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		<title><![CDATA[Latest posts for the thread "[1000] - Ultramarines - Battle Demi"]]></title>
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				<title>[1000] - Ultramarines - Battle Demi</title>
				<description><![CDATA[ Hi all.<br /> <br /> First time building a list. <br /> <br /> Im looking for some help building a fun and yet somewhat competitive Battle Demi company. The Codex is good but just getting a little stuck with the difference with a battledemi and gladius strike force.<br /> <br /> So if anyone could help me with a list that would be great!!<br /> <br /> <br /> Thank you!]]></description>
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				<pubDate><![CDATA[Thu, 18 Aug 2016 10:00:35]]> GMT</pubDate>
				<author><![CDATA[ sevosaurus]]></author>
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				<title>[1000] - Ultramarines - Battle Demi</title>
				<description><![CDATA[ Well to start a battle demi company is a standalone formation whilst a gladius is a detachment that requires a core (battle demi company) and an auxiliary choice (anything listed on page 113 apart from the libraries conclave) I can make you a list if you give me a list of models you own or you can make your own with the info above]]></description>
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				<pubDate><![CDATA[Thu, 18 Aug 2016 10:37:51]]> GMT</pubDate>
				<author><![CDATA[ Sqauwky]]></author>
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				<title>[1000] - Ultramarines - Battle Demi</title>
				<description><![CDATA[ I find that a lone battle demi company makes a fun, fluffy 1,000 point list.  You don’t get the extra rules from the gladius, But frankly, you can do OK without them.  <br /> <br /> I recommend 3 full <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads, and then 5 men Assault and <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>.  Chaplain is a decent pick to lead the Assaults, you probably don’t have the points to trick out the captain with what he needs.<br /> <br /> Pods or rhinos to taste, but all the Tacs need a ride.]]></description>
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				<pubDate><![CDATA[Thu, 18 Aug 2016 10:50:30]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[1000] - Ultramarines - Battle Demi</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(258);'>Atm</span> im up for any list! And both sound good ideas. Just want to habe some fun!! Thanks all!]]></description>
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				<pubDate><![CDATA[Thu, 18 Aug 2016 10:58:56]]> GMT</pubDate>
				<author><![CDATA[ sevosaurus]]></author>
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				<title>Re:[1000] - Ultramarines - Battle Demi</title>
				<description><![CDATA[ Here is something I tossed together on half a cup of coffee, so take with a grain of salt.  It is also biased by what models I own and enjoy fielding, which will probably not match up with yours.  25 points left to play around with.<br /> <br /> <br /> 'Battle Demi Company * (975pts)<br /> <br /> Chaplain<br /> Power Armour [Bolt Pistol, Jump Pack]<br /> <br /> Tactical Squad [Meltagun, Multi-melta, Rhino, 9x Space Marines]<br /> Space Marine Sergeant [Bolt Pistol, Boltgun, Combi-melta]<br /> <br /> Tactical Squad [Flamer, Heavy Bolter, Rhino, 9x Space Marines]<br /> Space Marine Sergeant [Boltgun, Combi-flamer]<br /> <br /> Tactical Squad [Flamer, Missile Launcher (Frag & Krak), Rhino, 9x Space Marines]<br /> Space Marine Sergeant [Bolt Pistol, Boltgun]<br /> <br /> Assault Squad [2x Flamer, Jump Packs, 4x Space Marines]<br /> Veteran Sergeant [Power Axe]<br /> <br /> Devastator Squad [4x Lascannon, 4x Space Marines]<br /> Space Marine Sergeant [Bolt Pistol, Boltgun]<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Aug 2016 11:26:10]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[1000] - Ultramarines - Battle Demi</title>
				<description><![CDATA[ Yeah looks good! I have most of the models! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 18 Aug 2016 11:35:08]]> GMT</pubDate>
				<author><![CDATA[ sevosaurus]]></author>
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				<title>[1000] - Ultramarines - Battle Demi</title>
				<description><![CDATA[ When making substitutions, a few notes:<br /> <br /> This list is a little light on anti tank firepower.  You have the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>, the melta Tacs, and that’s about it.  The lone <span class="glossaryitem" onmouseover='gp(328);'>ML</span> can help out in a pinch, but after that you are at krack grenades.  Using the spare points to hand out melta bombs is one solution.  Cutting one <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in half to fit them into a <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> razor is another.  How much you need depends a lot on your local meta.<br /> <br /> I like Assault Marines becasue they are iconic, and sometimes it’s nice to get some chopping in.  But they can easily be subbed out for the other options the demi-co offers.  Bikes are the mechanically superior choice.  The other main job they provide is a place for the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to hang out.  Where else is he going to go in a demi co?<br /> <br /> Once you have a solid 1k demi-co, stepping up to a full Gladius is easy.  I tend to build my lists in modular chunks.  Mostly so I can pack one thing, and adjust what I put on the table based on the points my opponent wants to play.  For example, just add a 250 point 10th company TF, and you have a 1,250 Gladius.  You can use optional things like the dreadnought and command squad to help trim out lists.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Aug 2016 11:51:13]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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