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		<title><![CDATA[Latest posts for the thread "[1500] - Imperial Guard"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1500] - Imperial Guard"]]></description>
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				<title>[1500] - Imperial Guard</title>
				<description><![CDATA[ Hi all,<br /> <br /> I'm currently working on an Imperial Guard army with mostly mechanised infantry with Artillery support. Hoping to start taking it to semi-competetive tournaments in the near future and wondered if anyone might give some feedback on it.<br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> 815pts<br /> Company Command Squad 166pts<br /> Bolt Pistol<br /> 3x Meltagun<br /> Vox Caster<br /> Chimera, Dozer Blades<br /> <br /> Veteran Squad 176pts<br /> Bolter<br /> 3x Plasma Gun<br /> Vox Caster<br /> Grenadiers<br /> Taurox<br /> <br /> Veteran Squad 146pts<br /> Bolter<br /> 3x Meltagun<br /> Vox Caster<br /> Taurox<br /> <br /> Infantry Platoon 177pts<br /> (Platoon Command Squad 45pts<br /> Grenade Launcher<br /> Autocannon<br /> <br /> Infantry Squad 61pts<br /> Boltgun <br /> Autocannon<br /> <br /> Infantry Squad 61pts<br /> Boltgun <br /> Autocannon)<br /> <br /> Leman Russ Main Battle Tank 150pts<br /> <br /> <br /> Emperor's Wrath Artillery Company 685pts<br /> Company Command Squad 176pts<br /> Bolter<br /> Lascannon<br /> Astropath<br /> Chimera<br /> <br /> Enginseer 40pts<br /> <br /> Basilisk 125pts<br /> <br /> Hydra 140pts<br /> 2x<br /> <br /> Manticore 170pts<br /> <br /> Inquisition Detachment 34pts<br /> Inquisitor<br /> 3x servo skulls<br /> <br /> The idea with the list is that the platoon act as bubble wrap for the heavy artillery and Russ, Inquisitor babysits them and limits deep striking melta with servo skulls, and the mechanic infantry run up the field as spotters and to apply plasma and melta to the face. Not entirely convinced there's enough armour saturation though or if I'd be better off swapping the platoon for an aegis and adding MOER TANKZ. <br /> <br /> Any thoughts and idead appreciated =)]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2016 10:10:46]]> GMT</pubDate>
				<author><![CDATA[ flametron]]></author>
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				<title>[1500] - Imperial Guard</title>
				<description><![CDATA[ From what I've been told on here, just drop the russ mbt for literally any other variant (the Executioner is a tasty bugger) as without lumbering behemoth every weapon on the mbt russ is a waste barring the battlecannon. :(]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2016 10:17:07]]> GMT</pubDate>
				<author><![CDATA[ Zaku212]]></author>
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				<title>[1500] - Imperial Guard</title>
				<description><![CDATA[ I am quite a fan of the battle cannon, but I take the point. I would probably swap for an executioner or preferably a Demolisher, so I've got a large AV14 distraction carbide lumbering down one side whilst my vets do their thing. Either of these options need another 5-20 points though. Not sure where I'd find them. My instinct would be lose 2 servo skulls for the executioner but I feel like that would probably remove the point of the Inquisitor all together. Alternatively losing one and the carapace from the vets would work? Or maybe the astropath could go and be replaced with a heavy flamer? <br /> <br /> That aside, do you think the list in general would do OK? ]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2016 10:54:27]]> GMT</pubDate>
				<author><![CDATA[ flametron]]></author>
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				<title>[1500] - Imperial Guard</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/700229/8852716.page"><b>flametron wrote:</b></a><br/>I am quite a fan of the battle cannon, but I take the point. I would probably swap for an executioner or preferably a Demolisher, so I've got a large AV14 distraction carbide lumbering down one side whilst my vets do their thing. Either of these options need another 5-20 points though. Not sure where I'd find them. My instinct would be lose 2 servo skulls for the executioner but I feel like that would probably remove the point of the Inquisitor all together. Alternatively losing one and the carapace from the vets would work? Or maybe the astropath could go and be replaced with a heavy flamer? <br /> <br /> That aside, do you think the list in general would do OK? </div></blockquote><br /> <br /> I would leave those skulls if you can, they are really the one surefire way to stop people sneaky-beakying your tanks via infil. You could then instead go for another melta-vet squad instead of the <span class="glossaryitem" onmouseover='gp(166);'>plas</span>-vets as they will burn themselves up unless there's preferred enemy being granted to them (<span class="glossaryitem" onmouseover='gp(298);'>afaik</span>) and then the executioner can do their job.]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2016 14:03:53]]> GMT</pubDate>
				<author><![CDATA[ Zaku212]]></author>
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