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		<title><![CDATA[Latest posts for the thread "Rework of the Psychic Phase"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Rework of the Psychic Phase"]]></description>
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				<title>Rework of the Psychic Phase</title>
				<description><![CDATA[ I was thinking about the psychic issue and came up with an idea so let me know what you think of this.<br /> <br /> At the beginning of the psychic phase roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> for the global psychic dice pool.<br /> A psyker can cast as many powers as its <span class="glossaryitem" onmouseover='gp(328);'>ML</span>. Each time they attempt to manifest a power they get to roll using a number of dice = to the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> plus he <span class="glossaryitem" onmouseover='gp(195);'>WC</span> cost of the power. Dice from the global pool can be added if desired but the dice from the global pool are one use only for the phase (just like it is in the current rule set). A psyker does not have to roll every die given to them per attempted manifest but the unrolled dice can not be saved. The Eldar's power that allows them to use a warp die to ignore a perils must come from the global dice pool. Abilities that generate extra warp dice like the Weirdboy being near 10+ orks or force result on the <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> daemonblade act the same as a global dice (so one use per phase) but only usable by the source of the extra warp dice.<br /> <br /> A psyker can only safely attempt to manifest powers with the <span class="glossaryitem" onmouseover='gp(195);'>WC</span> cost total equal or less than the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> of the psyker. If casting a power at a greater <span class="glossaryitem" onmouseover='gp(195);'>WC</span> cost than the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> of the psyker or if the total of the <span class="glossaryitem" onmouseover='gp(195);'>WC</span> cost is greater than the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> then the psyker will perils on doubles for die values equal to the number of warp charge cost higher than the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> in addition to any other results they would normally perils on. If attempting to manifest with a <span class="glossaryitem" onmouseover='gp(195);'>WC</span> cost beyond the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> of the psyker for a power then perils on any doubles (for example the daemonology powers) then the amount of <span class="glossaryitem" onmouseover='gp(195);'>WC</span> cost beyond the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> reduces the rolled result for perils of the warp by that amount (down to a minimum result of a 1).<br /> <br /> When attempting to denying the player gets the <span class="glossaryitem" onmouseover='gp(195);'>WC</span> amount + the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> of the psyker attempting to cast the power. They can add dice from their global pool as they choose.<br /> <br /> -Example 1- <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 1 psyker attempts to manifest a <span class="glossaryitem" onmouseover='gp(195);'>WC</span> 3 power he will perils on doubles results for 6s as well as doubles for 1s or 2s because the <span class="glossaryitem" onmouseover='gp(195);'>WC</span> cost is 2 higher than the <span class="glossaryitem" onmouseover='gp(328);'>ML</span>.<br /> <br /> -Example 2- <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 2 psyker cast Force (WC1) and then attempts to cast prescience which would put the total <span class="glossaryitem" onmouseover='gp(195);'>WC</span> cost at 3. When attempting to manifest the 2nd power (Prescience) the psyker will perils on doubles for 6s and 1s as the total <span class="glossaryitem" onmouseover='gp(195);'>WC</span> cost is 1 higher than the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> of the psyker.<br /> <br /> -Example 3- An <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 1 Weirdboy psyker attempts to cast summoning (WC3) will perils on any doubles and the perils result will have -2 to the rolled result.<br /> <br /> The idea is that a single psyker can cast powers against an army of psykers while it doesn't make an army with a ton of psykers impossible to deny. The more powerful spells become risky to cast and it makes high <span class="glossaryitem" onmouseover='gp(328);'>ML</span> psykers able to cast their full range of powers but must be careful about throwing around the more powerful powers as they can end up going past their <span class="glossaryitem" onmouseover='gp(328);'>ML</span> which puts them at bigger risk of perils. This also limits the number of dice they can throw at a power so they can't drown the power in dice to just take a perils but make denying basically impossible.]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2016 16:29:36]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>Rework of the Psychic Phase</title>
				<description><![CDATA[ Thinking about this I have a counter idea. Something to simplify this while keeping to your core deign goals in your last paragraph.<br /> <br /> Manifesting powers:<br /> <br /> A psyker rolls mastery level+1 dice to attempt to manifest any power. Each subsequent power they attempt to manifest in the same phase is -1 die.<br /> <br /> So, a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 3 psyker rolls 4 dice for his first power, 3 for second, 2 for 3rd... <br /> <br /> A power is successfully manifested on a 3+. The dice are modified by the warp charge cost at -1 per warp charge to a minimum of 1. So a 1 <span class="glossaryitem" onmouseover='gp(195);'>wc</span> power manifests on a 4+ a 2 on 5+ a 3 on 6+. (note that while the die needs to be 6 that is because with the -3 it is actually a 3. This will be important when we get to perils)<br /> <br /> A power manifests with a single success.<br /> <br /> Perils of the Warp:<br /> <br /> After each attempt to manifest a power the psyker rolls a single die to see if he triggers perils of the warp. The roll has a -1 for each mastery level of the psyker and a +1 for each 1 rolled when trying to manifest powers. Perils trigger on a 4+ (Note, this roll can actually be made with your attempt to manifest by adding a single die of a different color to your roll. just apply the modifiers.)<br /> <br /> So, a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 1 psyker manifesting a <span class="glossaryitem" onmouseover='gp(195);'>wc</span> 1 power and rolling no 1s will peril on a 5+. A ML3 psyker who manifests a <span class="glossaryitem" onmouseover='gp(195);'>WC</span> 1 power with no 1s cannot peril. The higher the <span class="glossaryitem" onmouseover='gp(195);'>WC</span> the greater the chance of peril which is made much more dangerous by low <span class="glossaryitem" onmouseover='gp(328);'>ML</span> psykers. <br /> <br /> Deny the Witch:<br /> <br /> Any unit targeted by a offensive power or with 12 inches of the target of a beneficial power (buffs) can attempt to Deny the witch. Roll <span class="glossaryitem" onmouseover='gp(328);'>ML</span>+1 dice with a 6+ needed to deny. Each successful deny removes 2 successful harness dice.<br /> <br /> I think this accomplishes the gist of "The idea is that a single psyker can cast powers against an army of psykers while it doesn't make an army with a ton of psykers impossible to deny. The more powerful spells become risky to cast and it makes high <span class="glossaryitem" onmouseover='gp(328);'>ML</span> psykers able to cast their full range of powers but must be careful about throwing around the more powerful powers as they can end up going past their <span class="glossaryitem" onmouseover='gp(328);'>ML</span> which puts them at bigger risk of perils. This also limits the number of dice they can throw at a power so they can't drown the power in dice to just take a perils but make denying basically impossible." while simplifying the whole thing.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2016 22:32:50]]> GMT</pubDate>
				<author><![CDATA[ Lance845]]></author>
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