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		<title><![CDATA[Latest posts for the thread "[1500] - Chaos Space marines - Khornate "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1500] - Chaos Space marines - Khornate "]]></description>
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				<title>[1500] - Chaos Space marines - Khornate </title>
				<description><![CDATA[ Hey dakka, I've been experimenting with the black legion hounds of abbadon formation and finally decided to do it, with the exception of the knight I have all the units required, would the knight supplement this list well or do you think there are other units which would do it better?<br /> <br /> *Hounds of Abaddon*<br /> Chaos Lord, Axe of blind fury, Juggernaught, Sigil, Melta-Bomb<br /> 8 man <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad, Mark of Khorne, Icon of Wrath, Champ with Lightning Claw and Melta-Bomb, Veterans of the long war<br /> 8 man Khorne Bezerkers, Chain axes, Icon of Wrath, Champ with Lightning Claw and Melta-Bomb, Veterans of the long war<br /> 2x dedicated Rhinos with dirge casters, Dozer blades<br /> 5 man Raptors, Mark of Khorne, Icon of wrath, Champ with Lightning Claw and Melta-Bomb, Veterans of the long war<br /> <br /> *Chaos Space marine Allied detachment*<br /> Kharne the Betrayer<br /> 20 Cultists with Mark of Khorne<br /> <br /> Renegade Knight with battecannon, Chainsword, Melta and Stormspear rockets<br /> <br /> The knight is there for tank popping, and although I've never used Kharn in a blob I've heard it works pretty well. The raptors are bodyguard my lord on Juggernaught since I don't haven any bikes.<br /> <br /> What do you guys think? <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2016 07:26:28]]> GMT</pubDate>
				<author><![CDATA[ hiveof_chimera]]></author>
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				<title>[1500] - Chaos Space marines - Khornate </title>
				<description><![CDATA[ Correct me if i'm wrong, but <span class="glossaryitem" onmouseover='gp(327);'>BL</span> & <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> are always Battlebrothers, thus no allied detachment. The only way is to make it 2x10 Cultists + Khârn in a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.<br /> <br /> And, if you run a normal Knight Paladin (i.e. Battle cannon & Chainsword), maybe make it a Chaos Knight with <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>. D3 attacks on the Charge, +1 on the D-chart against <span class="glossaryitem" onmouseover='gp(93);'>MC</span> / Gargantuan in melee (the Foe-Reaper) and reroll of stomps.<br /> <br /> My prediction is, that Khârn will ultimately die quite early since he has to footslog across the board since it's not part of the Hounds (no Run & Charge in the same turn).<br /> <br /> Otherwise it's a funny Army although the Knight might provoke other people to bring some cheese which can escalate quite quickly (i'm looking at you, eldar & tau).]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2016 12:18:56]]> GMT</pubDate>
				<author><![CDATA[ EverlastingNewb]]></author>
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				<title>[1500] - Chaos Space marines - Khornate </title>
				<description><![CDATA[ The most fun I have had throwing dice was kharn in a full squad of 35 pistol cultists with <span class="glossaryitem" onmouseover='gp(99);'>mok</span>... got 30 into attack phase, 120 attacks with hatred from those cultists ]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2016 19:37:54]]> GMT</pubDate>
				<author><![CDATA[ Nicanthrope]]></author>
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