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				<title>[1500] - Dealthwatch HELP!!</title>
				<description><![CDATA[ Hi guys <br /> <br /> So I'm struggling to get my head around the deathwatch codex and I was wondering if this is alright ? <br /> I'm 70 points under and have no idea what to spend it on  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Watch Captain <br /> artificer armour, thief of secrets, combi plasma <br /> <br /> veteran squad <br /> black sheild, heavy thunder hammer <br /> watch sgt, xenophase sword <br /> heavy thinder hammer <br /> 2 power weapons <br /> <br /> corvus blackstar <br /> twin linked lascanon <br /> infernum halo launcher <br /> <br /> veterans <br /> 6 models <br /> 4 stalkers <br /> 2 heavy bolters, hellfire shells <br /> razorback- lascannon <br /> <br /> veterans <br /> 6 models <br /> 2 heavy bolters, hellfire shells <br /> razorback- assault cannon <br /> <br /> aqulia kill team <br /> 5 veterans <br /> 4 frag cannons <br /> watch sergeant, xenophase sword <br /> <br /> librarian level 2 <br /> combi plasma <br /> razorback- lascannon <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Aug 2016 10:09:26]]> GMT</pubDate>
				<author><![CDATA[ brother marcus]]></author>
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				<title>Re:[1500] - Dealthwatch HELP!!</title>
				<description><![CDATA[ You need to have a clear purpose for your kill teams. <br /> <br /> The Heavy Bolter squads: what do you plan on doing with them? Heavy Weapons can't move and shoot, so you seem to be at cross purposes putting them in Razorbacks. Unless you mean the Infernus Heavy Bolter?<br /> <br /> Again with the Frag Cannon squad. The Xenophase blade seems like a waste, as for you really want these guys stuck in combat?]]></description>
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				<pubDate><![CDATA[Mon, 15 Aug 2016 11:23:21]]> GMT</pubDate>
				<author><![CDATA[ Wraithwing]]></author>
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				<title>Re:[1500] - Dealthwatch HELP!!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/699576/8838152.page"><b>Wraithwing wrote:</b></a><br/>You need to have a clear purpose for your kill teams. <br /> <br /> The Heavy Bolter squads: what do you plan on doing with them? Heavy Weapons can't move and shoot, so you seem to be at cross purposes putting them in Razorbacks. Unless you mean the Infernus Heavy Bolter?<br /> <br /> Again with the Frag Cannon squad. The Xenophase blade seems like a waste, as for you really want these guys stuck in combat?</div></blockquote><br /> <br /> I see your point with the heavy bolters, I misread I thought they were assault <br /> <br /> To give them a bit of <span class="glossaryitem" onmouseover='gp(19);'>cc</span> ability if they get charged, then the librarian doesn't have to do all the work. <br /> <br /> But dumping all that gives me 155pts but what would I spend on that ? I don't want a dreadnought becaus they're poo hahah ]]></description>
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				<pubDate><![CDATA[Mon, 15 Aug 2016 12:58:18]]> GMT</pubDate>
				<author><![CDATA[ brother marcus]]></author>
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				<title>Re:[1500] - Dealthwatch HELP!!</title>
				<description><![CDATA[ I'm pretty sure in the codex the infurance heavy bolter is assult 3... doesn't that mean you can move and shoot with out the snapshot penalty.. but  I think kills teams need to be doing one thing or another. Make sure you either focus on either shooting or <span class="glossaryitem" onmouseover='gp(19);'>CC</span> I feel like mixing won't be good. ]]></description>
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				<pubDate><![CDATA[Mon, 15 Aug 2016 15:23:46]]> GMT</pubDate>
				<author><![CDATA[ Spaznaut]]></author>
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				<title>[1500] - Dealthwatch HELP!!</title>
				<description><![CDATA[ Can a razor back take 6 models? I thought it was only 5?<br /> <br /> Also, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, i have not basis for this what so ever, but from waht i have seen, Death watch is not so hot at 1500+<br /> <br /> They are great is 1000 points and less, but 1500 and over, they are better as a support unit.  IE running the full cassias kill team for 563(?) points, then running the other 900ish another army, like guard, or some other melee army.<br /> <br /> To really utilize them, you need to focus them on one role. Give them a purpose.<br /> <br /> Because for example, if you are going up to a guard army, there are not many single model units that can stand up to 60+ punisher cannon shots, just by sheer numbers you will get blasted down. ]]></description>
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				<pubDate><![CDATA[Mon, 15 Aug 2016 15:37:38]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>[1500] - Dealthwatch HELP!!</title>
				<description><![CDATA[ Okay what you think of this instead <br /> <br /> Black spear strike force <br /> <br /> COMMAND<br /> Watch commander <br /> Artificer armour, combi plasma, theif of secrets, the beacon Angelis <br /> <br /> <br /> CORE <br /> Aqulia kill team <br /> 2 vanguard, 2 power weapons, 2 storm shields <br /> 8 veterans <br /> Black sheild, heavy thunder hammer <br /> Watch sergeant, xenophase sword <br /> 2 shotguns <br /> <br /> Auxilary <br /> Corvus blackstar <br /> Lascannon <br /> Infernum halo launcher<br /> <br /> <br /> Malleus kill team <br /> 8 veterans <br /> 4 frag cannons <br /> 2heavy thunder hammers <br /> 2 terminators <br /> 2 cyclone missile launcher <br /> <br /> Furor kill team<br /> 8 veterans <br /> 1 Infernum heavy bolter, hellfire shells <br /> 7 stalkers <br /> Two terminators, two assault cannons <br /> <br /> Veteran squad <br /> 1 Infernum heavy bolter ]]></description>
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				<pubDate><![CDATA[Mon, 15 Aug 2016 16:51:39]]> GMT</pubDate>
				<author><![CDATA[ brother marcus]]></author>
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				<title>Re:[1500] - Dealthwatch HELP!!</title>
				<description><![CDATA[ I definitely agree with creating kill teams that have a purpose (not mixing close combat upgrades with shooty ones or heavy weapons with assault weapons)<br /> <br /> for example:<br /> <br /> Aquila kill team<br /> 5x Veterans (4x <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Fragcannon)<br /> 2x Terminator (2x Assault Cannon)<br /> Drop Pod<br /> <br /> if you get this squad within 12" range thats 8x <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 shots (or 8 templates <span class="glossaryitem" onmouseover='gp(84);'>lol</span>) and 2 assault cannons ideally rerolling 1's to hit on whatever you are targeting (And all wound rolls since it is an Aquila <span class="glossaryitem" onmouseover='gp(809);'>KT</span>)...should erase a lot of units. A drop pod would be nice i think for that but everything in the black spear gets deep strike so thats up to you.<br /> <br /> The great thing about the infernus heavy bolter and the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> fragcannon is they can move and shoot them with all profiles so mixing them with stalker pattern bolters might not be the best since they will be firing snapshots if they move.<br /> <br /> Also both of those weapons have template profiles so if any unit wanted to charge you, you would get a pretty nice overwatch with 4 of them in a squad.<br /> <br /> just my 2 cents.<br /> <br /> P.S. here is an 1850 list I was thinking about<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<b><u>Black Spear Strike Force</u></b><br /> <br /> <b><u>Watch Commander</u></b><br /> Watch Master (Tome of Ectoclades)<br /> <br /> <b><u>Aquila Kill Team</u></b> (Watch Master joins here)<br /> 2x Terminators (2x Assault Cannon)<br /> 5x Veterans (4x Deathwatch Frag Cannon)<br /> Drop Pod<br /> <br /> <b><u>Dropship</u></b> <br /> Corvus Backstar (Backstar Rocket Launcher, Infernum Halo Launcher)<br /> <br /> <br /> <b><u>Kill Team</u></b><br /> 5x Veterans (4x Deathwatch Frag Cannon)<br /> Razorback (Assault Cannon)<br /> <br /> <b><u>Kill Team</u></b><br /> 5x Veterans (4x Infernus Heavy Bolter)<br /> Razorback (Assault Cannon)<br /> <br /> <b><u>Kill Team</u></b><br /> 5x Veterans<br /> Razorback (Assault Cannon)<br /> <br /> <b><u>Kill Team</u></b><br /> 5x Veterans (4x Infernus Heavy Bolter)<br /> Drop Pod<br /> <br /> <b><u>Ancient</u></b><br /> Dreadnought (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Heavy Flamer)<br /> Drop Pod
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				<pubDate><![CDATA[Mon, 15 Aug 2016 17:28:26]]> GMT</pubDate>
				<author><![CDATA[ iinvisionx]]></author>
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