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		<title><![CDATA[Latest posts for the thread "[1750] - Iron Hands - Competitive Forge World Cheese"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1750] - Iron Hands - Competitive Forge World Cheese"]]></description>
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				<title>[1750] - Iron Hands - Competitive Forge World Cheese</title>
				<description><![CDATA[ Hi all.<br /> <br /> So since you now can play with the Forge World units nowadays without asking for your opponents permission and also, if I understand correctly, in ITC as well I have tried to make a nice new tanky army.<br /> I think I have read in an <span class="glossaryitem" onmouseover='gp(36);'>faq</span> that you can take a Techmarine instead of the old Master of the Forge to take more than one relics in your army.<br /> <br /> So. This is my melta immune Iron Fist. Is it full of cheese, is it stupid or just wrong?<br /> <br /> Techmarine 65.p<br /> <br /> 10x Tactical Marines: Plasma rifle, Combi plasma, Rhino 200.p<br /> <br /> 10x Tactical Marines: Plasma rifle, Combi plasma, Rhino 200.p<br /> <br /> 5x Tactical Marines: Melta Gun, Combi Melta, Melta Bombs, Drop Pod 130.p<br /> <br /> 5x Assault Terminarors: Thunderhammer, Storm Shield 225.p<br /> <br /> Spartan Assault Vehicle: Armoured Ceramite, Shism of Mars 340.p<br /> <br /> Relic Sicaran: Dozer Blade, Armoured Ceramite, Heavy Bolters 180.p<br /> <br /> Relic Sicaran: Dozer Blade, Armoured Ceramite, Heavy Bolters 180.p<br /> <br /> Stormtalon Gunship: Skyhammer Missile Launcher 115.p <br /> <br /> Stormtalon Gunship: Skyhammer Missile Launcher 115.p <br /> <br /> 1750.p<br /> <br /> The Shism of Mars cost as much as two power weapons and give the Spartan +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> but more importantly, Tank Hunter and 4++ against Haywire.<br /> Armoured Ceramite negate the melta rule and cost as much as two power weapon.]]></description>
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				<pubDate><![CDATA[Sat, 27 Aug 2016 18:07:45]]> GMT</pubDate>
				<author><![CDATA[ Kokaka]]></author>
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				<title>[1750] - Iron Hands - Competitive Forge World Cheese</title>
				<description><![CDATA[ I think the big issue here is strength D which when a six is rolled you can say bye bye to any of your tanks and eldar list is likely to have some form of D in it]]></description>
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				<pubDate><![CDATA[Sat, 27 Aug 2016 19:12:13]]> GMT</pubDate>
				<author><![CDATA[ Sqauwky]]></author>
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				<title>[1750] - Iron Hands - Competitive Forge World Cheese</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/700741/8864931.page"><b>Sqauwky wrote:</b></a><br/>I think the big issue here is strength D which when a six is rolled you can say bye bye to any of your tanks and eldar list is likely to have some form of D in it</div></blockquote><br /> <br /> Yes, D might be a problem. Wraithknights might be the weakness of the army. Anyone got some ideas on how to counter it? I am not worried about Wraithguards since the range of their rifles is too short and my Sicarans will destroy their wave serpents. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 27 Aug 2016 19:35:34]]> GMT</pubDate>
				<author><![CDATA[ Kokaka]]></author>
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