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		<title><![CDATA[Latest posts for the thread "40k Large Campaign "]]></title>
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				<title>40k Large Campaign </title>
				<description><![CDATA[ I have a idea for doing a large <span class="glossaryitem" onmouseover='gp(3);'>40k</span> campaign and was wondering if I could get some input from you guys. The idea is to have a set amount of points (say 10,000) with it you buy fluffy army.<br />  The campaign will be setup on a risk style map in which you get to place your armies. I think I would limit the amount of points per area on the map to try and stop  balling up (say 2k points). <br /> What I'm hoping to get out of it is a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game that has both strategy and tactics and the unbalance that the game may have will be on the player for getting his troops setup/moved incorrectly.<br />  I would be doing this with a friend so the setup and time required is not a big issue.  Do any of you guys have experience with some thing like this? If so got any tips for making this both fun and at least sorta balanced?   <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2016 21:57:36]]> GMT</pubDate>
				<author><![CDATA[ zalak]]></author>
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				<title>Re:40k Large Campaign </title>
				<description><![CDATA[ If you were going to use risk as a base of the map and any attacks to be made. Maybe consider each infantry is worth 100 points? So cannons are 300 points (I'm fairly certain they were 3 infantry in value) Etc.<br /> <br /> That way you play out a normal game of risk and supplement the battles with <span class="glossaryitem" onmouseover='gp(3);'>40k</span> matches at the specified points levels, is that what you are going for?<br /> <br /> so a game of say 300pt vs 400-500pt could still end in an upset, but something like 2000pt vs 100pt would almost be not worth playing.<br /> <br /> Would you take casualties from the actual <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game into account? EG if the winner (or loser) finishes the game with say 340pts out of their starting 700pts that would round down to 300 so they lose 4 infantry? alternatively this gives the loser of the game if it ended before a tabling the chance to still have 1 or 2 infantry left alive on a zone.<br /> <br /> If you take that route however the game would take a very long time to play considering how many attacks can happen in a round of risk. Maybe you would need a rule where the loser is just wiped out or their surviving infantry retreat to the next zone?]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2016 23:28:43]]> GMT</pubDate>
				<author><![CDATA[ flukezor]]></author>
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				<title>40k Large Campaign </title>
				<description><![CDATA[ A lot of people and groups have done large, successful campaigns. I'd look into some of them first before you start.  The Forgeworld books also have an excellent campaign set-up.]]></description>
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				<pubDate><![CDATA[Tue, 23 Aug 2016 01:03:44]]> GMT</pubDate>
				<author><![CDATA[ Elbows]]></author>
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				<title>Re:40k Large Campaign </title>
				<description><![CDATA[ If you're going for a Risk style campaign, which could take forever if you play every attack, you might consider adding an "auto resolve" feature to it. It would be something similar to the Total War <span class="glossaryitem" onmouseover='gp(331);'>PC</span> games but instead of a computer figuring out who wins, you use the Risk way of deciding who wins (roll an appropriate number of dice for each side, highest dice wins etc). That way you only have to play the games you really want to or are most important such as a region with a specific resource or special effect.<br /> <br /> Ed]]></description>
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				<pubDate><![CDATA[Tue, 23 Aug 2016 08:56:21]]> GMT</pubDate>
				<author><![CDATA[ edbradders]]></author>
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