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				<title>[1850] - Renegades and Heretics - IA 13</title>
				<description><![CDATA[ Hey guys, I just got my copy of <span class="glossaryitem" onmouseover='gp(60);'>IA</span> 13 in the mail, and I was hoping for some feedback on a list I tossed together. I mostly play casual to friendly competition games, making a list for 1850.<br /> <span class="glossaryitem" onmouseover='gp(18);'>CA</span>=Carapace Armor<br /> <span class="glossaryitem" onmouseover='gp(520);'>MT</span>=Militia Training<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Renegade Command Squad<br /> -Arch Demagogue: Bloody Handed Reaver, Covenant of Tzeentch, <span class="glossaryitem" onmouseover='gp(18);'>CA</span>, Autogun, Refractor Field, Warlord<br /> -Disciples: Banner of Hate, Command Net Vox, Flakk <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(18);'>CA</span><br /> -<span class="glossaryitem" onmouseover='gp(458);'>DT</span> Chimera: Dozer Blade, Autocannon, <span class="glossaryitem" onmouseover='gp(520);'>MT</span>)<br /> <br /> Renegade Enforcer's Cadre<br /> -Enforcer (join Grenadiers): <span class="glossaryitem" onmouseover='gp(18);'>CA</span><br /> -Enforcer (join Grenadiers): <span class="glossaryitem" onmouseover='gp(18);'>CA</span><br /> -Enforcer (join Ogryns): <span class="glossaryitem" onmouseover='gp(18);'>CA</span>, Power Maul, Power Axe, Combat Drug Injectors, Melta Bombs<br /> <br /> Elites<br /> Renegade Ogryn Brutes w/ CoT and <span class="glossaryitem" onmouseover='gp(18);'>CA</span><br /> -2x Standard Brutes<br /> -Packmaster w/ 5 hounds<br /> -Ogryn w/ Power Drill<br /> <br /> Troops<br /> Renegade Grenadier Squad<br /> -<span class="glossaryitem" onmouseover='gp(18);'>CA</span>, 1x Hot Shot Volley Gun, 1x Plasma Gun<br /> -<span class="glossaryitem" onmouseover='gp(458);'>DT</span> Chimera: Dozer Blade, Autocannon, <span class="glossaryitem" onmouseover='gp(520);'>MT</span><br /> <br /> Renegade Grenadier Squad<br /> -^^Same as above^^<br /> <br /> Heavy Support<br /> Heavy Ordnance Battery<br /> -2x Medusa w/ <span class="glossaryitem" onmouseover='gp(520);'>MT</span><br /> <br /> Rapier Laser Destroyer Battery<br /> -3x Rapier w/ <span class="glossaryitem" onmouseover='gp(520);'>MT</span> and Flak Armor<br /> <br /> Renegade Strike Battery<br /> -5x Wyverns / <span class="glossaryitem" onmouseover='gp(520);'>MT</span><br /> <br /> Thanks for the help!]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 06:43:56]]> GMT</pubDate>
				<author><![CDATA[ misunderstoodmedic]]></author>
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				<title>Re:[1850] - Renegades and Heretics - IA 13</title>
				<description><![CDATA[ Hi,<br /> <br /> <span class="glossaryitem" onmouseover='gp(754);'>IA13</span> is such a great book!<br /> If you have the budget, i suggest you get the new Siege of Vraks too! The detachments and devotions are better : it allows the equivalent of 10-18 heavy support choices in a single detachment...!<br /> <br /> Since you purchased the Covenant of Tzeentch on your warlord, you should consider including spawns (three units of three) instead of the Ogryns, which are <span class="glossaryitem" onmouseover='gp(72);'>imo</span> very expensive (even outside the R&H standard) and not very good unfortunately. Spawns are very fast and quite durable in cover, which they can reach easily and through which they can move without penalty. They make good objective grabbers and can hold against small units with no s10.<br /> <br /> I'm not sure the Grenadiers are worth it, but keep us informed if it worked for you. If you want some ap3 weapons, you would be better served with an Earthhsaker.<br /> <br /> I think you want to play just one <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, which means limited heavy slots, and that's why you have 5 wyverns forming a single unit, but I think 20 blasts will overkill your target. It would be better in two units. In my experience, it's impossible to exploit the full potential of R&H (and even half of it) with a single <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> : heavy slots is where we shine, we need more than three. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 07:21:51]]> GMT</pubDate>
				<author><![CDATA[ RenegadeKorps]]></author>
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				<title>Re:[1850] - Renegades and Heretics - IA 13</title>
				<description><![CDATA[ I actually have two spawn units in the list, just forgot to write them down. I have Siege of Vraks, but it doesn't let me take Tzeentch at all, and I am doing this to fit with my Thousand Sons in a flluffy way if possible. I will look into doing 2 different <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, as I was hard pressed in choosing my <span class="glossaryitem" onmouseover='gp(57);'>HS</span> choices haha. I will probably drop the Ogryns if i do that just for more <span class="glossaryitem" onmouseover='gp(320);'>hHS</span> points. I took the Grenadiers because I really enjoy playing small, elite infantry choices as opposed to blob tactics (I play Mech Guard haha). How would you rate <span class="glossaryitem" onmouseover='gp(57);'>HS</span> choices? I know rapiers and cheap artillery are great, but I am unsure where to go. Are the heavy weapon squads in <span class="glossaryitem" onmouseover='gp(57);'>HS</span> any good? I have a ton of Heavy Weapon Teams haha. Thanks for the feedback!]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 08:14:05]]> GMT</pubDate>
				<author><![CDATA[ misunderstoodmedic]]></author>
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				<title>[1850] - Renegades and Heretics - IA 13</title>
				<description><![CDATA[ Basically some combination of rapiers, earthshaker/medusa platforms, wyverns, griffons + quad mortars are the strongest in my opinion. I also like to throw in a couple of hydras to deal with anti-air. The <span class="glossaryitem" onmouseover='gp(57);'>HS</span> section of R+H is crazily strong! As Mr Renegade Korps said, you can't really have enough of them.<br /> <br /> The heavy weapon squads aren't bad but just aren't as good as the rest of these in my opinion due to being much easier to gun down. You could invest in a bunker or something to hide them in, but i'd rather have more rapiers or quad mortars than make the investment personally! If you already have the models you could try playtesting them on mass? They're cheaper than <span class="glossaryitem" onmouseover='gp(69);'>IG</span>/<span class="glossaryitem" onmouseover='gp(682);'>AM</span> <span class="glossaryitem" onmouseover='gp(638);'>HWTs</span> at least.]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 09:23:01]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>[1850] - Renegades and Heretics - IA 13</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c34b38c51d13506b3705760b7d4f6fd4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/698432/8815922.page"><b>DoomMouse wrote:</b></a><br/>Basically some combination of rapiers, earthshaker/medusa platforms, wyverns, griffons + quad mortars are the strongest in my opinion</div></blockquote><br /> In my opinion too. You can't go wrong with that.<br /> <br /> Though you aim at friendly game, you should take advantage of the best devotion (Master of the Horde or Ordnance Tyrant).<br /> <br /> As for the fluff issue, you can use Siege of Vraks without taking Nurgle or Khorne covenant. Take none and you can still use the spawns.<br /> If not taking the ordnance tyrant, i would suggest at least a Purge detachment and... another Purge detachment (or <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> for obj. sec. ; that <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> can be from <span class="glossaryitem" onmouseover='gp(754);'>IA13</span> if you want some units with Tzeentch covenant). <br /> With 7-8 heavy slots, you'll be good. If taking the ordnance devotion, a single Purge detachment can be enough.<br /> In any case, with the purge detachment, you can take 2x3 spawns and then only vehicles and artillery! No need to have blobs if you don't want.<br /> <br /> DoomMouse suggests Hydras. I think it depends of your gaming group (i'm sure he will agree). Personally, I have not felt the need to include some yet. They are good against flyers (not excellent), but against <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> I'm not sure it's worth it.<br /> <br /> In general I would say <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> is the way to go, and if you often play against Tau and Eldar, spam and spam and spam <i>pinning</i> weapons, quad launchers especially with the -<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>. A unit has to test for pinning after each pinning attack, not at the end of the phase. So you can force multiple tests. <br /> Furthermore, for units with 5" barrage weapon, the way multiple barrage works makes the 5" blast a disadvantage when you shoot many at the same time. So earthshakers are excellents, but don't take 1 unit of 3 : take 3 units of 1.<br /> <br /> It's difficult to rate these <span class="glossaryitem" onmouseover='gp(57);'>HS</span> units because they are all excellent but different. I would say like Lampedusa about ranking Shakespeare's best plays : it's like weighting dinosaurs; you might find in the end that one is 10 grams heavier than the other, but don't forget that they are all dinosaurs and that the difference is not that much compared to their absolute weight.<br /> <br /> I have 4 medusae, so I play them, but sometimes I have felt that 36" is not enough.<br /> The best anti-vehicle unit is the earth shaker <span class="glossaryitem" onmouseover='gp(72);'>imo</span> (but I admit the rapier is equivalent, but there's the range difference); with barrage, you basically get to ignore cover with an ordnance s9 weapon (55 pts...).<br /> The best anti-infantry unit is the quad launcher <span class="glossaryitem" onmouseover='gp(72);'>imo</span> (but I admit the wyvern is equivalent); the quad launcher can also reliably threaten small vehicles, with barrage hitting on side armour with 4 s5 blasts (30pts...). <br /> These units are so good that we shouldn't say all this too loud.  <br /> <br /> <blockquote class="uncited"><div>The heavy weapon squads aren't bad but just aren't as good as the rest of these in my opinion due to being much easier to gun down. You could invest in a bunker or something to hide them in, but i'd rather have more rapiers or quad mortars than make the investment personally! </div></blockquote><br /> <br /> I totally agree with that too. Heavy weapon squads are not worth it, being T3 where artillery are basically T7.]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 10:08:02]]> GMT</pubDate>
				<author><![CDATA[ RenegadeKorps]]></author>
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				<title>[1850] - Renegades and Heretics - IA 13</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/807059fac6d2216ef4d0c133f7f6c1b1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/698432/8815974.page"><b>RenegadeKorps wrote:</b></a><br/>  Very good advice </div></blockquote><br /> <br /> I agree with everything said above! There's no stopping a tzeentch colour scheme on any renegades regardless of the rules.<br /> <br />  I do get the feeling that we're offering quite competitive advice to a fun list though. Maybe just adopt some of it - you could always introduce  a few of the more of the more ruthless units in the army list if you find you're getting stomped by other armies too much <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I really like the R+H book - they're a very well internally balanced codex for the most part, and allow a number of different competitive army builds.]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 11:41:48]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>Re:[1850] - Renegades and Heretics - IA 13</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I really like the R+H book - they're a very well internally balanced codex for the most part, and allow a number of different competitive army builds.<br /> </div></blockquote> <br /> <br /> i agree. I have given a thought to a lot of codices and <span class="glossaryitem" onmouseover='gp(39);'>fw</span> lists before choosing my army (well, except most imperial ones), and I find that this army is the greatest. So many good and different lists to do, great conversion possibilities, good allies matrix, many very good units but no unkillable death star (which is a good thing, though we have our own broken combo in the form of the Unending host). It's a privileged army : you can really play the models you like and still be competitive. Dark Eldars, to name only them, don't have that privilege, and it's a sad thing.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 12:49:59]]> GMT</pubDate>
				<author><![CDATA[ RenegadeKorps]]></author>
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				<title>[1850] - Renegades and Heretics - IA 13</title>
				<description><![CDATA[ Hey RenegadeKorps, tell him about the detachment exploit where you get obj sec infantry platoons who revive on a 2+ and out flank. And they can get chemical flamers. ]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 15:25:50]]> GMT</pubDate>
				<author><![CDATA[ CadianGateTroll]]></author>
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				<title>Re:[1850] - Renegades and Heretics - IA 13</title>
				<description><![CDATA[ (While I think the first benefit of the Unending host apply <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> to obj. sec. units from another detachment too (even ITC accepted it informally), the second benefit is more contentious : ''all units'' should mean by default ''all units of this detachment'' ; so the outflank bonus would apply only to units from the Unending host. Without outflank for the reviving units, the combo is not worth it. Arriving from my side of the table is not worth it. So now I don't use it with a Purge and a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, but with two Purge. Still waiting for <span class="glossaryitem" onmouseover='gp(39);'>FW</span> answer though. In any case, the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> said he does not want to play a blob army. -- As for the chemical flamers, they cannot use the Promethium special rule, so it's not really worth taking.)<br /> <br /> But yeah, Misunderstood medic, "any friendly unit in the army" can take chemical flamers when you play a Purge detachment, if you wanted some.<br /> Personally, I take chemical flamers on all my vehicles instead of the bolter weapon.]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 16:34:59]]> GMT</pubDate>
				<author><![CDATA[ RenegadeKorps]]></author>
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				<title>Re:[1850] - Renegades and Heretics - IA 13</title>
				<description><![CDATA[ Hey guys, made a new list with all your feedback, here's a new attempt. All vehicles have hull mounted chemical flamers.<br /> <br /> <br /> Primary Detachment: Purge<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Renegade Command Squad<br /> -Master of Ordnance<br /> -Covenant of Nurgle<br /> -<span class="glossaryitem" onmouseover='gp(18);'>CA</span> for all<br /> -Lascannon<br /> <br /> Elites<br /> 2x Spawn<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span><br /> Heavy Ordnance Battery<br /> -3x Medusa<br /> <br /> 2x Strike Battery<br /> -2x Wyvern<br /> <br /> Renegade Tank Squadron<br /> -2x Battle Tank w/ Dozer Blade<br /> -Demolisher w/ Dozer Blade<br /> <br /> Secondary Detachment: <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> <span class="glossaryitem" onmouseover='gp(754);'>IA13</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Renegade Command Squad<br /> -BoH<br /> -<span class="glossaryitem" onmouseover='gp(18);'>CA</span><br /> -Autocannon<br /> -Chimera w/ <span class="glossaryitem" onmouseover='gp(5);'>AC</span> and Dozer<br /> <br /> Enforcer Cade<br /> -2x Enforcer w/ <span class="glossaryitem" onmouseover='gp(18);'>CA</span><br /> <br /> Troops<br /> 2x Veteran Squads<br /> -Plasma gun<br /> -<span class="glossaryitem" onmouseover='gp(18);'>CA</span><br /> -Chimera w/ <span class="glossaryitem" onmouseover='gp(5);'>AC</span> and Dozer<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span><br /> Hydra<br /> <br /> 2x Rapier Battery<br /> -3x Rapiers]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 19:31:38]]> GMT</pubDate>
				<author><![CDATA[ misunderstoodmedic]]></author>
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				<title>Re:[1850] - Renegades and Heretics - IA 13</title>
				<description><![CDATA[ It looks good!<br /> In terms of Heavy slots, though, the Purge detachment + Ordnance Tyrant make your <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> unnecessary. But maybe you want it for obj. sec. <br /> Also, if not playing zombies, don't bother with Covenant of Nurgle.<br /> If you have have already three medusae (by the way, you should buy them militia training at a flat 10pts cost), I'm not sure demolisher canons on the Leman Russ are necessary. I'd suggest Executioner plasma cannons. Note that <i>ours</i> do not get hot <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> (See Siege of Vraks weapon summary)<br /> Your unit of medusae will be a good place to deploy your warlord.<br /> <br /> Is <i>one</i> Hydra going to change anything? (I'm not being rhetorical here, just asking.)]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 21:01:58]]> GMT</pubDate>
				<author><![CDATA[ RenegadeKorps]]></author>
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				<title>Re:[1850] - Renegades and Heretics - IA 13</title>
				<description><![CDATA[ I'll integrate some of those tank changes. While the hydra may not be huge, I mostly play against my necron friend that loves his skimmers, so it will see plenty of use haha.]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2016 22:42:30]]> GMT</pubDate>
				<author><![CDATA[ misunderstoodmedic]]></author>
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				<title>Re:[1850] - Renegades and Heretics - IA 13</title>
				<description><![CDATA[ Oh I see. Yeah against xenos vehicles it has its use.]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2016 05:34:46]]> GMT</pubDate>
				<author><![CDATA[ RenegadeKorps]]></author>
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