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		<title><![CDATA[Latest posts for the thread "[1850] - Deathwatch/SM - Competitive"]]></title>
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				<title>[1850] - Deathwatch/SM - Competitive</title>
				<description><![CDATA[ Hello! I am working on an alpha style army and was looking for feed back. Thanks!<br /> <br /> Death Watch <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> <br /> Librarian, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2, power axe 95<br /> <br /> Vets (5), 2 frag cannon, melta bomb on sergeant, drop pod 200<br /> Vets (5), 2 frag cannon, melta bomb on sergeant, drop pod 200<br /> Vets (5), 2 infernus heavy bolters, 2 shot guns, sgt has melta bombs, shot gun, drop pod 190<br /> <br /> White Scars Allied Detachment<br /> <br /> Librarian, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2, hunters eye 110<br /> <br /> Tactical Squad (5), plasma, combi plasma, drop pod 130<br /> <br /> Drop Pod 35<br /> <br /> Centurions (3), grav, comni 250<br /> <br /> Skyhammer Annihilation Force<br /> <br /> Assault Squad (5), jump packs melta bomb 95 <br /> Assault Squad (5), jump packs melta bomb 95 <br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> (5), drop pod, 4 multi melta 145<br /> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> (10), drop pod, 4 grav cannon 315<br /> <br /> 1850 on the dop.<br /> <br /> Ok so turn 1 5 pods arrive (2 from sky hammer, 3 from cad/allied) and you drop in the assault units. Go heavy with shooting. Turn 2 hopefully bring in the other 2 pods and finish what needs killin! <br /> <br /> What do you think?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Aug 2016 13:45:08]]> GMT</pubDate>
				<author><![CDATA[ Icelord]]></author>
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				<title>[1850] - Deathwatch/SM - Competitive</title>
				<description><![CDATA[ Looks pretty solid for an alpha pod list but is going to suffer from some of the same problems that those types of lists have, primarily being a glass hammer. If you don't cripple them on turn 1 you're in for a very uphill battle. Interceptor heavy Tau, Death stars that get turn 1 (or very well built stars regardless of turn), reserve shenanigan Eldar lists, extreme <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> like battle company etc could all give you fits. <br /> <br /> Don't get me wrong though I like the concept, and it could fare well played smart. My only suggestion would be to swap the infernus heavy bolters for 2 more frag cannons. As much as I like the idea of them, frag cannons just seem so much better. You can get the points by swapping for melta/combi Melta on the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and dropping a Melta bomb somewhere. Should only improve damage output as the frag cannons are as good or better against anything the plasma or infernus wants to target and you get better anti tank from 2 Melta shots. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Aug 2016 16:23:41]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>[1850] - Deathwatch/SM - Competitive</title>
				<description><![CDATA[ The only thing I'd really says is to maybe try out the Killteam formations instead of the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> (although I know Objective Secured pods are nice, etc. etc.)<br /> <br /> You can really get tricky with the re-rolls. For instance, maybe try getting a terminator in there to make one of them a Furor Killteam... even if you are just using bolters (well basically always take a bolter and shotgun, there's no reason not to) you can re-roll 2's to wound on troops... which will most likely be on the board or exposed post-skyhammer arrival.<br /> <br /> I think the frag cannon is nice, but it's just like grav in the skyhammer, super expensive and you need ablative wounds to make each loss hurt less; I also think 2 (+ shotgun / bolter guys) is the sweet spot like you have.]]></description>
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				<pubDate><![CDATA[Wed, 31 Aug 2016 13:22:57]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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				<title>[1850] - Deathwatch/SM - Competitive</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fdc5ed6dd64400a381045b6946d3b6cd.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/700911/8868579.page"><b>astro_nomicon wrote:</b></a><br/>Looks pretty solid for an alpha pod list but is going to suffer from some of the same problems that those types of lists have, primarily being a glass hammer. If you don't cripple them on turn 1 you're in for a very uphill battle. Interceptor heavy Tau, Death stars that get turn 1 (or very well built stars regardless of turn), reserve shenanigan Eldar lists, extreme <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> like battle company etc could all give you fits. <br /> <br /> Don't get me wrong though I like the concept, and it could fare well played smart. My only suggestion would be to swap the infernus heavy bolters for 2 more frag cannons. As much as I like the idea of them, frag cannons just seem so much better. You can get the points by swapping for melta/combi Melta on the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and dropping a Melta bomb somewhere. Should only improve damage output as the frag cannons are as good or better against anything the plasma or infernus wants to target and you get better anti tank from 2 Melta shots. <br /> <br /> </div></blockquote><br /> <br /> I do agree with most of what you say. The frag cannon is just better than the infernus and that's a real bummer <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> I also understand that the mass alpha is bad verse armies in reserve but marines suffer that often.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fdc5ed6dd64400a381045b6946d3b6cd.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/700911/8868579.page"><b>astro_nomicon wrote:</b></a><br/>Looks pretty solid for an alpha pod list but is going to suffer from some of the same problems that those types of lists have, primarily being a glass hammer. If you don't cripple them on turn 1 you're in for a very uphill battle. Interceptor heavy Tau, Death stars that get turn 1 (or very well built stars regardless of turn), reserve shenanigan Eldar lists, extreme <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> like battle company etc could all give you fits. <br /> <br /> Don't get me wrong though I like the concept, and it could fare well played smart. My only suggestion would be to swap the infernus heavy bolters for 2 more frag cannons. As much as I like the idea of them, frag cannons just seem so much better. You can get the points by swapping for melta/combi Melta on the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and dropping a Melta bomb somewhere. Should only improve damage output as the frag cannons are as good or better against anything the plasma or infernus wants to target and you get better anti tank from 2 Melta shots. <br /> <br /> </div></blockquote><br /> <br /> I like the aquilla a lot. But I hate the tax the black spear thing makes you take. I suppose a dread in a pod is ok... ugg so bad.<br /> <br /> I also feel that the black spear really will sruggle with flyers. All the units I make are like 6 man units for like 240+ points <span class="glossaryitem" onmouseover='gp(84);'>lol</span> I think the cad with marines has way better scoring and your not forced into the taxes. I do think the rerolls are sick though!]]></description>
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				<pubDate><![CDATA[Wed, 31 Aug 2016 13:38:52]]> GMT</pubDate>
				<author><![CDATA[ Icelord]]></author>
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