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		<title><![CDATA[Latest posts for the thread "[1850] - Tau - ITC"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1850] - Tau - ITC"]]></description>
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				<title>[1850] - Tau - ITC</title>
				<description><![CDATA[ Retaliation Cadre<br /> <br /> Commander - C&C, Iridium Armor, multi spectrum, neuroweb, puretide, stim injector, vectored retro thrusters<br /> Crisis suits (4)- 2 w/ 2x plasma rifle &1 flamer. 2 w2x fusion blaster & target lock<br /> Crisis Suits (3)- 2 w cyclic ion blasters. 1 w 2x fusion blaster & <span class="glossaryitem" onmouseover='gp(126);'>tl</span><br /> Crisi suit (1) 2x cyclic ion blaster<br /> <br /> Broadsides (3) <span class="glossaryitem" onmouseover='gp(657);'>hymp</span> & <span class="glossaryitem" onmouseover='gp(388);'>sms</span>. 2 w/ target lock<br /> <br /> Riptide HBC <span class="glossaryitem" onmouseover='gp(658);'>ewo</span> VT<br /> <br /> Optimized Stealth Cadre<br /> Ghostkeel (2). CIR & <span class="glossaryitem" onmouseover='gp(126);'>TL</span> fusion blaster. 2x <span class="glossaryitem" onmouseover='gp(658);'>ewo</span> & 1x <span class="glossaryitem" onmouseover='gp(126);'>TL</span><br /> 2x stealth suit squads stock<br /> <br /> Range Support Cadre<br /> 3x pathfinder squads (4)<br /> 3x broadside squads (1) - <span class="glossaryitem" onmouseover='gp(657);'>hymp</span>/<span class="glossaryitem" onmouseover='gp(388);'>sms</span>/<span class="glossaryitem" onmouseover='gp(658);'>ewo</span><br /> <br /> Range Supp & OSC Start on the board w/ the ghostkeels staying closer to midfield.<br /> <br /> Retaliation cadre deepstrikes in turn 2. Commander goes w 4 man crisis unit to neutralize highest priority threat.<br /> <br /> I feel like the list relies heavy on the retaliation cadre dealing maximum damage on turn 2. I could drop a broadside and add another crisis suit to my commanders squad to maximize his buffs, but I dont want to invest TOO many points in case they get vaped after they drop in.<br /> <br /> I know the pathfinders arent the ideal marker support, but I am trying to be a little different than the drone net formation. Plus for an addt'l ~100 pts i get 12 more <span class="glossaryitem" onmouseover='gp(657);'>hymp</span> shots from the broadsides in the range supp cadre.<br /> <br /> Thoughts? Ive playtested a few times and its fairly effective. Main issue being scatter on the deepstrike (toyed around with homing beacon stealth suit, but just is too difficult to position them and not get them murdered)<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 27 Aug 2016 13:08:54]]> GMT</pubDate>
				<author><![CDATA[ Trueknight803]]></author>
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