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				<title>[2500] - Tau Empire - Hold against the green tide</title>
				<description><![CDATA[ Hello,<br /> <br /> I have a game tomorrow against Orcs. But I have no really experience in how to fight against them. What I expect is: a lot fast moving vehicles and a low. Probably a big walker. <br /> <br /> I made the following list:<br /> <br /> +++ Hold against the green tide (2500pts) +++<br /> <br /> ++ Tau Empire: Codex (2015) (Tau Hunter Contingent) (2220pts) ++<br /> <br /> + Core (2057pts) +<br /> <br /> Hunter Cadre (2057pts)<br /> ····Command [Cadre Fireblade]<br /> ········Commander<br /> ············XV8 Commander Crisis Suit [2x Missile Pod, Puretide Engram Neurochip, Shield Generator, Stimulant Injector, XV8-02 Crisis 'Iridium' Battlesuit]<br /> ····Elite<br /> ········XV104 Riptide Battlesuits<br /> ············Riptide Shas'vre [Early Warning Override, Heavy Burst Cannon, Stimulant Injector, Twin-linked Smart Missile System]<br /> ········XV104 Riptide Battlesuits<br /> ············Riptide Shas'vre [Early Warning Override, Heavy Burst Cannon, Stimulant Injector, Twin-linked Smart Missile System]<br /> ········XV95 Ghostkeel Battlesuits<br /> ············Ghostkeel Shas'vre [Advanced Targeting System, Cyclic Ion Raker, Stimulant Injector, Twin-linked Burst Cannon]<br /> ····Fast Attack<br /> ········TX4 Piranhas<br /> ············TX4 Piranha [Burst Cannon, Sensor Spines]<br /> ········TX4 Piranhas<br /> ············TX4 Piranha [Burst Cannon, Sensor Spines]<br /> ····Heavy Support<br /> ········KV128 Stormsurges<br /> ············KV128 Stormsurge [Advanced Targeting System, Early Warning Override, Pulse Blastcannon, Shield Generator, Twin-linked Airbursting Fragmentation Projector]<br /> ········XV88 Broadside Battlesuits [6x MV8 Missile Drone]<br /> ············Broadside [Early Warning Override, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System]<br /> ············Broadside [Early Warning Override, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System]<br /> ············Broadside [Early Warning Override, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System]<br /> ····Troops<br /> ········Breacher Team [Fire Warrior Shas'ui with Pulse Blaster, 8x Fire Warrior with Pulse Blaster, MV36 Guardian Drone]<br /> ············TY7 Devilfish [2x MV1 Gun Drone, Disruption Pod, Sensor Spines]<br /> ········Strike Team [10x Fire Warrior with Pulse Rifle]<br /> ············DS8 Tactical Support Turret [Missile Pod]<br /> ········Strike Team [9x Fire Warrior with Pulse Rifle]<br /> ············DS8 Tactical Support Turret [Missile Pod]<br /> <br /> + Auxiliary (163pts) +<br /> <br /> Assigned Air Caste Asset (163pts)<br /> ····AX3 Razorshark Strike Fighter [Burst Cannon, Decoy Launchers, Disruption Pod]<br /> <br /> ++ Tau Empire: Codex (2015) (Formation Detachment) (280pts) ++<br /> <br /> + Formation (280pts) +<br /> <br /> Drone-Net VX1-0 (280pts)<br /> ····Drones [4x MV7 Marker Drone]<br /> ····Drones [4x MV7 Marker Drone]<br /> ····Drones [4x MV7 Marker Drone]<br /> ····Drones [4x MV7 Marker Drone]<br /> ····Drones [4x MV7 Marker Drone]<br /> <br /> Created with BattleScribe (<a href="http://www.battlescribe.net" target="_blank" rel="nofollow">http://www.battlescribe.net</a>)<br /> <br /> I thought maybe switching the <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> from Broadsides to some target locks. The commander joins the broadsides of course. The rest of the list is self explaining I think. <br /> <br /> My concernes are that I have no crisis suits. Should I swap to the dawn blade detachment?<br /> <br /> Is this list good how it is? Where are the weak spots? And can it hold itself against an very experienced Orc player?<br /> <br /> Thx a lot and best regards. <br /> <br /> Chris ]]></description>
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				<pubDate><![CDATA[Sat, 6 Aug 2016 08:26:26]]> GMT</pubDate>
				<author><![CDATA[ Paleidokos]]></author>
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				<title>Re:[2500] - Tau Empire - Hold against the green tide</title>
				<description><![CDATA[ How competitive are you guys playing? Most of the ork <span class="glossaryitem" onmouseover='gp(787);'>LoWs</span> suck really hard, so I wouldn't worry about them much.<br /> <br /> Personally, I'd drop one of the piranhas, and drop the PEN, which should get you enough for a fireblade to stick with the strike team. Also, the breachers are meh vs orks <span class="glossaryitem" onmouseover='gp(72);'>imo</span> because they don't have very many 3+ save units, which is what the breachers are best at hunting, and pulse carbines have better range and pinning if you really want a closer range &quot;assault&quot; unit. After that, I'd swap out the <span class="glossaryitem" onmouseover='gp(518);'>MP</span> turrets for <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> turrets to prevent mixing of roles in the strike teams.<br /> <br /> I'd swap the burst cannon for a fusion blaster on the ghostkeel and have it put <span class="glossaryitem" onmouseover='gp(661);'>HP</span> damage on higher <span class="glossaryitem" onmouseover='gp(9);'>AV</span> targets like battle wagons (you could also go with the fusion collider too, but the ion raker is pretty good). I'd also drop the razorshark and go with the drone formation for another squad of marker drones. To compliment them, it wouldn't hurt to have the commander with a drone controller and a target lock to give them BS5, and then still be able to shoot at targets with his <span class="glossaryitem" onmouseover='gp(518);'>MPs</span>. (drop the shield <span class="glossaryitem" onmouseover='gp(44);'>gen</span>, and you should still have 119pt left over). <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, target locks &gt; <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> if you're going for max missile damage on the broadsides, simply because you can split the fire instead of massively overkilling one target.<br /> <br /> I also like the dawnblade more simply because I get more suits to play with in it, and you don't have to combine fire to get the most out of it, but hunter cadre also gives you more mobility (run then shoot and 12&quot; supporting fire). Both are good formations though <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> <br /> But really, it comes down to how competitive both of you are planning on playing.]]></description>
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				<pubDate><![CDATA[Sat, 6 Aug 2016 12:49:27]]> GMT</pubDate>
				<author><![CDATA[ Wolfblade]]></author>
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				<title>Re:[2500] - Tau Empire - Hold against the green tide</title>
				<description><![CDATA[ Thx for your advice. <br /> <br /> What is with this list? Do you like it more?<br /> <br /> +++ Dawn blade against the green tide (2499pts) +++<br /> <br /> ++ Tau Empire: Codex (2015) (Tau Dawn Blade Contingent) (1013pts) ++<br /> <br /> + (No Category) +<br /> <br /> Farsight Enclaves<br /> <br /> + Core (Dawn Blade) (789pts) +<br /> <br /> Retaliation Cadre (789pts)<br /> ····Commander [2x MV4 Shield Drone]<br /> ········XV8 Commander Crisis Suit [2x Fusion Blaster, Neuroweb System Jammer, Puretide Engram Neurochip, Stimulant Injector, XV8-02 Crisis 'Iridium' Battlesuit]<br /> ····XV104 Riptide Battlesuits [Bonding Knife Ritual]<br /> ········Riptide Shas'vre [Ion Accelerator, Stimulant Injector, Twin-linked Smart Missile System]<br /> ····XV8 Crisis Battlesuits [Bonding Knife Ritual]<br /> ········Crisis Shas'ui [2x Flamer]<br /> ····XV8 Crisis Battlesuits [Bonding Knife Ritual]<br /> ········Crisis Shas'ui [2x Flamer]<br /> ····XV8 Crisis Battlesuits [Bonding Knife Ritual]<br /> ········Crisis Shas'ui [2x Fusion Blaster]<br /> ········Crisis Shas'ui [2x Fusion Blaster]<br /> ····XV88 Broadside Battlesuits [Bonding Knife Ritual, 4x MV8 Missile Drone]<br /> ········Broadside [Counterfire Defence System, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System]<br /> ········Broadside Shas'vre [Counterfire Defence System, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System]<br /> <br /> + Auxiliary (Dawn Blade) (224pts) +<br /> <br /> Drone-Net VX1-0 (224pts)<br /> ····Drones [4x MV7 Marker Drone]<br /> ····Drones [4x MV7 Marker Drone]<br /> ····Drones [4x MV7 Marker Drone]<br /> ····Drones [4x MV7 Marker Drone]<br /> <br /> ++ Tau Empire: Codex (2015) (Combined Arms Detachment) (1486pts) ++<br /> <br /> + (No Category) +<br /> <br /> Farsight Enclaves<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (130pts) +<br /> <br /> Commander (130pts)<br /> ····XV8 Commander Crisis Suit [Twin-linked Missile Pod, XV81 Battlesuit [<span class="glossaryitem" onmouseover='gp(39);'>FW</span>]]<br /> <br /> + Elites (425pts) +<br /> <br /> XV104 Riptide Battlesuits (249pts) [Bonding Knife Ritual]<br /> ····Riptide Shas'vre [Advanced Targeting System, Earth Caste Pilot Array, Heavy Burst Cannon, Stimulant Injector, Twin-linked Smart Missile System]<br /> <br /> XV95 Ghostkeel Battlesuits (176pts) [Bonding Knife Ritual]<br /> ····Ghostkeel Shas'vre [Cyclic Ion Raker, Stimulant Injector, Twin-linked Fusion Blaster]<br /> <br /> + Troops (228pts) +<br /> <br /> XV8 Crisis Battlesuits (122pts) [Bonding Knife Ritual, 3x MV1 Gun Drone]<br /> ····Crisis Shas'ui [2x Burst Cannon]<br /> ····Crisis Shas'ui [2x Burst Cannon]<br /> <br /> XV8 Crisis Battlesuits (106pts) [Bonding Knife Ritual]<br /> ····Crisis Shas'ui [2x Missile Pod]<br /> ····Crisis Shas'ui [2x Missile Pod]<br /> <br /> + Fast Attack (80pts) +<br /> <br /> Tetra Scout Speeder Team [<span class="glossaryitem" onmouseover='gp(39);'>FW</span>] (80pts)<br /> ····Tetra [Sensor Spines]<br /> ····Tetra [Sensor Spines]<br /> <br /> + Heavy Support (200pts) +<br /> <br /> XV88 Broadside Battlesuits (200pts) [Bonding Knife Ritual, 4x MV8 Missile Drone]<br /> ····Broadside [Target Lock, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System]<br /> ····Broadside Shas'vre [Target Lock, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System]<br /> <br /> + Lord of War (423pts) +<br /> <br /> KV128 Stormsurges (423pts)<br /> ····KV128 Stormsurge [Advanced Targeting System, Early Warning Override, Pulse Blastcannon, Shield Generator, Twin-linked Airbursting Fragmentation Projector]<br /> <br /> Created with BattleScribe (<a href="http://www.battlescribe.net" target="_blank" rel="nofollow">http://www.battlescribe.net</a>) <br /> <br /> I created another list, but this time a dawn blade cadre. Which of those would you take? Any advice for this list?<br /> <br /> The retaliation cadre should drop down on turn two on key locations. The other half of my army should hold the line in the meantime. But with that firepower this should be no problem. What are you thinking?]]></description>
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				<pubDate><![CDATA[Sat, 6 Aug 2016 22:26:03]]> GMT</pubDate>
				<author><![CDATA[ Paleidokos]]></author>
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				<title>Re:[2500] - Tau Empire - Hold against the green tide</title>
				<description><![CDATA[ Fusion suits work best solo, as suicide deepstrikers, and I'd say drop the counterfire defense systems, and go with <span class="glossaryitem" onmouseover='gp(126);'>TLs</span>. For the stormsurge, drop the advanced targeting system and <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>. The only thing orks can deepstrike suck <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>, and are incredibly easily klilled. As there's no need for the 'vre with the broadsides<br /> <br /> Also, twin linked BS5 is generally a waste, drop it and the XV81 suit, the <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> on it is way overpriced. Go with 2 non twinlinked <span class="glossaryitem" onmouseover='gp(518);'>MPs</span> on him instead..<br /> <br /> Here's what I came up personally for 2500 as more of a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list as a dawnblade:<br /> <br /> Retaliation cadre (910)<br /> 1x 3 man Broadsides, 3x missile drones, 2x target locks<br /> 1x Commander w/ 2x marker drones, iridium suit, 2x <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, drone controller, <span class="glossaryitem" onmouseover='gp(126);'>TL</span><br /> 1x Riptide w/ <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, Stimms<br /> 1x 3 man Crisis w/ advanced targeting system, 2x <span class="glossaryitem" onmouseover='gp(518);'>MP</span><br /> 2x 1 man Crisis w/ 2x fusion blaster<br /> <br /> <br /> Drone Network (280)<br /> 5x 4 man marker drone squads<br /> <br /> (not part of the dawnblade below, but as separate formations themselves)<br /> Tau Infiltration Cadre (550)<br /> 1x Piranha w/ 2x seekers, Fusion blaster<br /> 3x 6 man pathfinder squads w/ recon drone<br /> 2x 3 man stealth suits with 1x fusion blaster and 2 advanced targeting systems on burst cannons<br /> <br /> OSC (754)<br /> 1x 2 man ghost keel w/ ion raker, stimms, fuision blasters<br /> 2x 6 man stealth suits, 4 advanced targeting systems on burst cannons, 2x Fusion Blasters<br /> <br /> Pretty much the goal is a near null deploy and going second, leaving the infil cadre on the board (and broadsides if you wish), with the piranha threatening any target with 2x seekers and a <span class="glossaryitem" onmouseover='gp(153);'>FB</span> shot, in addition to extra markerlight seeker missile hits. If the piranha dies, everything comes on during your next turn, in addition to providing locator beacons for units to drop around. OSC is there to help kill any high threat <span class="glossaryitem" onmouseover='gp(9);'>AV</span> targets (i.e. battlewagons, trucks with lootas) before they get a chance to move anything very far, or the squads of stealthsuits can focus on anything protected by an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> (like a lucky stick warboss with a group of lootas), and hit the targets he's protecting (applies to anything with the ATS really though). Retal cadre is pretty typical, couple of suicide <span class="glossaryitem" onmouseover='gp(153);'>FB</span> suits to distract the enemy, and burn some of their vehicles (getting a +3 on the damage chart for each pen vs any open topped vehicle), while the <span class="glossaryitem" onmouseover='gp(518);'>MP</span> suits again, can focus on transports or killing things protected by an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> by slipping wounds past him, and the broadsides should pretty much mulch anything.<br /> <br /> Still have 9pt to spend however you want, but if you also wanted a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> in there, you could drop the infil cadre, and one of the OSC's stealth suit squads to a 3man team (2x ATS and 1x <span class="glossaryitem" onmouseover='gp(153);'>FB</span>) and put this in instead:<br /> <br /> Tau <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> (658)<br /> 1x Cadre Fireblade<br /> 1x 12 man fire warrior team w/ <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> turret<br /> 1x 5 man fire warrior team w/ <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> turret<br /> 1x KV128 Stormsurge w/ Shield Generator, Pulse Driver Cannon<br /> <br /> Toss in a neuroweb jammer on the commander to fill in the last 2pt<br /> <br /> With this, it's more about a fire base than null deploying obviously. Driver cannon because 72&quot; S10 AP2 &gt; 10&quot; <span class="glossaryitem" onmouseover='gp(517);'>SD</span> <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, as he still has his destroyer missiles he can use. Extra horde firepower comes from the cadre + 12man fire warrior team, turning almost any area into a no go zone for orks who aren't in a battlewagon pretty much.]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2016 05:39:24]]> GMT</pubDate>
				<author><![CDATA[ Wolfblade]]></author>
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