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				<title>[1850] - Eldar - Double CAD</title>
				<description><![CDATA[ <b>Combined Arms Detachment</b><br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – Farseer Skyrunner <br /> <br /> Troops – 5x Windriders w/ 5x Scatter Lasers <br /> Troops – 5x Windriders w/ 5x Scatter Lasers <br /> <br /> Lord of War – Wraithknight w/ 2x Heavy Wraithcannon & 2x Scatter Laser <br /> <br /> <br /> <b>Combined Arms Detachment</b><br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – Farseer Skyrunner <br /> <br /> Troops – 5x Windriders w/ 5x Scatter Lasers <br /> Troops – 5x Windriders w/ 5x Scatter Lasers <br /> <br /> Lord of War – Wraithknight w/ 2x Heavy Wraithcannon & 2x Scatter Laser<br /> <br /> <br /> <b>Aspect Host (<span class="glossaryitem" onmouseover='gp(14);'>BS</span>+1)</b><br /> <br /> <br /> 7x Warp Spiders w/ Exarch <br /> 7x Warp Spiders w/ Exarch <br /> 7x Warp Spiders w/ Exarch <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Aug 2016 05:17:13]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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				<title>[1850] - Eldar - Double CAD</title>
				<description><![CDATA[ Any particular restrictions?  At a glance I'd say shave the bikes down to 3 man sqauds, <span class="glossaryitem" onmouseover='gp(308);'>msu</span> is just better for nearly all missions. Also if you drop 3 bikes and a single spider from one of the squads you'd have 100 pts, which is enough to make a 2 man warlock conclave on bikes(trust me, put farseers with these and enjoy 2+ jinkingand another objective grabber). And when bringing two wraithknights, bring one as sword and board, it's more survivable and even more deadly turn 2 onward(charge range). It also helps it live through grav spam, do NOT underestimate a 5++, especially with buffs from seers like fortune or forewarning. ]]></description>
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				<pubDate><![CDATA[Sun, 28 Aug 2016 06:02:26]]> GMT</pubDate>
				<author><![CDATA[ Ecdain]]></author>
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				<title>[1850] - Eldar - Double CAD</title>
				<description><![CDATA[ I ran a similar list a month or so back: <br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>:<br /> Farseer, Skyrunner, Stone - 130 <br /> <br /> 3 Windriders, 3 Scatter Lasers - 81 <br /> 3 Windriders, 3 Scatter Lasers - 81 <br /> <br /> Wraithknight, Heavy Wraithcannons, 2 Scatter Lasers - 325<br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>:<br /> Farseer, Skyrunner - 115 <br /> <br /> 3 Windriders, 3 Scatter Lasers - 81 <br /> 3 Windriders, 3 Scatter Lasers - 81 <br /> <br /> Wraithknight, Heavy Wraithcannons, 2 Scatter Lasers - 325<br /> <br /> Aspect Host: <br /> 5 Warp Spiders - Exarch - 105 <br /> 5 Warp Spiders - Exarch - 105 <br /> 5 Warp Spiders - Exarch - 105 <br /> <br /> Aspect Host: <br /> 5 Warp Spiders - Exarch - 105 <br /> 5 Warp Spiders - Exarch - 105 <br /> 5 Warp Spiders - Exarch - 105 ]]></description>
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				<pubDate><![CDATA[Sun, 28 Aug 2016 12:06:00]]> GMT</pubDate>
				<author><![CDATA[ Rob40k]]></author>
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				<title>Re:[1850] - Eldar - Double CAD</title>
				<description><![CDATA[ That definitely looks like a potent list. But I am operating under the assumption that three detachments is max that <span class="glossaryitem" onmouseover='gp(421);'>TO</span> or etiquette will allow, like two cad's plus an aspect host, or a reclamation legion plus two canoptek harvest, etc. ]]></description>
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				<pubDate><![CDATA[Sun, 28 Aug 2016 12:46:52]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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				<title>[1850] - Eldar - Double CAD</title>
				<description><![CDATA[ gross]]></description>
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				<pubDate><![CDATA[Mon, 29 Aug 2016 03:12:13]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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				<title>Re:[1850] - Eldar - Double CAD</title>
				<description><![CDATA[ I agree Rob, something like this just seems better.<br /> <br /> <br /> <br /> <b>Combined Arms Detachment</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – Farseer Skyrunner <br /> <br /> Troops – 3x Windriders w/ Scatter Lasers <br /> Troops – 3x Windriders w/ Scatter Lasers <br /> Troops – 3x Windriders w/ Scatter Lasers <br /> <br /> Lord of War – Wraithknight w/ Ghost Glaive - Scattershield & 2x Scatter Lasers<br /> <br /> <b>Combined Arms Detachment</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – Farseer Skyrunner<br /> <br /> Troops – 3x Windriders w/ Scatter Lasers <br /> Troops – 3x Windriders w/ Scatter Lasers <br /> Troops – 3x Windriders w/ Scatter Lasers <br /> <br /> Lord of War – Wraithknight w/ Ghost Glaive - Scattershield & 2x Scatter Lasers <br /> <br /> <b>       Aspect Host (<span class="glossaryitem" onmouseover='gp(14);'>BS</span>+1)</b><br /> <br />        8x Warp Spiders w/ Exarch <br />        8x Warp Spiders w/ Exarch <br />        8x Warp Spiders w/ Exarch <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Aug 2016 03:24:02]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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				<title>[1850] - Eldar - Double CAD</title>
				<description><![CDATA[ I don't think the Spiders should be any bigger than 6 models each.  The main reason you bring Spiders is to Flickerjump behind <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking terrain and deny 1 enemy unit the chance to shoot.  Bigger units make this harder to do, especially if there isn't enough terrain.<br /> <br /> I'd split the Spiders into 4x 3, with 1 unit being outside the Aspect host and in one of the CADs.  Or it that bothers you, just drop 6 Spiders and add a Void Shield Generator w/ 3 shields and maybe 1 barricade.<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Mon, 29 Aug 2016 13:30:56]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Re:[1850] - Eldar - Double CAD</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/700785/8867453.page"><b>peteralmo wrote:</b></a><br/>I agree Rob, something like this just seems better.<br /> <br /> <br /> <br /> <b>Combined Arms Detachment</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – Farseer Skyrunner <br /> <br /> Troops – 3x Windriders w/ Scatter Lasers <br /> Troops – 3x Windriders w/ Scatter Lasers <br /> Troops – 3x Windriders w/ Scatter Lasers <br /> <br /> Lord of War – Wraithknight w/ Ghost Glaive - Scattershield & 2x Scatter Lasers<br /> <br /> <b>Combined Arms Detachment</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – Farseer Skyrunner<br /> <br /> Troops – 3x Windriders w/ Scatter Lasers <br /> Troops – 3x Windriders w/ Scatter Lasers <br /> Troops – 3x Windriders w/ Scatter Lasers <br /> <br /> Lord of War – Wraithknight w/ Ghost Glaive - Scattershield & 2x Scatter Lasers <br /> <br /> <b>       Aspect Host (<span class="glossaryitem" onmouseover='gp(14);'>BS</span>+1)</b><br /> <br />        8x Warp Spiders w/ Exarch <br />        8x Warp Spiders w/ Exarch <br />        8x Warp Spiders w/ Exarch <br /> </div></blockquote><br /> <br /> I dunno about the warp Spider units being 8 man, you're looking to flickerjump out of sight or charge range, I'd much rather see 6x5 man units, rather than WIndriders and 8 man Warp Spider units. <br /> <br /> But it could work! Playtest, and let us know <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 31 Aug 2016 20:22:01]]> GMT</pubDate>
				<author><![CDATA[ Rob40k]]></author>
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				<title>[1850] - Eldar - Double CAD</title>
				<description><![CDATA[ I suppose on the flip side, if they're shooting at the warp spiders because of the larger footprint then they're ignoring the more squishy scat packs. At the same time you have a higher damage potential with your 16 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5/6,  S6,  monofiliment shots...]]></description>
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				<pubDate><![CDATA[Thu, 1 Sep 2016 10:36:56]]> GMT</pubDate>
				<author><![CDATA[ Torus]]></author>
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				<title>[1850] - Eldar - Double CAD</title>
				<description><![CDATA[ Another note about the WKs: You should do 1 double Wraithcannon and the other Glaive/Shield.  The ability to pop an enemies big threat on turn 1 can not be underestimated. Also you do not have enough ranged anti-tank in the army. Str6 spam can only go so far.<br /> Have you also thought about how you would handle <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> spam? Daemon Tetrad list would be hard for you and a 5-6 Dakka Tyrant list will destroy you.]]></description>
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				<pubDate><![CDATA[Thu, 1 Sep 2016 13:22:39]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>[1850] - Eldar - Double CAD</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/700785/8875628.page"><b>Galef wrote:</b></a><br/>Another note about the WKs: You should do 1 double Wraithcannon and the other Glaive/Shield.  The ability to pop an enemies big threat on turn 1 can not be underestimated. Also you do not have enough ranged anti-tank in the army. Str6 spam can only go so far.<br /> Have you also thought about how you would handle <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> spam? Daemon Tetrad list would be hard for you and a 5-6 Dakka Tyrant list will destroy you.</div></blockquote><br /> <br /> You're not wrong. But I ask you, short of your own flyer spam, or at least a Crimson Death level of flyer commitment, what sorts of "ground" armies can easily deal with flyrant or flying demon prince spam?]]></description>
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				<pubDate><![CDATA[Thu, 1 Sep 2016 13:30:46]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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				<title>[1850] - Eldar - Double CAD</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/700785/8875642.page"><b>peteralmo wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/700785/8875628.page"><b>Galef wrote:</b></a><br/>Another note about the WKs: You should do 1 double Wraithcannon and the other Glaive/Shield.  The ability to pop an enemies big threat on turn 1 can not be underestimated. Also you do not have enough ranged anti-tank in the army. Str6 spam can only go so far.<br /> Have you also thought about how you would handle <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> spam? Daemon Tetrad list would be hard for you and a 5-6 Dakka Tyrant list will destroy you.</div></blockquote><br /> <br /> You're not wrong. But I ask you, short of your own flyer spam, or at least a Crimson Death level of flyer commitment, what sorts of "ground" armies can easily deal with flyrant or flying demon prince spam?</div></blockquote><br /> <br /> True... at the very least you have 120 S6 shots with the probability of rerolling 48 via 2 guides and 2 prescience powers, and a single Crimson hunter is just target practice for vector strikes at that point, I suppose you could roll out a Firestorm or perhaps a couple of Nightwing Interceptors in their 'make 1 weapon ignores cover formation'?]]></description>
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				<pubDate><![CDATA[Thu, 1 Sep 2016 13:45:45]]> GMT</pubDate>
				<author><![CDATA[ Torus]]></author>
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				<title>Re:[1850] - Eldar - Double CAD</title>
				<description><![CDATA[ Could do something like this, if you feel you must be able to deal with flyers, thought I don't love not having an autarch for 2+ reserve rolls.<br /> <br /> <br /> <b>Combined Arms Detachment</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – Farseer Skyrunner <br /> <br /> Troops – 3x Windriders w/ Scatter Lasers <br /> Troops – 3x Windriders w/ Scatter Lasers <br /> <br /> Fast Attack – Crimson Hunter Exarch <br /> <br /> Lord of War – Wraithknight w/ 2x Wraithcannons & 2x Star Cannons<br /> <br /> <b>Combined Arms Detachment</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – Farseer Skyrunner <br /> <br /> Troops – 3x Windriders w/ Scatter Lasers<br /> Troops – 3x Windriders w/ Scatter Lasers<br /> <br /> Fast Attack – Crimson Hunter Exarch <br /> <br /> Lord of War – Wraithknight w/ Ghost Glaive - Scattershield & 2x Scatter Lasers <br /> <br /> <b>       Aspect Host (<span class="glossaryitem" onmouseover='gp(14);'>BS</span>+1)</b><br /> <br />        5x Warp Spiders w/ Exarch <br />        5x Warp Spiders w/ Exarch <br />        5x Warp Spiders w/ Exarch <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Sep 2016 14:05:13]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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				<title>[1850] - Eldar - Double CAD</title>
				<description><![CDATA[ That list is 'better' but Crimson Hunters are best as 1 solo or 3 in their Formation.  If you aren't willing to commit to the Formation, I'd just take 1 CHE and 2 Pulse Laser Hornets.  2 Hornets cost the same a 1 CHE, but have double the shot (but no Lance), <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11 and are on the board Turn 1.<br /> <br /> That would give you a much better chance against Gladius list to take out the tanks faster.<br /> Their "Skimmer Assault" rule allows them to Snap-fire after a Turbo boost. You can use this to get into the Rear armour of flyers like Heldrakes and StormRaven.<br /> Guide or Prescience them first, or course.  I just can't say enough good things about Hornets<br /> <br /> Shoulder weapons on the WKs: Have you thought about Shuricannons for the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> WK?<br /> I know the conventional wisdom is that Scatters are better, but let's evaluate that:  Scatters have longer range and more shots, but on a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Knight, you are already close and you actually don't want to kill too many models and deny yourself a charge. Also, you will often charge units that have good armour or multiple wounds, like <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.  The Shuricannon is better at dealing wounds to these targets.<br /> So I recommend putting Shuricannons on the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> WK and Scatters on the wraithcannon WK.  Don't bother with Starcannons.<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Thu, 1 Sep 2016 14:23:56]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>[1850] - Eldar - Double CAD</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/700785/8875716.page"><b>Galef wrote:</b></a><br/>That list is 'better' but Crimson Hunters are best as 1 solo or 3 in their Formation.  If you aren't willing to commit to the Formation, I'd just take 1 CHE and 2 Pulse Laser Hornets.  2 Hornets cost the same a 1 CHE, but have double the shot (but no Lance), <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11 and are on the board Turn 1.<br /> <br /> That would give you a much better chance against Gladius list to take out the tanks faster.<br /> Their "Skimmer Assault" rule allows them to Snap-fire after a Turbo boost. You can use this to get into the Rear armour of flyers like Heldrakes and StormRaven.<br /> Guide or Prescience them first, or course.  I just can't say enough good things about Hornets<br /> <br /> Shoulder weapons on the WKs: Have you thought about Shuricannons for the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> WK?<br /> I know the conventional wisdom is that Scatters are better, but let's evaluate that:  Scatters have longer range and more shots, but on a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Knight, you are already close and you actually don't want to kill too many models and deny yourself a charge. Also, you will often charge units that have good armour or multiple wounds, like <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.  The Shuricannon is better at dealing wounds to these targets.<br /> So I recommend putting Shuricannons on the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> WK and Scatters on the wraithcannon WK.  Don't bother with Starcannons.<br /> <br /> -</div></blockquote><br /> <br /> <br /> Totally get what you're saying. I'm curious about your comment on the CHE. Why is one OK, but not two? Clearly the formation is great, I love it and run it often. But if you're shoring up anti-air, why one but not two? Also, I too am a huge fan of the hornet. Do you think one CHE + 2 hornets is ideal? Or would 4 hornets just be better? I agree with your analysis on the shuricannons - I was employing the same logic when choosing the star cannons, assuming they would be better against the kind of targets a sword and board knight is going after, you don't agree?]]></description>
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				<pubDate><![CDATA[Thu, 1 Sep 2016 14:52:30]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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				<title>[1850] - Eldar - Double CAD</title>
				<description><![CDATA[ Well, sometimes you don't need the anti-air, so having 2 expensive Flyers in reserve can be a liability. 1 CHE is useful enough for most situations as they can come on and take out a tank or Presision shot a character out of a unit. If there are no air units, the second CHE is harder to get you points worth and if an opponent can kill 1 CHE, they will probably be able to kill the 2nd one<br /> The Formation becomes a formidable threat that you build an army around (by taking an Autarch and units for him to join).<br /> That's why I say 1 or 3.  1 is good enough and isn't as much of as lose if it dies, but if you are using 2, you might as well add the third for the Formation.<br /> <br /> 4 Hornets would be nasty, but I like the versatility of 1 CHE and 2 Hornets.  Guided Hornets are decent enough anti-air if only to make <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> Jink, but that isn't the Hornets only use.<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Thu, 1 Sep 2016 15:01:13]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>[1850] - Eldar - Double CAD</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/700785/8865843.page"><b>Ecdain wrote:</b></a><br/>Any particular restrictions?  At a glance I'd say shave the bikes down to 3 man sqauds, <span class="glossaryitem" onmouseover='gp(308);'>msu</span> is just better for nearly all missions. Also if you drop 3 bikes and a single spider from one of the squads you'd have 100 pts, which is enough to make a 2 man warlock conclave on bikes(trust me, put farseers with these and enjoy 2+ jinkingand another objective grabber). And when bringing two wraithknights, bring one as sword and board, it's more survivable and even more deadly turn 2 onward(charge range). It also helps it live through grav spam, do NOT underestimate a 5++, especially with buffs from seers like fortune or forewarning. </div></blockquote><br /> <br /> This is basically "THE" list for running CW Eldar, correct? I've seen lists like this with very few variations aside from picking out one or two infantry models/wargear options. Scatter Lasers are like, the best gun in the game to get Twin-Linked. 4 shots at St6 is much better to spread out like you say in the <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> fashion. How do these traditionally fare against Alpha Strike lists that include a Skyhammer? Because this list set up defeats both Bike lists and Horde lists. With enough <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> to keep up with Deathstars. ]]></description>
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				<pubDate><![CDATA[Thu, 1 Sep 2016 16:20:32]]> GMT</pubDate>
				<author><![CDATA[ sizzlebutt666]]></author>
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				<title>[1850] - Eldar - Double CAD</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/700785/8875941.page"><b>sizzlebutt666 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/700785/8865843.page"><b>Ecdain wrote:</b></a><br/>Any particular restrictions?  At a glance I'd say shave the bikes down to 3 man sqauds, <span class="glossaryitem" onmouseover='gp(308);'>msu</span> is just better for nearly all missions. Also if you drop 3 bikes and a single spider from one of the squads you'd have 100 pts, which is enough to make a 2 man warlock conclave on bikes(trust me, put farseers with these and enjoy 2+ jinkingand another objective grabber). And when bringing two wraithknights, bring one as sword and board, it's more survivable and even more deadly turn 2 onward(charge range). It also helps it live through grav spam, do NOT underestimate a 5++, especially with buffs from seers like fortune or forewarning. </div></blockquote><br /> <br /> This is basically "THE" list for running CW Eldar, correct? I've seen lists like this with very few variations aside from picking out one or two infantry models/wargear options. Scatter Lasers are like, the best gun in the game to get Twin-Linked. 4 shots at St6 is much better to spread out like you say in the <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> fashion. How do these traditionally fare against Alpha Strike lists that include a Skyhammer? Because this list set up defeats both Bike lists and Horde lists. With enough <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> to keep up with Deathstars. </div></blockquote><br /> <br /> My main opponent runs skyhammer/grav spam and I have a 100% win rate against him.  The general plan is to open up a very inviting "gap"  near your wraithknight(s) so your opponent is encouraged to aim for them and use their when first turn killing them and not your bikes, your first turn is pot shotting anything that is max range(if you're going first) wether the guns and on your turn drop the spiders around his main drop amd turn his alpha strike into a surrounded death pit where your guns and one of your knights turn inwards and wipe them. The trick is to not let them get you defensive. Don't waste a turn turbo boosting away, wipe everything that dropped as fast as you can.<br />  Seems dumb cause I essentially just said "take it like a champ and win anyway" but you outgun the gak out of them and I have yet to have a game go past turn 3 v the skyhammer aloha strike. What scarea me more is the Gladius with 600pts of free razor. Being able to pass eldar in <span class="glossaryitem" onmouseover='gp(308);'>msu</span> freaks me out.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Sep 2016 23:19:39]]> GMT</pubDate>
				<author><![CDATA[ Ecdain]]></author>
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