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		<title><![CDATA[Latest posts for the thread "[1850] - Salamanders - Drop Pod"]]></title>
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				<title>[1850] - Salamanders - Drop Pod</title>
				<description><![CDATA[ I am looking to get back into playing <span class="glossaryitem" onmouseover='gp(3);'>40K</span> however I haven't played since 5th edition, used to run a Drop Pod Sally's list so would like to run something similar.<br /> <br /> Models available:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Vulkan He'stan<br /> Terminator Librarian w/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> Librarian w/<span class="glossaryitem" onmouseover='gp(194);'>PP</span><br /> <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> w/Combi-melta<br /> Techmarine x2 (one with combi-plasma)<br /> Chaplain w/Jump Pack x2<br /> Terminator Chaplain<br /> Chapter Master w/<span class="glossaryitem" onmouseover='gp(224);'>TH</span>*2/Heavy Flamer (Custom)<br /> Assorted Captain Models<br /> Marneus Calgar w/Honor Guard<br /> <br /> Elite:<br /> <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators x9<br /> Dual <span class="glossaryitem" onmouseover='gp(80);'>LC</span> x4<br /> Regular Terminators x7 one with Assault Cannon one with  Cyclone Missile Lancher<br /> Sternguard x10 (Assorted weapons)<br /> Vanguard x20 (Assorted loadout)<br /> Ironclad Dreadnought<br /> Venerable Dread w/Multi-melta<br /> Regular Dread w/Lascannon<br /> Bray'ath Ashmantle<br /> Salamanders Contemptor Dread<br /> MK4 Ironclad Drea w/Inferno Cannon/Seismic Hammer<br /> <br /> Troops:<br /> About 6 squads worth of Tactical Marines with either Melta Gun or Flamer and Multi-Meltas<br /> (Assorted Sergeants, mostly with Power Fist/Combi-bolter)<br /> Sniper Scouts w/Camo Cloak x10<br /> Scount w/Heavy Bolter w/Missile Launcher<br /> Scouts w/Combat Knife/Bolt Pistol x10<br /> Sergeant w/Power Fist/Plasma Pistol<br /> <br /> Fast Attack:<br /> Assault Marines x10 w/Flamer/Plasma Pistol<br /> Sergeant w/Power Fist/Combat Shield<br /> Sergeant w/Power Sword/Plasma Pistol<br /> Sergeant w/Dual <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> <br /> Heavy Support<br /> Devastator x10 (Lascannon x4, Plasma Cannon, Heavy Bolter x2, Missle Launcher x2)<br /> Vindicator<br /> Land Raider Redeemer<br /> <br /> Dedicated Transport:<br /> Drop Pod x7<br /> Razorback w/Twin-Las<br /> <br /> Normally ran about 4 squads of <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> in <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with backup from Ironclad Dreads in <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. Or put Hammernators in <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> w/Vulkan backed up by assault marines etc.<br /> <br /> Need ideas for 1000pt, 1500pt list etc.<br /> <br /> Any thoughts or formation suggestions would be appreciated and thanks for reading. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Aug 2016 11:19:41]]> GMT</pubDate>
				<author><![CDATA[ spacemarinehero]]></author>
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				<title>[1850] - Salamanders - Drop Pod</title>
				<description><![CDATA[ Welcome back.<br /> <br /> Drop pod Salamanders should <i>play</i> pretty much the same as they used to.  But there are a number of new way to build your army.  7th is all about formations.  You get free rules and bonuses just for taking certain combinations of units.  One that looks to fit your play style is the battle demi-company.<br /> <br /> Captain or chaplain<br /> 3 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads<br /> 1 Assault option (bikes/speeder/assault marines etc)<br /> 1 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> option (<span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad/cents)<br /> (optional) one dread<br /> (optional) Command squad<br /> <br /> I like to run that as a stand alone 1,000 point list.  Give you enough points to spread some gear around with full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.  You could run 5 man ones and include some of the optionals.  Good for a fun game.<br /> <br /> For larger games it makes for a good launch point for the “decurion" style list, where you have one big formation containing a number of small ones.  As a Salamander, you have two options, the Flameblade (from the Angels of Death supplement) or the Gladius (from the main codex).  To qualify for these you need to take an auxiliary formation.  For smaller games, a 10th company taskforce (consisting of 3+ scout squads) does the job.  Larger games can bring the 1st company TF (3+ vet squads of any flavor).<br /> <br /> The Gladius also opens up the Full Company style list, where if you take 2 demi-companies, you get an extra bonus: all your basic transports are free.  This turns them into the ultimate <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> list, where you spam more scoring units and light vehicles across the table then your foe has time to kill.  Very strong in objective games.]]></description>
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				<pubDate><![CDATA[Tue, 2 Aug 2016 12:20:04]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:[1850] - Salamanders - Drop Pod</title>
				<description><![CDATA[ Hey, thanks for getting back to me.<br /> <br /> Can you bring named characters e.g. Vulkan as part of the demi-company formation?<br /> <br /> I had a look at the Flameblade Formation and the rules look ridiculous! I see what you mean when you said it's all about formations this edition.<br /> <br /> Appreciate the help, probably the one thing I needed to know about if I'm going to start playing again.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 14:13:35]]> GMT</pubDate>
				<author><![CDATA[ spacemarinehero]]></author>
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				<title>[1850] - Salamanders - Drop Pod</title>
				<description><![CDATA[ For the most part special characters can be subbed in to replace corresponding things in formations.  But each formation has its own list of what can be swapped.  This can raise issues when new things have been released after the formation was published, or with <span class="glossaryitem" onmouseover='gp(39);'>FW</span> things not covered in the basic codex.<br /> <br /> Vulcan, being a captain, can be subbed in to the demi-co without problems.]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 16:09:01]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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