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		<title><![CDATA[Latest posts for the thread "[1250] - Raven Guard - need advice"]]></title>
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				<title>[1250] - Raven Guard - need advice</title>
				<description><![CDATA[ Hi guys. <br /> <br /> After reading up on the new raven guard stuff ive decided I want a fun fluffy army based on them. And also after reading the skyhammer annihilation force I really want to use that!<br /> <br /> The way I want to play is too use the first turn cover save as best as I can to position my army well to cover the skyhammer force when it lands.<br /> <br /> Im not sure if I want to go use the battle company in bigger point games so I cant decide if i want to go with a command Squad/sternguard squad with my captain or librarian. For easiness ill use the list with the Captain and <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> so I can then turn it into the demi.<br /> <br /> .<br /> <br /> <br /> <br /> Captain<br /> armour of shadows, power sword<br /> <br /> Command Squad<br /> apo and 3 plasma<br /> <br /> Tactical Squad 1<br /> plasma, and combi<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad 2 <br /> plasma and combi<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> 3<br /> flamer and combi<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad<br /> 3 lascannons<br /> <br /> Skyhammer:<br /> <br /> Assault squad<br /> 2 flamers melta bombs<br /> <br /> Assault squad<br /> 2 flamers, melta bombs<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad<br /> 4 heavy bolters and drop pod<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad <br /> 3 grav cannons and drop pod<br /> <br /> <br /> This is bang on 1250 and i think it has a good mix of anti infantry and anti tank with an alright ratio of long range and short range fire power. <br /> <br /> Is there anything you think I could adjust to streamline the list a bit better?<br /> <br /> Or should I add in a dreadnought or 2 as distractions from the skyhammer?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Aug 2016 01:11:58]]> GMT</pubDate>
				<author><![CDATA[ Metroidd]]></author>
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				<title>Re:[1250] - Raven Guard - need advice</title>
				<description><![CDATA[ Consider removing flamers from assaultsquads in skyhammer as they want to assault the turn they arrive and don't need to flame the opponent further away]]></description>
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				<pubDate><![CDATA[Tue, 16 Aug 2016 06:23:36]]> GMT</pubDate>
				<author><![CDATA[ SaraSelfish]]></author>
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				<title>Re:[1250] - Raven Guard - need advice</title>
				<description><![CDATA[ You really don't want to be footsloging your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.<br /> Consider putting them in Drop Pods with support from your jump Infantry or stick them in Rhinos/Razorbacks again being covered by Assault Marines.<br /> I know you're trying to make use of chapter tactics but will be more useful late game for grabbing objectives etc.<br /> Don't put the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s in drop pods and leave them at the back.<br /> Other than that seems like a balanced list.<br /> Wouldn't do well as a tournament list as it doesn't specialize/focus on anything in particular and I think you'll struggle against deathstar units unless you can get enough plasma on it.<br /> For fun games/local play will do reasonably well as it should be easy for you to hold objectives.]]></description>
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				<pubDate><![CDATA[Tue, 16 Aug 2016 10:18:41]]> GMT</pubDate>
				<author><![CDATA[ spacemarinehero]]></author>
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				<title>Re:[1250] - Raven Guard - need advice</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9f2bd6dec1dfcbd17aaafc1612d709e7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699652/8840266.page"><b>spacemarinehero wrote:</b></a><br/>You really don't want to be footsloging your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.<br /> Consider putting them in Drop Pods with support from your jump Infantry or stick them in Rhinos/Razorbacks again being covered by Assault Marines.<br /> I know you're trying to make use of chapter tactics but will be more useful late game for grabbing objectives etc.<br /> Don't put the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s in drop pods and leave them at the back.<br /> Other than that seems like a balanced list.<br /> Wouldn't do well as a tournament list as it doesn't specialize/focus on anything in particular and I think you'll struggle against deathstar units unless you can get enough plasma on it.<br /> For fun games/local play will do reasonably well as it should be easy for you to hold objectives.</div></blockquote><br /> <br /> The <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> need to be in drop pods as they are in the skyhammer annihilation force and want a relentless alpha strike the assault marines also come in turn one and are allowed to charge]]></description>
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				<pubDate><![CDATA[Tue, 16 Aug 2016 11:11:29]]> GMT</pubDate>
				<author><![CDATA[ Sqauwky]]></author>
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				<title>Re:[1250] - Raven Guard - need advice</title>
				<description><![CDATA[ I see the point about the flamers but was more of an objective clearer the turn after they arrive.<br /> I know footslogging isnt the best option but I dont want to spend lots of money on razorbacks or rhinos <span class="glossaryitem" onmouseover='gp(258);'>atm</span> so using ruins and the shrouded first turn will have to do. <br /> Ive changed the list a little just to make it more mobile and a bit more in your face.<br /> <br /> Captain<br /> power sword, armour of shadows and auspex<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span><br /> apo and 3 plasma<br /> <br /> Vangaurd <br /> jump packs, 2 vets with twin claws, 1 power fist. sarg with power sword<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad<br /> melta and combi<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad<br /> melta and combi<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad<br /> flamer<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad<br /> flamer<br /> <br /> Skyhammer:<br /> <br /> Assault squad<br /> melta bomb<br /> <br /> Assault squad<br /> melta bomb<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad<br /> 4 multi- meltas, cherub and drop pod<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad<br /> 4 heavy bolters and drop pod<br /> <br /> The idea behidn the auspex is my Captain is there as a combat deterent and can spend his shooting phase making units in cover easier to kill. I will most likely reduce the cover save of the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad target in the first turn or on any tanks for the meltas.<br /> <br /> Vanguards too sweep around the side and support the rest of the army and hopefully scare off any potential charges on the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> holding the mid game objectives<br /> <br /> I do kind of want to make this a semi competitive tuned list and I probably will add in some transports later on but looking to mainly have fun for the moment<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 17 Aug 2016 00:14:06]]> GMT</pubDate>
				<author><![CDATA[ Metroidd]]></author>
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