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				<title>[1000] - Deathwatch  - Steel rain</title>
				<description><![CDATA[ Librarian 70<br /> <br /> 10 veterans 250<br /> Replace 7 boltguns with 7 shotguns<br /> Upgrade 3 boltguns to melta guns<br /> Replace 10 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> with boltguns<br /> Drop pod 35<br /> <br /> 10 veterans 250<br /> Replace 7 boltguns with 7 shotguns<br /> Upgrade 3 boltguns to melta guns<br /> Replace 10 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> with boltguns<br /> Drop pod 35<br /> <br /> 7 veterans 154<br /> Replace 7 boltguns with 7 shotguns<br /> Replace 7 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> with 7 boltguns<br /> Drop pod<br /> <br /> Dreadnought 100<br /> Drop pod 35<br /> <br /> Empty fast attack drop pod 35<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Fri, 26 Aug 2016 06:40:07]]> GMT</pubDate>
				<author><![CDATA[ Destroyer_742]]></author>
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				<title>[1000] - Deathwatch  - Steel rain</title>
				<description><![CDATA[ Just for aesthetics, why not have three squads of nine, with two meltaguns in each?<br /> <br /> Gives you the ability to engage more targets at once, and more tolerance to losing capability if a unit gets whacked by interceptor fire on arrival.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 26 Aug 2016 06:51:09]]> GMT</pubDate>
				<author><![CDATA[ locarno24]]></author>
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				<title>[1000] - Deathwatch  - Steel rain</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/700622/8861878.page"><b>locarno24 wrote:</b></a><br/>Just for aesthetics, why not have three squads of nine, with two meltaguns in each?<br /> <br /> Gives you the ability to engage more targets at once, and more tolerance to losing capability if a unit gets whacked by interceptor fire on arrival.<br /> </div></blockquote><br /> <br /> If I remember right, combat squads lets me split the 10 man units how I want right before the game starts, but still share a pod.<br />  So I could have:<br /> 2x 5 with 3 melta/ 2x 5 with just bolters (2 anti tank, 2 anti infantry squads)<br /> 2x 5 with 2 melta/ 2x 5 with 1 melta (4 anti vehicle)<br /> 1x 5 with 3 melta/ 1 x 5 with 2 melta/ 1x 5 with 1 melta/ 1x 5 with just bolters ( 1 anti tank, 2 anti vehicle, 1 anti infantry)<br /> 2x 10 with 3 melta (2 anti tank with ablative wounds)]]></description>
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				<pubDate><![CDATA[Fri, 26 Aug 2016 08:09:00]]> GMT</pubDate>
				<author><![CDATA[ Destroyer_742]]></author>
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				<title>[1000] - Deathwatch  - Steel rain</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/34731d3551a41a0be63967648f8981e8.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/700622/8861973.page"><b>Destroyer_742 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/700622/8861878.page"><b>locarno24 wrote:</b></a><br/>Just for aesthetics, why not have three squads of nine, with two meltaguns in each?<br /> <br /> Gives you the ability to engage more targets at once, and more tolerance to losing capability if a unit gets whacked by interceptor fire on arrival.<br /> </div></blockquote><br /> <br /> If I remember right, combat squads lets me split the 10 man units how I want right before the game starts, but still share a pod.<br />  So I could have:<br /> 2x 5 with 3 melta/ 2x 5 with just bolters (2 anti tank, 2 anti infantry squads)<br /> 2x 5 with 2 melta/ 2x 5 with 1 melta (4 anti vehicle)<br /> 1x 5 with 3 melta/ 1 x 5 with 2 melta/ 1x 5 with 1 melta/ 1x 5 with just bolters ( 1 anti tank, 2 anti vehicle, 1 anti infantry)<br /> 2x 10 with 3 melta (2 anti tank with ablative wounds)</div></blockquote><br /> <br /> Why go meltas? Use Frag Cannons, not many vehicle is AV14, so S9 with two shots would likely be better, besides, the true threatening range of <span class="glossaryitem" onmouseover='gp(397);'>FC</span> is 12inches, so much harder for opponent to bubble wrap.<br /> Furthermore, GMC like WK is always the more dangerous opponent than any vehicle. S9 is better than S8 melta when taking this foe.]]></description>
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				<pubDate><![CDATA[Fri, 26 Aug 2016 10:16:31]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
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				<title>[1000] - Deathwatch  - Steel rain</title>
				<description><![CDATA[ Couldn't find the extra 15 points for three frag cannons over six melta guns. I was thinking about swapping one squads three melta guns for two grav-guns though.<br /> <br /> Better is relative, the difference between a frag cannon and 2 melta guns (5 pts cheaper even, so a fair comparison) vs  a sword and board Wraithknight at 12":<br /> <br /> Frag cannon: 0.37 wounds (edit forgot <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> on this one  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> )<br /> Melta-guns: 0.28 wounds<br /> <br /> Then that knight jumps 11" forward and curb stomps the squad either way.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Frag cannon: 2* hitting on 3+ (0.66) * wounding on 3+ (0.66) * invul save failing on a 1-4 (0.66) * <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> failing on a 1-4 (0.66) <br /> Melta:2* hitting on 3+ (0.66) * wounding on 4+ (0.50) * invul save failing on a 1-4 (0.66) * <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> failing on a 1-4 (0.66) <br /> 
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				<pubDate><![CDATA[Fri, 26 Aug 2016 11:01:26]]> GMT</pubDate>
				<author><![CDATA[ Destroyer_742]]></author>
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				<title>[1000] - Deathwatch  - Steel rain</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/34731d3551a41a0be63967648f8981e8.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/700622/8862173.page"><b>Destroyer_742 wrote:</b></a><br/>Couldn't find the extra 15 points for three frag cannons over six melta guns. I was thinking about swapping one squads three melta guns for two grav-guns though.</div></blockquote><br /> <br /> ennnn...... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> I think it is worth considering drop one men from the 7 men squad. just my two cents, one more man doesn't like would do much.]]></description>
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				<pubDate><![CDATA[Fri, 26 Aug 2016 12:33:02]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
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				<title>[1000] - Deathwatch  - Steel rain</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/34731d3551a41a0be63967648f8981e8.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/700622/8862173.page"><b>Destroyer_742 wrote:</b></a><br/>Couldn't find the extra 15 points for three frag cannons over six melta guns. I was thinking about swapping one squads three melta guns for two grav-guns though.<br /> <br /> Better is relative, the difference between a frag cannon and 2 melta guns (5 pts cheaper even, so a fair comparison) vs  a sword and board Wraithknight at 12":<br /> <br /> Frag cannon: 0.57 wounds<br /> Melta-guns: 0.28 wounds<br /> <br /> Then that knight jumps 11" forward and curb stomps the squad either way.</div></blockquote><br /> <br /> I've been looking for the Frag Cannon at 12" calc vs. a Sword and Board Wraithknight for ages! Thank you. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 26 Aug 2016 12:50:34]]> GMT</pubDate>
				<author><![CDATA[ sizzlebutt666]]></author>
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				<title>[1000] - Deathwatch  - Steel rain</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/700622/8862340.page"><b>sizzlebutt666 wrote:</b></a><br/>I've been looking for the Frag Cannon at 12" calc vs. a Sword and Board Wraithknight for ages! Thank you. <br /> </div></blockquote><br /> <br /> Just double checked it, I forgot <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> on the frag cannon mathhammer.  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 26 Aug 2016 12:59:02]]> GMT</pubDate>
				<author><![CDATA[ Destroyer_742]]></author>
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				<title>[1000] - Deathwatch  - Steel rain</title>
				<description><![CDATA[ I would take a look at some of the formations. There are a lot of great uses for the re-rolls they give you, and since you're committed to drop pods already, you can pick which units you want on which targets... so I think you'd be better off with more dedicated squads.<br /> <br /> The Frag cannon is just awesome. For 25 points, it's the best thing you can give them... dont' forget about the wall of death shots it can put out, the rending, it's a template (ignores cover) it's just awesome.<br /> <br /> I think the shotguns are nice as well.<br /> <br /> Since you are taking a librarian, maybe consider forming the Purgation Killteam? I'd drop the dread for this, but I've run it as 8 stalker pattern boltguns, the libby (with a stalker pattern boltgun and the banebolts relic) and a terminator w/cyclone. That's one really nasty fearless sniping unit and you could roll on Div for perfect timing... that would be good if you got it, or go for shrouded and stay in cover, etc.]]></description>
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				<pubDate><![CDATA[Fri, 26 Aug 2016 13:41:59]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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