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		<title><![CDATA[Latest posts for the thread "[2000] - Space Marines - Imperial Fists"]]></title>
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				<title>[2000] - Space Marines - Imperial Fists</title>
				<description><![CDATA[ Hey there folks, this not my first list but I am out to see if this can be made better. Its the Sternhammer Strike force with an attached Aegis defence line as described below: <br /> <br /> Fort: <br /> <br /> Aegis Defence line, comms relay (70)<br /> <br /> Core:<br /> <br /> Battle Demi Comp (1330 pts):<br /> <br /> Assault Squad: 10 man, combat squadded, deep striking, 2 Flamers [1 per squad], melta bombs (185)<br /> Captain: Artificer, Lightning Claw, Melta Bombs, Storm Shield (150) <br /> Command Squad: Apoth, CompChamp [Power Maul], 3 Veterans [Lightning Claw, Storm Shield], Razorback [Armor, Dozer] (295)<br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad: 5 man, 2 PlasCannon (100)<br /> Dread: AssCannon, HeavyFlamer (120)<br /> 3 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads: 5 man,  PlasGun, Razorback [<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon] (480)<br /> <br /> Aux (600):<br /> <br /> 2 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad: 5 man, 2 Lascannon (220)<br /> 2 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad: 5 man, 2 HevBolt (180)<br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad: 5 man, 2 PlasCannon (100)<br /> <br /> Thunderfire Cannons (100)<br /> <br /> As it is my first time posting, please feel free to advise on how to streamline my post, I will trim and change as advised. Otherwise, what do you think of this for utility? ]]></description>
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				<pubDate><![CDATA[Tue, 2 Aug 2016 20:29:54]]> GMT</pubDate>
				<author><![CDATA[ madjack357]]></author>
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				<title>[2000] - Space Marines - Imperial Fists</title>
				<description><![CDATA[ Welcome to Dakka!<br /> <br /> Where are you getting the slot for the fortification?  <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> you can’t just tack one on to a list without going unbound.  Also, why the comms?  What are you reserving?  Might be better with a gun or ammo dump or something.<br /> <br /> No vet sarge for the assaults?  I find he normally gets his points back and does the heavy lifting for the squad.<br /> <br /> Your captain and command squad are going to struggle against anything with a 2+ or high toughness.  Might want to get a fist in there, or at least an axe.<br /> <br /> I like to have 4 guns in my <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads.  Sure, you loose points/firepower quick when you start taking wounds, but you get more dakka per point before that point.  I’ve not been impressed by plasma cannons in a long time, they always disappoint me.  <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.  <br /> <br /> Tacs are OK.  I might mix them up a bit, maybe get some melta a/o combis in there.  They should serve though.<br /> <br /> Same problem with the loose <span class="glossaryitem" onmouseover='gp(29);'>devs</span> as the ones in the company.  They should do OK though.  I might replace the <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> with more <span class="glossaryitem" onmouseover='gp(420);'>TFCs</span>.  ]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 16:22:11]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[2000] - Space Marines - Imperial Fists</title>
				<description><![CDATA[ @Nevelon<br /> <br /> Firstly, my fault, i posted an out of date list, the ComSquad should read power fists in place of lightning claws.<br /> <br /> Also, plasma cannons were gad awful, never again, just bring las and something else. I wasted too many points on units that didn't hit hard enough :( <br /> <br /> The Aegis is in a Fortification Detachment, as far as I know, completely legal.<br /> <br /> As with PlasCannons, I have always been disappointed with Melta, I'll consider it, but not thrilled to have it in there, maybe combi melta on the sarge?<br /> <br /> Also, when you add too many guns to your <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>, you start to loose effectiveness as you cant predict the signum so you lose the statistical edge. You also loose bodies to absorb shots, ill give it a go anyhow.<br /> <br /> Thank you so much for your help, will revise and try again<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 11:03:04]]> GMT</pubDate>
				<author><![CDATA[ madjack357]]></author>
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				<title>[2000] - Space Marines - Imperial Fists</title>
				<description><![CDATA[ Are you using battlescribe? They have the fortification detachment in there to make it so not every roster has them all attached which basically means its not actually a detachment. But otherwise a whole <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> is needed to take them]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 18:13:46]]> GMT</pubDate>
				<author><![CDATA[ Sqauwky]]></author>
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				<title>[2000] - Space Marines - Imperial Fists</title>
				<description><![CDATA[ @Sqauwky<br /> <br /> You're right, #JustNoobThings over here, rectified <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 6 Aug 2016 15:36:05]]> GMT</pubDate>
				<author><![CDATA[ madjack357]]></author>
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