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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ We all know that <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> are better than vehicles, etc, etc. I'm breaking a solution I had out of a previous dead thread to try and get some input. What'cha think?<br /> <br /> I love the unified idea, but I think it could stand to be much, much simpler. Separate <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> somehow, something like this:<br /> <br /> Vehicles: Glancing Hits: Vehicles ignore a number of glancing hits per turn equal to the number of hull points they have lost.<br /> Ex: If a vehicle has lost two hull points in a battle, it will take three glancing hits in one player turn to remove a third hull point.<br /> Ex: If a vehicle loses it's first hull point in a turn, it will take two additional glancing hits to remove another hull point.<br /> <br /> Vehicles: Penetrating Hit: Lose one hull point. Roll on the damage chart. +1 to rolls if the weapon is AP2, +2 if the weapon is AP1.<br /> <b>Vehicles only suffer the Shaken and Staggered effects for one turn.</b><br /> <br /> Monstrous Creatures: Roll on the damage chart each time this model loses a wound. +1 to rolls if the weapon is S9, +2 if the weapon is S10.<br /> <b>Monstrous Creatures choose one damage effect at the beginning of each of their controller's turns. That effect is automatically repaired.</b><br /> <br /> Gargantuan Creatures and Superheavy Vehicles ignore all results of 6 or lower.<br /> <br /> Damage chart:<br /> 1-2: Shaken - Weapons must fire at closest enemy target in Line of Sight.<br /> 3: Staggered - Model moves at full speed in a direction of a scatter die.If a Vehicle hits a unit, treat it as a Tank Shock or Ram as appropriate. If a Walker or Creature contacts an enemy model, treat them as locked in close combat.<br /> 4: Weapon Damage - One random weapon may not fire.<br /> 5: Immobilized - Model may no longer move. <br /> 6: Collapse - Reduce all Armor Values and Saves by 1.<br /> 7+ : Direct Hit - Lose one extra <span class="glossaryitem" onmouseover='gp(661);'>HP</span> or Wound.]]></description>
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				<pubDate><![CDATA[Tue, 2 Aug 2016 19:13:26]]> GMT</pubDate>
				<author><![CDATA[ raverrn]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ Seems okay. I'd change 3 to half full speed.<br /> <br /> 7 seems like it does a bit too much against some <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s so they might need more wounds or something.]]></description>
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				<pubDate><![CDATA[Tue, 2 Aug 2016 19:28:40]]> GMT</pubDate>
				<author><![CDATA[ pm713]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/698294/8812445.page"><b>pm713 wrote:</b></a><br/>Seems okay. I'd change 3 to half full speed.<br /> <br /> 7 seems like it does a bit too much against some <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s so they might need more wounds or something.</div></blockquote><br /> <br /> No they don't.  They already get more wounds than an equivalent vehicle has <span class="glossaryitem" onmouseover='gp(661);'>HP</span>.  I must say I am not a fan of the current system or anything like it.  I think vehicles should just lose the chart all together.  Move over to wounds, toughness and saves, but have a few rules that distinguish them from <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> so the current anti-vehicle weapons work against them and anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span> stuff doesn't.  It is a harder fix, but I feel it would be better overall.  I feel the current vehicle rules tries to hard (and fails miserably) in trying to inject realism into a game where it really isn't needed.  Always had a problem with a vehicle being made useless with a single hit and a creature with organs and such able to outlast just about anything.  The vehicle damage chart <span class="glossaryitem" onmouseover='gp(72);'>imo</span> has been the entire problem.  Why not just get rid of the problem?]]></description>
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				<pubDate><![CDATA[Tue, 2 Aug 2016 22:01:21]]> GMT</pubDate>
				<author><![CDATA[ NorseSig]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/06e0a9e86eb3a6f0f05394c4b7bfee69.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/698294/8812794.page"><b>NorseSig wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/698294/8812445.page"><b>pm713 wrote:</b></a><br/>Seems okay. I'd change 3 to half full speed.<br /> <br /> 7 seems like it does a bit too much against some <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s so they might need more wounds or something.</div></blockquote><br /> <br /> No they don't.  They already get more wounds than an equivalent vehicle has <span class="glossaryitem" onmouseover='gp(661);'>HP</span>.  I must say I am not a fan of the current system or anything like it.  I think vehicles should just lose the chart all together.  Move over to wounds, toughness and saves, but have a few rules that distinguish them from <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> so the current anti-vehicle weapons work against them and anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span> stuff doesn't.  It is a harder fix, but I feel it would be better overall.  I feel the current vehicle rules tries to hard (and fails miserably) in trying to inject realism into a game where it really isn't needed.  Always had a problem with a vehicle being made useless with a single hit and a creature with organs and such able to outlast just about anything.  The vehicle damage chart <span class="glossaryitem" onmouseover='gp(72);'>imo</span> has been the entire problem.  Why not just get rid of the problem?</div></blockquote><br /> Not all of them do. Wraithlords only have 3.]]></description>
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				<pubDate><![CDATA[Tue, 2 Aug 2016 22:06:41]]> GMT</pubDate>
				<author><![CDATA[ pm713]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ I definitely feel that either they both should have a damage chart, or neither.  ]]></description>
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				<pubDate><![CDATA[Tue, 2 Aug 2016 22:09:13]]> GMT</pubDate>
				<author><![CDATA[ Kap'n Krump]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ I swing more to neither having the chart myself.]]></description>
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				<pubDate><![CDATA[Tue, 2 Aug 2016 22:23:07]]> GMT</pubDate>
				<author><![CDATA[ pm713]]></author>
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				<title>Re:Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ I've proposed a few times in a few threads now to entirely unify both types into one common unit type.  Its the most work of all the likely solutions, but would ultimately fix a huge part of the game.]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 12:15:58]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ My proposal is this:<br /> <br /> Make everything toughness values and armour saves.<br /> <br /> Multi-wound models suffer a "critical hit" if the weapon didn't allow an armour save (<span class="glossaryitem" onmouseover='gp(6);'>AP</span> of the weapon beats their armour, doesn't count cover saves or invulnerable saves, just armour saves). Critical Hits roll on a random table similar to what penetrating hits do now.<br /> <br /> So you can try to glance out a vehicle or monstrous creature, but you won't reduce its combat effectiveness as you do so. If you hit them with actual anti-tank stuff though, you'll inflict lasting damage. Models with Eternal Warrior can't be instant death'd and don't suffer critical hits. Weapons with Instant Death add a bonus to the critical hit table.]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 14:54:34]]> GMT</pubDate>
				<author><![CDATA[ Yarium]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9f3fee7451a55980b02c88f220043719.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/698294/8814178.page"><b>Yarium wrote:</b></a><br/>My proposal is this:<br /> <br /> Make everything toughness values and armour saves.<br /> <br /> Multi-wound models suffer a "critical hit" if the weapon didn't allow an armour save (<span class="glossaryitem" onmouseover='gp(6);'>AP</span> of the weapon beats their armour, doesn't count cover saves or invulnerable saves, just armour saves). Critical Hits roll on a random table similar to what penetrating hits do now.<br /> <br /> So you can try to glance out a vehicle or monstrous creature, but you won't reduce its combat effectiveness as you do so. If you hit them with actual anti-tank stuff though, you'll inflict lasting damage. Models with Eternal Warrior can't be instant death'd and don't suffer critical hits. Weapons with Instant Death add a bonus to the critical hit table.</div></blockquote><br /> <br /> Instead of another random table to roll on, we could just do what <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> does and have a chart that reduces effectiveness as they go down in wounds.]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 15:01:53]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ Which doesn't work very well with lower wound <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s because they'll have an incredibly fast drop in performance. It's worth remembering that while <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> monsters lose power with wounds they have a lot more wounds.]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 15:03:37]]> GMT</pubDate>
				<author><![CDATA[ pm713]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/698294/8814192.page"><b>pm713 wrote:</b></a><br/>Which doesn't work very well with lower wound <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s because they'll have an incredibly fast drop in performance. It's worth remembering that while <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> monsters lose power with wounds they have a lot more wounds.</div></blockquote><br /> <br /> And whose to say that with 8th edition <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, this unified vehicle/monster unit type won't have a lot more wounds? I'd certainly be okay with it.]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 15:05:29]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8911ea18185003e1675f838d6c36d18c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/698294/8814194.page"><b>krodarklorr wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/698294/8814192.page"><b>pm713 wrote:</b></a><br/>Which doesn't work very well with lower wound <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s because they'll have an incredibly fast drop in performance. It's worth remembering that while <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> monsters lose power with wounds they have a lot more wounds.</div></blockquote><br /> <br /> And whose to say that with 8th edition <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, this unified vehicle/monster unit type won't have a lot more wounds? I'd certainly be okay with it.</div></blockquote><br /> Seems more likely they won't. <br /> <br /> So while everyone complains about <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s being too tough we're talking about adding wounds....]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 15:13:22]]> GMT</pubDate>
				<author><![CDATA[ pm713]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ Hey, if lascannons go back to <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> wounds, I'd be all for it. ]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 15:15:55]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/698294/8814208.page"><b>Martel732 wrote:</b></a><br/>Hey, if lascannons go back to <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> wounds, I'd be all for it. </div></blockquote><br /> <br /> Well, that's a bit much.]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 15:16:49]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ Adding wounds is probably OK if it's possible to take them off faster and/or diminish effectiveness as you go.<br /> <br /> The problem now is that you either have "lose one wound" or "die instantly". Reduce the swinginess, and you can more easily add more wounds without making things utterly immortal.]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 15:17:56]]> GMT</pubDate>
				<author><![CDATA[ jade_angel]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ I have never seen <span class="glossaryitem" onmouseover='gp(50);'>GW</span> with <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is to release a new edition that completely invalidates existing codices, or requires "extensive" erratas.<br /> <br /> I heard this happened when Rogue Trader became <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, but I was too young to play back then.<br /> The closest 2 examples I can think of is A) when <span class="glossaryitem" onmouseover='gp(3);'>40K</span> introduced Hull Points they had to release an <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> to introduce the new stat to each individual vehicle. I really don't see them doing this again, since it would mean "changing" the exisit stat, rather than "adding" a new one. And they are just now doing <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> for 7th ed.<br /> And B) Age of Sigmar, and we know how that went for <span class="glossaryitem" onmouseover='gp(50);'>GW</span><br /> <br /> So assuming <span class="glossaryitem" onmouseover='gp(50);'>GW</span> wants to keep making money on the dozens and dozens of Codices and sub-faction books released in the past 2-3 years, it is a VERY safe bet that 8th edition will keep these existing books in circulation and valid.<br /> <br /> Introducing a Damage chart (either a shared one or separate form the vehicle one) for <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and GMCs is no only a good idea to balance with vehicles, but is the most LIKELY of all the changes propose. If they change at all, that is.<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 15:26:44]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/698294/8814236.page"><b>Galef wrote:</b></a><br/>The one thing I have never seen <span class="glossaryitem" onmouseover='gp(50);'>GW</span> with <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is to release a new edition that completely invalidates existing codices.<br /> <br /> I heard this happened when Rogue Trader became <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, but I was too young to play back then.<br /> The closest 2 examples I can think of is A) when <span class="glossaryitem" onmouseover='gp(3);'>40K</span> introduced Hull Points they had to release an <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> to introduce the new stat to each individual vehicle. I really don't see them doing this again, since it would mean "changing" the exisit stat, rather than "adding" a new one.<br /> And B) Age of Sigmar, and we know how that went for <span class="glossaryitem" onmouseover='gp(50);'>GW</span><br /> <br /> So assuming <span class="glossaryitem" onmouseover='gp(50);'>GW</span> wants to keep making money on the dozens and dozens of Codices and sub-faction books released in the past 2 years, it is a VERY safe bet that 8th edition will keep these existing books in circulation and valid.<br /> <br /> Introducing a Damage chart (either a shared one or separate formt he vehicle one) for <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and GMCs is no only a good idea to balance with vehicles, but is the most LIKELY of all the changes propose. If they change at all, that is.<br /> <br /> -</div></blockquote><br /> <br /> Well, you are probably right. In which case, nothing significant can ever really change in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and it continues in a downward spiral. If that's the case, so be it. I can make a pretty penny off my models.]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 15:29:19]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8911ea18185003e1675f838d6c36d18c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/698294/8814247.page"><b>krodarklorr wrote:</b></a><br/><br /> Well, you are probably right. In which case, nothing significant can ever really change in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and it continues in a downward spiral. If that's the case, so be it. I can make a pretty penny off my models.</div></blockquote><br /> That doesn't mean that significant change is not possible, it just means that core rules changes will be limited to the parameters of the existing rules, stats, etc of Codices.  So a Damage chart applying anytime an <span class="glossaryitem" onmouseover='gp(93);'>MC</span>/<span class="glossaryitem" onmouseover='gp(583);'>GC</span> takes a wound is entirely do-able. Or making weapon rules like "Melta" and "Ordinance" do D3 wounds to <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.  Plenty of big changes can be made using the "structure" that exists.<br /> <br /> Take 6th to 7th psychic powers for example: In 6th, Psykers had Mastery Level to determine how many powers they could roll for and cast.  7th ed used this existing stat and turned it into the number of dice a Psyker generated each turn.  We all know how dramatic the change was to add a Psychic Phase, and whether you like it, or think it's a mess, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> made the change without needing to alter the stats or anything for existing Psykers.<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 15:40:39]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/698294/8814266.page"><b>Galef wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8911ea18185003e1675f838d6c36d18c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/698294/8814247.page"><b>krodarklorr wrote:</b></a><br/><br /> Well, you are probably right. In which case, nothing significant can ever really change in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and it continues in a downward spiral. If that's the case, so be it. I can make a pretty penny off my models.</div></blockquote><br /> That doesn't mean that significant change is not possible, it just means that core rules changes will be limited to the parameters of the existing rules, stats, etc of Codices.  So a Damage chart applying anytime an <span class="glossaryitem" onmouseover='gp(93);'>MC</span>/<span class="glossaryitem" onmouseover='gp(583);'>GC</span> takes a wound is entirely do-able. Or making weapon rules like "Melta" and "Ordinance" do D3 wounds to <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.  Plenty of big changes can be made using the "structure" that exists.<br /> <br /> Take 6th to 7th psychic powers for example: In 6th, Psykers had Mastery Level to determine how many powers they could roll for and cast.  7th ed used this existing stat and turned it into the number of dice a Psyker generated each turn.  We all know how dramatic the change was to add a Psychic Phase, and whether you like it, or think it's a mess, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> made the change without needing to alter the stats or anything for existing Psykers.<br /> <br /> -</div></blockquote><br /> <br /> Well, they'd better make some ground-breaking changes. The game currently could stand a complete rebuild, like <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>.]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 15:44:29]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8911ea18185003e1675f838d6c36d18c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/698294/8814271.page"><b>krodarklorr wrote:</b></a><br/><br /> Well, they'd better make some ground-breaking changes. The game currently could stand a complete rebuild, like <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>.</div></blockquote><br /> While I'd be all for a "Core" rules rebuild, I really hope they don't do what <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> did.  I had just got my 2500pt Lizardmen fully painted after a year of hard work, then all the rules changed and the rules and army book became worthless. And with no points costs, the army was worthless to play.<br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> finally realized that armies need some measure to compare a models "worth" so that players can better agree on what to play. Hopefully <span class="glossaryitem" onmouseover='gp(50);'>GW</span> learned some lessons with <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> and can apply them to 8th ed <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.<br /> <br /> One of the ways to do this (back on topic, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>) is to make a single damage chart for Vehicles and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. Simplifying or flat out getting rid of some of the charts would be nice too. Perils should just take a wound, Stomp should just be 1 small blast at the unit's <span class="glossaryitem" onmouseover='gp(123);'>Str</span>. stuff like that<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 16:03:51]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ I do believe that when they made the change to vehicles having Hull Points, they included it as an appendix in the core rulebook. That's when we learned that Land Speeders had 2 Hull Points, Rhino's 3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>, and a Land Raider had 4. Was very surprised to see Defilers having 4HP at that time too. In any case, it filled a whole of 4 pages, and that's including all the Sisters of Battle vehicles too!]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 18:12:43]]> GMT</pubDate>
				<author><![CDATA[ Yarium]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9f3fee7451a55980b02c88f220043719.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/698294/8814542.page"><b>Yarium wrote:</b></a><br/>I do believe that when they made the change to vehicles having Hull Points, they included it as an appendix in the core rulebook. That's when we learned that Land Speeders had 2 Hull Points, Rhino's 3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>, and a Land Raider had 4. Was very surprised to see Defilers having 4HP at that time too. In any case, it filled a whole of 4 pages, and that's including all the Sisters of Battle vehicles too!</div></blockquote><br /> And that was great at the time because it just added a stat to existing models that was easy to look up.  However there are so many more units now, so it would probably more than 4 pages.<br /> "Changing" <span class="glossaryitem" onmouseover='gp(9);'>AV</span> to Toughness + Armour save would be cool, but VERY confusing to new players, which is why I hope <span class="glossaryitem" onmouseover='gp(50);'>GW</span> finds a smart way to update the core rules that allows exisiting PRINTED codices to remain valid.<br /> <br /> -<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 18:39:39]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Unified Monstrous Creature and Vehicle damage charts.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/698294/8814579.page"><b>Galef wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9f3fee7451a55980b02c88f220043719.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/698294/8814542.page"><b>Yarium wrote:</b></a><br/>I do believe that when they made the change to vehicles having Hull Points, they included it as an appendix in the core rulebook. That's when we learned that Land Speeders had 2 Hull Points, Rhino's 3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>, and a Land Raider had 4. Was very surprised to see Defilers having 4HP at that time too. In any case, it filled a whole of 4 pages, and that's including all the Sisters of Battle vehicles too!</div></blockquote><br /> And that was great at the time because it just added a stat to existing models that was easy to look up.  However there are so many more units now, so it would probably more than 4 pages.<br /> "Changing" <span class="glossaryitem" onmouseover='gp(9);'>AV</span> to Toughness + Armour save would be cool, but VERY confusing to new players, which is why I hope <span class="glossaryitem" onmouseover='gp(50);'>GW</span> finds a smart way to update the core rules that allows exisiting PRINTED codices to remain valid.<br /> <br /> -<br /> </div></blockquote><br /> <br /> Even if it's more than 4 pages, so long as it's clear, it won't be confusing. Sure wasn't during that change, and this type of change would be very much in line with that. Consider, even the Space Marine's would have the following:<br /> <br /> Rhino<br /> Razorback<br /> Land Speeder (all variants)<br /> Land Raider (all variants)<br /> Whirlwind<br /> Predator<br /> Vindicator<br /> Dreadnaught<br /> Ironclad Dreadnaught<br /> Drop Pod<br /> Storm Talon<br /> Storm Raven<br /> <br /> Those are all the codex items. That's really not too bad. Would take up half a page at most. And they'd have one of the longer listings.<br /> <br /> Not to mention that a change of everything to Toughness & Armour saves would also allow bikes to be, perhaps, most appropriately set as a combination of man & machine, like little one-wound vehicles.<br /> <br /> And, of course, that's pretending that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> also doesn't go the way of a Living Ruleset. They already take a hit on printing codexes, or barely break even, so doing a Living Ruleset is not out of the picture. A Living Ruleset would allow them to have all their info, including the modified stats, in one convenient place.]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 19:54:08]]> GMT</pubDate>
				<author><![CDATA[ Yarium]]></author>
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