Menosj]]></author>
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				<title>[1850] - Orks fast stuff</title>
				<description><![CDATA[ Just a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player here, how are the bikes counted as troops!?  Im looking to either play Tyranids or Orks and considering a biker themed army.  Thaks!]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2016 03:50:11]]> GMT</pubDate>
				<author><![CDATA[ ForAnAngel]]></author>
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				<title>[1850] - Orks fast stuff</title>
				<description><![CDATA[ If you take zhardsnark as the warboss it allows bikes as troops choices. Check the forgeworld pdf data slate for him. Good luck!]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2016 06:43:32]]> GMT</pubDate>
				<author><![CDATA[ Cvpocook]]></author>
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				<title>Re:[1850] - Orks fast stuff</title>
				<description><![CDATA[ Dread mob link<br /> <br /> <a href="https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Ork_Dread_Mob_Army_List_Update.pdf" target="_blank" rel="nofollow">https://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/resources/fw_site/fw_pdfs/Warhammer_40000/Ork_Dread_Mob_Army_List_Update.pdf</a>]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2016 11:36:29]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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				<title>Re:[1850] - Orks fast stuff</title>
				<description><![CDATA[ If you can find the points, using your trukks as forgeworld gun wagons helps your tankbustas live much longer in larger squad sizes. perhaps cut down on deffkoptas. Gun wagons are heavy support so a double <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> might serve you better as well.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jul 2016 21:54:37]]> GMT</pubDate>
				<author><![CDATA[ StrikerTommy]]></author>
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				<title>[1850] - Orks fast stuff</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0ea9b6940b90c67f4e2329484e525ceb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/697654/8803557.page"><b>ForAnAngel wrote:</b></a><br/>Just a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player here, how are the bikes counted as troops!?  Im looking to either play Tyranids or Orks and considering a biker themed army.  Thaks!</div></blockquote><br /> <br /> Tyranids on bikes..... now you're on to something!]]></description>
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				<pubDate><![CDATA[Sun, 31 Jul 2016 01:33:49]]> GMT</pubDate>
				<author><![CDATA[ a_dead_thing]]></author>
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				<title>Re:[1850] - Orks fast stuff</title>
				<description><![CDATA[ why do people call mega nobz <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> ?]]></description>
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				<pubDate><![CDATA[Sun, 31 Jul 2016 02:00:05]]> GMT</pubDate>
				<author><![CDATA[ Lume]]></author>
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				<title>Re:[1850] - Orks fast stuff</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Lume 	<br /> Post 2016/07/31 02:00:05     Subject: Re:[1850] - Orks fast stuff<br /> why do people call mega nobz <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> ?</div></blockquote><br /> <br /> Mega<br /> Armored<br /> Nob<br /> Z (pleural of above)<br /> <br /> I would recommend min <span class="glossaryitem" onmouseover='gp(222);'>TB</span> squads, single deff koptas and to use the scavenged points to get a Battlewagon, also dakkajets are nice. or more bikes or a unit or 2 of <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> in truks.<br /> Having 2 extra trukks flying at them with <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> inside makes target priority harder. <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> and <span class="glossaryitem" onmouseover='gp(222);'>TB</span> both make threatening targets. ]]></description>
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				<pubDate><![CDATA[Sun, 31 Jul 2016 21:35:34]]> GMT</pubDate>
				<author><![CDATA[ Dojo]]></author>
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