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		<title><![CDATA[Latest posts for the thread "Vindicator "]]></title>
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				<title>Vindicator </title>
				<description><![CDATA[ Hey Dakka, sorry for posting like twice daily, I just have a lot of questions stemming from jumping back into <span class="glossaryitem" onmouseover='gp(3);'>40K</span> after a year long hiatus and starting a new army.  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> <br /> Anyways, my question is simply how the hell do I make a vindicator look scary? <br /> <br /> I don't really know if this belongs in P&M or tactics but I'm facing lots of newbies with my Space Puppers and I was wondering how can I scare them with a vindicator? I feel like that's the main strength of the tank and I really like its aesthetic so I am looking for the best way to mesh this love and strange usefulness of the tank.<br /> <br /> Thank you! <br /> <br /> -Mikey<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 31 Aug 2016 06:23:57]]> GMT</pubDate>
				<author><![CDATA[ gummyofallbears]]></author>
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				<title>Vindicator </title>
				<description><![CDATA[ Put it next to two more vindicators.]]></description>
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				<pubDate><![CDATA[Wed, 31 Aug 2016 06:27:33]]> GMT</pubDate>
				<author><![CDATA[ JamesY]]></author>
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				<title>Vindicator </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4b4bfb48b9ecad64faab6f73736f9495.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701074/8872681.page"><b>JamesY wrote:</b></a><br/>Put it next to two more vindicators.</div></blockquote><br /> <br /> That. The squadron ability - three firing together provides a massive, ignores cover blast - escalates it from "a threat" to "dear god kill it now!!!!".<br /> <br /> Don't expect it to get to fire in this mode much (if at all), because one vehicle in the squadron being stunned or killed, and you lose the ability, but as a fire magnet it's superb - and an AV13 glacis plate isn't that fragile, especially if you pop smoke in the first turn whilst closing.]]></description>
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				<pubDate><![CDATA[Wed, 31 Aug 2016 06:51:17]]> GMT</pubDate>
				<author><![CDATA[ locarno24]]></author>
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				<title>Vindicator </title>
				<description><![CDATA[ Vindicators are functionally <span class="glossaryitem" onmouseover='gp(9);'>av</span> 11 because if their massive side arcs.]]></description>
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				<pubDate><![CDATA[Wed, 31 Aug 2016 13:43:06]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Re:Vindicator </title>
				<description><![CDATA[ Tak a squadron of 3 Vindicators, plus two more separate tanks (preferably Tri-Las Predators), and a Techmarine on bike (remember to hide him behind the tanks), and a few Dreadnoughts (Ironclad would be better) in Droppods, use Ironhand <span class="glossaryitem" onmouseover='gp(436);'>CT</span>, call it a Medusa Strike Force. <br /> <br /> Now as long as your Techmarine lives, your tri-Vindicator units will ignore 2/3 of the vehicle damage chart, and can move 12 inch and fire, a 36 inch threat range with <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> blast, Ignore Cover, S10 AP2 ; It will be quite hard for your opponent to hide. ]]></description>
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				<pubDate><![CDATA[Wed, 31 Aug 2016 15:06:33]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
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				<title>Vindicator </title>
				<description><![CDATA[  Deployment-<br />   Pick one side of your deployment or the other and use the board edge to guard one side arc of your Vindicator. You can usually keep most things in the front arc this way if the midfield units in your battle line prevent the enemy from getting easy flank shots. Stick to cover (with the auto-include dozer blade), and worst case you tactically force the opponent to completely sacrifice any unit they try to flank your Vindi with.  <br /> <br /> General-<br />  Use your Vindicator(s) in direct support of other mid to long range shooters to project a 24" kill zone out into the board. Your battle line should have enough threat saturation to force tough target choices for your foe (you are going to need other armor). You build the rest of your army to either steadily move your battle line up the board and control ground, or deliver enough long range firepower to force to enemy to walk into your 24" guns.   ]]></description>
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				<pubDate><![CDATA[Sat, 24 Sep 2016 02:39:09]]> GMT</pubDate>
				<author><![CDATA[ UltraTacSgt]]></author>
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				<title>Re:Vindicator </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/701074/8873405.page"><b>Neophyte2012 wrote:</b></a><br/>Tak a squadron of 3 Vindicators, plus two more separate tanks (preferably Tri-Las Predators), and a Techmarine on bike (remember to hide him behind the tanks), and a few Dreadnoughts (Ironclad would be better) in Droppods, use Ironhand <span class="glossaryitem" onmouseover='gp(436);'>CT</span>, call it a Medusa Strike Force. <br /> <br /> Now as long as your Techmarine lives, your tri-Vindicator units will ignore 2/3 of the vehicle damage chart, and can move 12 inch and fire, a 36 inch threat range with <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> blast, Ignore Cover, S10 AP2 ; It will be quite hard for your opponent to hide. </div></blockquote><br /> <br /> Actually, if he is playing vanilla marines, he could also take the Anvil Strike Force out of Angels of Death book and take an Armoured Task Force formation as one of his core choices (basically what you mentioned above) and get the three vindis and two preds. The detachment bonus for the Anvil <span class="glossaryitem" onmouseover='gp(642);'>SF</span> allows all vehicles in the detachment to ignore the effects of crew shaken/stunned. Iron Hands <span class="glossaryitem" onmouseover='gp(436);'>CT</span> combined with this detachment would do,some work for sure.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 24 Sep 2016 20:23:20]]> GMT</pubDate>
				<author><![CDATA[ bomtek80]]></author>
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				<title>Vindicator </title>
				<description><![CDATA[ The Space Wolves also have a formation that lets them do a similar thing, only with an Iron Priest (so Thunderwolf), as well as the ability to grant one of the vehicles in the formation a special rule for the turn.<br /> <br /> So you could conceivably also give that Vindicator formation Preferred Enemy as well as <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span>, so you can reroll all your 1s to-wound as well. <br /> <br /> I still wouldn't recommend it of course. <br /> <br /> On a more amusing note, Chaos now have Vindicator Squadrons too, and they have the option for Possession in case you really need to make a pointsink. Alternately, Forgeworld "Legacy of Ruin" upgrade grants one non-possessed vehicle the Outflank rule, and a squad can outflank if at least one model in the unit is allowed to. ]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2016 14:14:09]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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				<title>Vindicator </title>
				<description><![CDATA[ you buy it a laser destroyer upgrade pack and point it at enemy tanks so you can destroy every vehicle in the enemy deployment zone <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> dat 5' s9 ap1, ord 3, <span class="glossaryitem" onmouseover='gp(126);'>tl</span> gun tho]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2016 15:13:41]]> GMT</pubDate>
				<author><![CDATA[ ionusx]]></author>
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				<title>Vindicator </title>
				<description><![CDATA[ 3 vindicators, fastest way to make a dark angels ravenwing player cry. <br /> <br /> Oh you have 2+ rerollable jinks? it would be a shame if some one....ignored your cover :}]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2016 15:15:00]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>Vindicator </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77de89ee93f57978239e896f2fc0dd08.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701074/8925781.page"><b>Backspacehacker wrote:</b></a><br/>3 vindicators, fastest way to make a dark angels ravenwing player cry. <br /> <br /> Oh you have 2+ rerollable jinks? it would be a shame if some one....ignored your cover :}</div></blockquote><br /> <br /> But it's such a weak unit vs <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, that it's a 100% list tailoring choice. ]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2016 17:48:14]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Vindicator </title>
				<description><![CDATA[ Eh, 85% of the time there should be more than enough other targets for a vindicator squadron. Besides, that blast is so large you're not unlikely to catch an <span class="glossaryitem" onmouseover='gp(93);'>MC</span> in the blast anyway and it's still a 2+ to wound and AP2. Still enough to kill a daemon prince on a failed save <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2016 17:55:17]]> GMT</pubDate>
				<author><![CDATA[ Roknar]]></author>
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				<title>Vindicator </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ba53f98d01f0dd9690aa82bd78246ce.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701074/8926139.page"><b>Roknar wrote:</b></a><br/>Eh, 85% of the time there should be more than enough other targets for a vindicator squadron. Besides, that blast is so large you're not unlikely to catch an <span class="glossaryitem" onmouseover='gp(93);'>MC</span> in the blast anyway and it's still a 2+ to wound and AP2. Still enough to kill a daemon prince on a failed save <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.</div></blockquote><br /> <br /> Maybe. I've had pretty terrible experiences with vindicators over all, though. ]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2016 17:56:44]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Vindicator </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/701074/8926122.page"><b>Martel732 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77de89ee93f57978239e896f2fc0dd08.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701074/8925781.page"><b>Backspacehacker wrote:</b></a><br/>3 vindicators, fastest way to make a dark angels ravenwing player cry. <br /> <br /> Oh you have 2+ rerollable jinks? it would be a shame if some one....ignored your cover :}</div></blockquote><br /> <br /> But it's such a weak unit vs <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, that it's a 100% list tailoring choice. </div></blockquote><br /> <br /> I dunno, that seems a bit of a stretch. I get that mentioning its use versus Bike armies definitely implies the intent would be for list-tailoring, but it's not the end of the world to use them versus <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> or other heavies. It's not like you can't fire the Demolisher Cannons individually for one (or split-fire with them if you're <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span>-ing them), plus your army most likely has ready access to Grav, Psychic Shriek, and other monster-killers anyway. And how many "<span class="glossaryitem" onmouseover='gp(93);'>MC</span>-heavy" armies are there anyway besides the Riptide Wing or Flyrants? <br /> <br /> If anything, their main weakness would still be Deep Strike units, just because their short range forces them to take the center of the board. Flyers are still dangerous (If nothing else, EGrubs remain deadly), and the squadron is one D-shot or Weapon Destroyed away from losing its squadron capabilities. ]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2016 18:00:58]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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				<title>Vindicator </title>
				<description><![CDATA[ Me too, but only because they always got disabled before they got to do much XD. When they did get to fire they worked well for me. In that sense they're pretty good. They attract fire to a relatively cheap and durable platform and if they still get to shoot? Well it's a S10 Ap2 large blast...what's not to like <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Doubly so these days with a psychic power to give ignore cover to whole squadron and the chance of an apocalyptic blast with built in ignore cover.]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2016 18:05:33]]> GMT</pubDate>
				<author><![CDATA[ Roknar]]></author>
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				<title>Vindicator </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/802d004651d846e4bb021e72ba052379.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701074/8926160.page"><b>MagicJuggler wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/701074/8926122.page"><b>Martel732 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77de89ee93f57978239e896f2fc0dd08.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701074/8925781.page"><b>Backspacehacker wrote:</b></a><br/>3 vindicators, fastest way to make a dark angels ravenwing player cry. <br /> <br /> Oh you have 2+ rerollable jinks? it would be a shame if some one....ignored your cover :}</div></blockquote><br /> <br /> But it's such a weak unit vs <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, that it's a 100% list tailoring choice. </div></blockquote><br /> <br /> I dunno, that seems a bit of a stretch. I get that mentioning its use versus Bike armies definitely implies the intent would be for list-tailoring, but it's not the end of the world to use them versus <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> or other heavies. It's not like you can't fire the Demolisher Cannons individually for one (or split-fire with them if you're <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span>-ing them), plus your army most likely has ready access to Grav, Psychic Shriek, and other monster-killers anyway. And how many "<span class="glossaryitem" onmouseover='gp(93);'>MC</span>-heavy" armies are there anyway besides the Riptide Wing or Flyrants? <br /> <br /> If anything, their main weakness would still be Deep Strike units, just because their short range forces them to take the center of the board. Flyers are still dangerous (If nothing else, EGrubs remain deadly), and the squadron is one D-shot or Weapon Destroyed away from losing its squadron capabilities. </div></blockquote><br /> <br /> I'm not excessively concerned about the weapon destroyed bit. It's the fact that ANY penetrating hit will disable the main gun (and the Squadrons ability to fire the <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> templates).<br /> <br /> Now, Chaos have a solution for that in Demon is possession. Add on a combi bolter and you have almost completely solved the two problems of running a vindicator squadron. <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> if you run 3 chaos vindicators w demonic possession and combis, it'll be a 435 point squadron. However,  it will be firing the big templates unless one gets stunned or loses a 50/50 roll for weapon destroyed.  Expensive,  yes, but a seriously scary unit that will save the rest of your army from the worst of your opponent's shooting for at least 2 turns. Best case,  scenario you're reliably firing a 7"10/2 ignores cover template every turn. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 28 Sep 2016 05:06:20]]> GMT</pubDate>
				<author><![CDATA[ Dantes_Baals]]></author>
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				<title>Vindicator </title>
				<description><![CDATA[ Personally outside Iron hands I would not bother.  Dat power of the machine spirit makes it so they can move 12 and still fire. ]]></description>
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				<pubDate><![CDATA[Wed, 28 Sep 2016 10:27:20]]> GMT</pubDate>
				<author><![CDATA[ Leth]]></author>
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