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		<title><![CDATA[Latest posts for the thread "Dark Reaper build (with 140 points free)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Dark Reaper build (with 140 points free)"]]></description>
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				<title>Dark Reaper build (with 140 points free)</title>
				<description><![CDATA[ Apologies if this is the wrong forum for this one.<br /> <br /> I've got 140 points free in my heavy support slot now I've dropped a Wraithlord and I'm thinking about going with Dark Reapers.<br /> <br /> Will most likely run them with +1BS (from Aspect Host) but I wondered if any veteran Eldar players could weigh in on a preferred composition for the unit since I've little experience with them and I'm trying to sort my list now rather than later.<br /> <br /> <b>Option 1 - 135pts - big gun</b><br /> 4x Reapers<br /> Exarch upgrade<br /> Tempest Launcher<br /> <br /> <b>Option 2 - 140pts - more bodies</b><br /> 5x Reapers<br /> Exarch upgrade<br /> <br /> <b>Options 3 - 139pts - versatile</b><br /> 4x Reapers (2 with starshot missles)<br /> Exarch upgrade (with starshot missles)<br /> <br /> Thanks in advance!<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Aug 2016 11:20:01]]> GMT</pubDate>
				<author><![CDATA[ RooT]]></author>
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				<title>Dark Reaper build (with 140 points free)</title>
				<description><![CDATA[ My vote is for the "Versatile" option. Tempest launchers have never impressed me very much, and they can't snap-fire at all. Having the Starshot missiles, <span class="glossaryitem" onmouseover='gp(114);'>OTOH</span>, is very useful: they can cause Instant Death on T4 or less models. This is handy when you see Tyranid Warriors, Crisis Suits, etc, and it also gives them a secondary role hunting vehicles. And, since you can re-roll failed snap shots and ignore Jink, that gives you some emergency <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, too.]]></description>
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				<pubDate><![CDATA[Wed, 24 Aug 2016 14:24:25]]> GMT</pubDate>
				<author><![CDATA[ jade_angel]]></author>
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				<title>Dark Reaper build (with 140 points free)</title>
				<description><![CDATA[ Versatile is definitely best. Lets you do more and Tempest Launchers aren't great. ]]></description>
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				<pubDate><![CDATA[Wed, 24 Aug 2016 14:29:23]]> GMT</pubDate>
				<author><![CDATA[ pm713]]></author>
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				<title>Dark Reaper build (with 140 points free)</title>
				<description><![CDATA[ I'd go with versatile but take off a dark reaper and give them all star shot missiles. If you could get points from somewhere else try and run two units of an Exarch and 2 Dark Reapers all with Star shot<br /> <br /> The reason why is to maximise the number of Exarchs because of their fast shot making them the most point efficient. <br /> <br /> One Exarch with Star shot = 48pts<br /> Two Dark Reapers with Star shot = 66pts<br /> <br /> They both have two shots with the Exarch being cheaper and having a higher <span class="glossaryitem" onmouseover='gp(14);'>BS</span>]]></description>
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				<pubDate><![CDATA[Wed, 24 Aug 2016 16:39:00]]> GMT</pubDate>
				<author><![CDATA[ Korlandril]]></author>
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				<title>Dark Reaper build (with 140 points free)</title>
				<description><![CDATA[ Versatile build it is!<br /> <br /> While two groups would be good, I'm going to continue to persevere with my Swooping Hawks before committing to additional units. I'm determined to get more use out of my 6-man unit <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Really apprecait the input chaps!]]></description>
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				<pubDate><![CDATA[Thu, 25 Aug 2016 08:37:53]]> GMT</pubDate>
				<author><![CDATA[ RooT]]></author>
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