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		<title><![CDATA[Latest posts for the thread "[1750] - Dark Angels"]]></title>
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				<title>[1750] - Dark Angels</title>
				<description><![CDATA[ I have not played since 5th edition and need a little guidance. I have been playing around on battle scribe and have come up with the following list.<br /> <br /> <b>Dark Angels combined arms detachment</b><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Interrogator Chaplain                                            (140)<br /> Terminator Armor<br /> <br /> <b>Elites</b><br /> <br /> Deathwing Knights                                                (235)<br /> <br /> Deathwing Terminators                                        (225) <br /> Assault Cannon, Chainfist,<br /> <br /> <b>Troops</b><br /> <br /> Tactical Squad                                                       (170)<br /> Plasma Cannon, Plasma Gun<br /> <br /> Tactical Squad                                                       (165)<br /> Plasma Gun, Heavy Bolter<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(25);'>DA</span> Ravenwing Strike Force</b><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Librarian                                                                 (85)<br /> Bike<br /> <br /> <b>Fast Attack</b><br />  <br /> (6) Ravenwing Bike Squad                               (220)<br /> Meltagun, <span class="glossaryitem" onmouseover='gp(351);'>Atk</span> Bike w/ Multimelta, Melta Bomb, <br /> <br /> (6) Ravenwing Bike Squad                               (170)<br /> Plasma Gun, Melta Bomb<br /> <br /> (4) Black Knights                                                (177)<br /> Power Sword, Melta Bomb<br /> <br /> Dark Talon                                                           (160)<br /> <br /> Total 1747<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 00:14:01]]> GMT</pubDate>
				<author><![CDATA[ Dreckzel0311]]></author>
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				<title>[1750] - Dark Angels</title>
				<description><![CDATA[ drop the ravenwing bike squad and get a command squad for the Librarian to ride with, deck out that squad and then take a dark shroud.<br /> <br /> 2++ Rerollable is dirty, +Champion for callenges to save your librarian, then also a 5+ feel no pain, AND if you take a banner you auto pass hit and run.]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 01:06:43]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>[1750] - Dark Angels</title>
				<description><![CDATA[ Good call, the dark shroud seems pretty crucial. I also like the Command squad with banner, champ and apothecary. Thanks!<br /> <br />  <br /> Dark Angels combined arms detachment <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Interrogator Chaplain (140) <br /> Terminator Armor <br /> <br /> Elites <br /> <br /> Deathwing Knights (235) <br /> <br /> Deathwing Terminators (225) <br /> Assault Cannon, Chainfist, <br /> <br /> Troops <br /> <br /> Tactical Squad (170) <br /> Plasma Cannon, Plasma Gun <br /> <br /> Scout Squad(84)<br /> Sniper Rifles, Missile Launcher, Camo Cloaks <br /> <br /> <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Ravenwing Strike Force <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Librarian (85) <br /> Bike <br /> <br /> Elites<br /> <br /> Ravenwing Command Squad(175)<br /> Co. Banner, Champ, Apothecary<br /> <br /> Fast Attack <br /> <br /> (6) Ravenwing Bike Squad (220) <br /> Meltagun, <span class="glossaryitem" onmouseover='gp(351);'>Atk</span> Bike w/ Multimelta, Melta Bomb, <br /> <br /> Darkshroud (80)<br /> <br /> (4) Black Knights (177) <br /> Power Sword, Melta Bomb <br /> <br /> Dark Talon (160) <br /> <br /> Total 1746]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 01:23:04]]> GMT</pubDate>
				<author><![CDATA[ Dreckzel0311]]></author>
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				<title>[1750] - Dark Angels</title>
				<description><![CDATA[ This is not bad already.<br /> <br /> Tactical Squads require transport to realize their full potential.<br /> <br /> Librarians should always be Mastery Level 2, otherwise use a different <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.<br /> <br /> Ravenwing Command Squads should usually be five or six models. Other bike squads should be 3 or 4, and Attack Bikes can be by themselves. <br /> <br /> Consider grav weapons, especially on bikes. It's popular for a reason.<br /> <br /> Weakest unit is probably the Dark Talon. That's four Black Knight models.<br /> <br /> Finally, this army combines all three flavors of Dark Angels. To be more competitive, Consider reducing this to two and make sure one of them is Ravenwing.]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 11:28:47]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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				<title>[1750] - Dark Angels</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bc49b3d9cef775ab7f74057f04918876.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/698406/8816052.page"><b>axisofentropy wrote:</b></a><br/>This is not bad already.<br /> <br /> Tactical Squads require transport to realize their full potential.<br /> <br /> Librarians should always be Mastery Level 2, otherwise use a different <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.<br /> <br /> Ravenwing Command Squads should usually be five or six models. Other bike squads should be 3 or 4, and Attack Bikes can be by themselves. <br /> <br /> Consider grav weapons, especially on bikes. It's popular for a reason.<br /> <br /> Weakest unit is probably the Dark Talon. That's four Black Knight models.<br /> <br /> Finally, this army combines all three flavors of Dark Angels. To be more competitive, Consider reducing this to two and make sure one of them is Ravenwing.</div></blockquote><br /> <br /> This, <span class="glossaryitem" onmouseover='gp(186);'>def</span> get grav weapons, make your lib level 2, and drop the dark talon.<br /> <br /> Dark talons are nice and all, because template S10 AP1 is nice, but it also forces your ravenwing to start in reserve, which you really want to abuse their turn one boost and auto jink to get your terminators up the field via deep strike.]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 12:32:11]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>[1750] - Dark Angels</title>
				<description><![CDATA[ Alright, all very good suggestions. I do not have any transports minis for my tactical squads so I am going to drop them and go Ravenwing Deathwing. When I get a little spending money I plan on getting a couple. Do you guys recommend Rhinos or drop pods? I know its good to have troops on the table especially if I will be deep striking terminators. However drop pods are just too cool.  <br /> <br /> Also is the relic of the unforgiven worth getting?<br /> <br /> Here's the retooled list. I will have to wait on the grav guns until I acquire the bits. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Librarian(110)<br /> <span class="glossaryitem" onmouseover='gp(347);'>LVL</span> 2, Bike<br /> <br /> Elites<br /> 6x Ravenwing Command(295)<br /> Co. Banner, Apothecary, Champ, Grenade Launcher????<br /> <br /> Fast<br /> Attack Bike(55)<br /> Multi-Melta<br /> <br /> Dark Shroud(80)<br /> <br /> 4x Ravenwing Bike(155)<br /> Plasma Gun, Melta Gun (will replace plasma gun with gravs when able)<br /> <br /> 4x Ravenwing Bike(155)<br /> Plasma Gun, Melta Gun (will replace plasma gun with gravs when able)<br /> <br /> Land Speeder(65)<br /> Multi-Melta, H. Bolter<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Interrogator Chaplain (140) <br /> Terminator Armor <br /> <br /> Elites <br /> Deathwing Knights (235) <br /> <br /> Deathwing Terminators (225) <br /> Assault Cannon, L. Claws, Chainfist,??? <br /> <br /> Deathwing Terminators (235)<br /> Assault Cannon, Thunder Hammer, S. Shield, Chainfist????<br /> <br /> Total 1750<br /> <br /> Should I equip terminators w/ Chainfist or Powerfist?]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 23:44:29]]> GMT</pubDate>
				<author><![CDATA[ Dreckzel0311]]></author>
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				<title>[1750] - Dark Angels</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/698406/8817424.page"><b>Dreckzel0311 wrote:</b></a><br/>Also is the relic of the unforgiven worth getting?</div></blockquote>Depends entirely on your meta (what makes up your local play-group). I barely ever see Psykers in mine, and even rarer is a Malediction or Witchfire used (the only things Relic 'o Unforgiven is usable against), so I never take them. If you see alot of the above it may be worth it (particularly if you were attaching a Librarian to the unit).<blockquote><div><a href="/dakkaforum/posts/preList/698406/8817424.page"><b>Dreckzel0311 wrote:</b></a><br/>6x Ravenwing Command(295)<br /> Co. Banner, Apothecary, Champ, Grenade Launcher????</div></blockquote>If you're not running the Dark Talon for the bomb, having a single grenade launcher is useful for the Stasis round (the Rad round got nerfed, so the <span class="glossaryitem" onmouseover='gp(380);'>GL</span> isn't as much of an auto-take as it was).<blockquote><div><a href="/dakkaforum/posts/preList/698406/8817424.page"><b>Dreckzel0311 wrote:</b></a><br/>Land Speeder(65)<br /> Multi-Melta, H. Bolter</div></blockquote>I'm not keen on mixing weapons - this also applies to the <span class="glossaryitem" onmouseover='gp(744);'>RW</span> bike squads a bit as well (why not put both melta in one unit and both grav in the other?) - if you have multiple different weapons in a unit, some of that firepower isn't optimal. I can forgive the Grav/Melta of the bike squads (both weapons are useable against vehicles / <span class="glossaryitem" onmouseover='gp(93);'>mc</span>'s, so it's fine) but the <span class="glossaryitem" onmouseover='gp(51);'>HB</span>/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> on the speeder is off - you'll always be wasting shots against a target it's not optimal against. Try to find the points to up the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> to a second <span class="glossaryitem" onmouseover='gp(330);'>MM</span>.<blockquote><div><a href="/dakkaforum/posts/preList/698406/8817424.page"><b>Dreckzel0311 wrote:</b></a><br/>Should I equip terminators w/ Chainfist or Powerfist?</div></blockquote>If you're expecting heavy armour (Land Raiders / Monoliths), a few Chainfists are worth it, but you don't need every terminator to have them. They tend to be "points fillers" in my <span class="glossaryitem" onmouseover='gp(412);'>DW</span> lists - I'll take as many as I've got spare points for after buying everything else I want to bring.]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2016 05:14:14]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>[1750] - Dark Angels</title>
				<description><![CDATA[ Good advice above. Rhinos and drop pods are both good. Try to keep an odd number of drop pods so the majority arrives first turn; so one pod and one Rhino is good for two units.]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2016 16:54:58]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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