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				<title>[1000] - Local Tournament list - Zhardsnark and crew</title>
				<description><![CDATA[ The tourney coming up is 1000pts and my first ever tourney of I'm able to attend.  I'm thinking of using a fast list for quickly taking objectives when needed and a decent amount of Dakka.  I like all the twin linked shooting from the bikes because it effectively negates having <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2.  If I need to assault with my warlord he has I4 S10 klaw! Hopefully would kill most baddies before they hurt him.  The warlord and painboy attached to larger bike squad for some more survivability.  The <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> missiles aren't to be ignored and I plan on moving them flat out toward the enemy  with no worry about the trukk exploding as the <span class="glossaryitem" onmouseover='gp(710);'>manz</span> are hardy.  They should draw some fire away from the real objective grabbing troops.  Lootas provide cover fire for rest.  The other ork player in the store doesn't use bikes just trukks so I should light him up before he can assault and I'll kite his bigger baddie unit.  The other armies are necrons and marines galore.  I can also glance the hell out of light transports if I roll well enough. What do you guys think?<br /> <br /> 1000 Bike ork horde detachment<br /> <br /> Zhardsnark 150<br /> <br /> Painboy bike 100<br /> <br /> 8x warbikers 144pts<br /> 3x warbikers 54pts<br /> 3x warbikers 54pts<br /> 3x warbikers 54pts<br /> <br /> 3x meganobz 150pts<br /> Trukk<br /> <br /> 3x meganobz 150 pts<br /> Trukk<br /> <br /> 10x Lootas 140pts<br /> <br /> 996pts]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2016 12:43:43]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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				<title>[1000] - Local Tournament list - Zhardsnark and crew</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/698881/8824308.page"><b>TheunlikelyGamer wrote:</b></a><br/>The tourney coming up is 1000pts and my first ever tourney of I'm able to attend.  I'm thinking of using a fast list for quickly taking objectives when needed and a decent amount of Dakka.  I like all the twin linked shooting from the bikes because it effectively negates having <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2.  If I need to assault with my warlord he has I4 S10 klaw! Hopefully would kill most baddies before they hurt him.  The warlord and painboy attached to larger bike squad for some more survivability.  The <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> missiles aren't to be ignored and I plan on moving them flat out toward the enemy  with no worry about the trukk exploding as the <span class="glossaryitem" onmouseover='gp(710);'>manz</span> are hardy.  They should draw some fire away from the real objective grabbing troops.  Lootas provide cover fire for rest.  The other ork player in the store doesn't use bikes just trukks so I should light him up before he can assault and I'll kite his bigger baddie unit.  The other armies are necrons and marines galore.  I can also glance the hell out of light transports if I roll well enough. What do you guys think?<br /> <br /> 1000 Bike ork horde detachment<br /> <br /> Zhardsnark 150<br /> <br /> Painboy bike 100<br /> <br /> 8x warbikers 144pts<br /> 3x warbikers 54pts<br /> 3x warbikers 54pts<br /> 3x warbikers 54pts<br /> <br /> 3x meganobz 150pts<br /> Trukk<br /> <br /> 3x meganobz 150 pts<br /> Trukk<br /> <br /> 10x Lootas 140pts<br /> <br /> 996pts</div></blockquote><br /> <br /> Hey i like the list a lot ( remember to turbo boost and jink on 2+ with Zad <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> )<br /> <br /> However, you will figure this out fast enough; meganobz are so slow... <br /> <br /> Have you consider using more lootas ? These guys are amazing ! You could also consider using a big mek on a biker with field to give a 5++ to your bikers in case you face some ignore covers...<br /> <br /> You could also drop the meganobz and the big biker's squad. With those points, you could make a nobz star ( nobz on bikers ( they get 2W each, better strenght, 4+ armor, more attacks, jink on 2-3+ with zad, get <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> from painboy ) ). They really worth a shot !]]></description>
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				<pubDate><![CDATA[Tue, 9 Aug 2016 01:00:47]]> GMT</pubDate>
				<author><![CDATA[ alex0911]]></author>
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				<title>Re:[1000] - Local Tournament list - Zhardsnark and crew</title>
				<description><![CDATA[ How about this list.  I thought about the Lootas and realized they are too slow to help the warbikers and a deffkoptas provide needed antitank plus they can also scout.  I want to scout them and Zhads bikes first turn.  This would put many threats in there face turn 1 and giving them all a low jink after turbo boost.  I'd play a little different against tau but for most others I'd get up close and either shoot or turbo boost and buy time until in the right position to wreck the opponent.  I considered a nob bikers unit but for the points I get more biker boys which means more Dakka down range and more units to take objectives.<br /> 1000 Bike ork horde detachment<br /> 995pts<br /> <br /> Zhadsnark 150 <br /> <br /> Painboy bike 100<br /> <br /> Warboss bike lucky <span class="glossaryitem" onmouseover='gp(107);'>pk</span> stick 135pts<br /> <br /> Troops<br /> 11x Warbikers nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> 238pts attach zhad, pain, and boss<br /> <br /> 3x Warbikers nob bc <span class="glossaryitem" onmouseover='gp(260);'>bp</span> 74pts<br /> <br /> 3x Warbikers nob bc <span class="glossaryitem" onmouseover='gp(260);'>bp</span> 74pts<br /> <br /> 3x Warbikers nob bc <span class="glossaryitem" onmouseover='gp(260);'>bp</span> 74pts<br /> <br /> Fast<br /> 5x Deffkoptas <span class="glossaryitem" onmouseover='gp(126);'>tl</span> rokkits 150<br /> <br /> Zhadsnark has Skilled Rider rule giving +1 jink and auto-passing dangerous terrain.<br /> took a larger unit of warbikers since Lootas don't have the manuverability.   jink for a 2+ cover save makes them extremely survivable in the first turn, especially combined with a painboy being much better value in a larger unit. Making bikers troops is great too. Plus stick boss to tank wounds.]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2016 15:01:33]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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				<title>[1000] - Local Tournament list - Zhardsnark and crew</title>
				<description><![CDATA[ Another. Revision.  Decided to go with more minimum sized units in case the roll ends up being objective heavy scenario.  Also wanted opponents to waste their fire and smaller units and have to worry about target priority.  Kill points will hurt me though.<br /> <br /> ork horde detachment  1000<br /> <br /> <br /> Zhadsnark 150 gives unit (2+ cover for unit with skilled rider turbo boost and jink) gives unit scout <br /> <br /> Warboss bike lucky stick, <span class="glossaryitem" onmouseover='gp(107);'>pk</span> 135pts<br /> (Reroll the 2+covers by riding in front)<br /> <br /> Troops<br /> <br /> 5x Warbikers nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span>  130pts<br /> (Attach bosses and pain.)<br /> <br /> 3x Warbikers nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> 94pts *<br /> <br /> 3x Warbikers nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> 94pts *<br /> <br /> 3x Warbikers nob bc <span class="glossaryitem" onmouseover='gp(260);'>bp</span> 74pts<br /> <br /> 3x Warbikers nob bc <span class="glossaryitem" onmouseover='gp(260);'>bp</span> 74pts<br /> <br /> 3x Warbikers nob bc <span class="glossaryitem" onmouseover='gp(260);'>bp</span> 74pts<br /> <br /> <br /> <br /> Fast<br /> 2 x Deffkopta <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkits 60pts<br /> <br /> 2 x Deffkopta <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkits 60pts<br /> <br /> 2 x Deffkopta <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkits 60pts<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 20 Aug 2016 07:07:02]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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				<title>Re:[1000] - Local Tournament list - Zhardsnark and crew</title>
				<description><![CDATA[ The name of the game in that list is morale.<br /> and unfortunately you will have a issue with it. The deffkoptas are best served in either a single kopta squad or a 5 kopta squad.<br /> this is because any casualties will cause a moral test below 5 models.<br /> Same issue with bike squads, i would be tempted to take 3 squads of 5 bikes instead rather than 5 squads of 3.<br /> perhaps with some adjustment you can fit in a <span class="glossaryitem" onmouseover='gp(710);'>manz</span> missile, they are hearty and are lot likely to suffer a casualty from explosion<br /> and will also benefit from being turboboosted up the table. Plus they will likely survive the turn they have the trukk exploded and then you can charge on your turn.<br /> they will be unlikely to dedicate all their fire at them as the rest of your army is fast.<br /> Just remember not to get too close because if they know combat is inevitable they will move towards you shoot and then charge and you dont want that Orks NEED the charge.]]></description>
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				<pubDate><![CDATA[Sat, 20 Aug 2016 13:14:10]]> GMT</pubDate>
				<author><![CDATA[ Dojo]]></author>
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				<title>[1000] - Local Tournament list - Zhardsnark and crew</title>
				<description><![CDATA[ My thoughts on the minimum sized squads is target priority.   If the opponent wants to waste a large number of shots on a small unit then so be it.  If a unit is reduced to a nob and he roles on mob table he will only fail on 4-6 because he can't hurt himself.  I'm not terribly worried about units being erased in a 1000 point game.  I'm also thinking I'll try to capitalize on turbo boost jinking first turn for the +1 to cover save.  I'm gambling on the opponent not having tons of ignore cover and if they do I'll assault them to tie them up for a turn or so.  Multiple squads also allowed me to take more klaws and big choppas.  ]]></description>
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				<pubDate><![CDATA[Sun, 21 Aug 2016 14:46:05]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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				<title>[1000] - Local Tournament list - Zhardsnark and crew</title>
				<description><![CDATA[ Solo deffkoptas or no deffkoptas <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. If you run 2-3 Deffkoptas per squad they only have to kill 1 model before forcing LD7 checks and that's no bueno.  Since you are only running 1 <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, you don't have many options. But 3 solo Deffkoptas is still better than 2x3 or 3x2 <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. 1x5 had a little bit more durability but it's not that hard to get through 4 wounds (2 Koptas) with 4+ or 4+ cover. <br /> <br /> I'd invest the point else were. 3x1 Deffkopta is the way to run them.]]></description>
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				<pubDate><![CDATA[Wed, 24 Aug 2016 14:14:29]]> GMT</pubDate>
				<author><![CDATA[ Saythings]]></author>
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				<title>[1000] - Local Tournament list - Zhardsnark and crew</title>
				<description><![CDATA[ Swap the 3 additional deffkoptas for some camping kannons and lobbas in the backfield? They wouldn't keep up with the bikes, but they'd be tough against shooting and have reasonable damage output against medium-sized vehicles<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 26 Aug 2016 07:38:15]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>Re:[1000] - Local Tournament list - Zhardsnark and crew</title>
				<description><![CDATA[ Sorry I didn't post sooner I had my wisdom teeth out the other day.  I swept the tournament with this list.  I went undefeated and beat out Iperial fists, Dark eldar with Quinn allies, and Blood Angels.  First game was contact list against the fists.  I won 9-3, second game was deadlock against <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and I won 10-4, and the last game was crusade vs blood Angels and I won 8-5.  The army was just too fast for any opponents and T5 everything with twinlinked was hard to kill.  Koptas did well and I only had 2 occasions where a squad ran.  I jinked the hell out of a lot of stuff.  Snap shooting twin linked isn't terrible.  People just couldn't deal with me being in there face turn 1 jinked on 3+ or 2+ for Zhads unit just to shoot them assault them turn 2.<br /> <a href="http://www.dakkadakka.com/gallery/823868-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/8/30/823868_sm-.jpeg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Tue, 30 Aug 2016 13:37:59]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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