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		<title><![CDATA[Latest posts for the thread "CSM/Daemons - Knight vs Soul Grinders?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "CSM/Daemons - Knight vs Soul Grinders?"]]></description>
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				<title>CSM/Daemons - Knight vs Soul Grinders?</title>
				<description><![CDATA[ Looking for some advice from people who are good with the Chaos meta. I'm putting together a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army with Daemon allies...likely mono-Nurgle but I may branch out at some point. Basically what I am considering for my heavy armor is either a Forgehost formation (3x Soul Grinders) or a Daemon Allied Detachment using a single Soul Grinder and attaching a Chaos/Renegade Knight. Both options price out around 550-600 points depending on wargear. <br /> <br /> The core of the army will be built around Chaos Marines primary <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> using Typhus with Zombies and Plague Marines for troops. <br /> <br /> I've never played a knight, so am I better with that or 2 more Soul Grinders? The Forgehost also has the special rule that if a model causes an unsaved wound, others in the formation get to re-roll hits and wounds for the turn...which could be quite powerful and makes Warp Gaze much more viable. Opinions/suggestions welcome, thanks!]]></description>
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				<pubDate><![CDATA[Thu, 1 Sep 2016 12:58:18]]> GMT</pubDate>
				<author><![CDATA[ WhiteBobcat]]></author>
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				<title>CSM/Daemons - Knight vs Soul Grinders?</title>
				<description><![CDATA[ Generally 2x Soulgrinders is more useful to Daemons that 1 Knight. This is because it provides 2 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> threats that can aid the other Daemon <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units, rather than just 1 big <span class="glossaryitem" onmouseover='gp(19);'>CC</span> threat that doesn't really need help.<br /> However since you are primarily using <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, I might go with the Knight/Grinder rather than the Forge Host.  <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> benefit much more by having a Knight since they do not have as many good/fast <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units as Daemons do.]]></description>
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				<pubDate><![CDATA[Thu, 1 Sep 2016 13:40:57]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>CSM/Daemons - Knight vs Soul Grinders?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> also benefit from a Knight with 2 Gatling guns because they don't have much firepower either... 3 Soul Grinders (especially Nurgle ones in cover) can be pretty awesome too though.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/701212/8876235.page</link>
				<pubDate><![CDATA[Thu, 1 Sep 2016 18:31:07]]> GMT</pubDate>
				<author><![CDATA[ KhorneontheCobb]]></author>
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				<title>CSM/Daemons - Knight vs Soul Grinders?</title>
				<description><![CDATA[ how good are mauler fiends? <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/701212/8877127.page</guid>
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				<pubDate><![CDATA[Fri, 2 Sep 2016 03:37:04]]> GMT</pubDate>
				<author><![CDATA[ CadianGateTroll]]></author>
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				<title>CSM/Daemons - Knight vs Soul Grinders?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/31724bf359f0cbbfbb09078d6303968d.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701212/8877127.page"><b>CadianGateTroll wrote:</b></a><br/>how good are mauler fiends? <br /> </div></blockquote><br /> Pretty darn good, especially with lash tendrils. Their only downside (and I have done this in multiple games) is being Immobilized.]]></description>
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				<pubDate><![CDATA[Fri, 2 Sep 2016 12:54:44]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>CSM/Daemons - Knight vs Soul Grinders?</title>
				<description><![CDATA[ Interesting points. I think it will come down to whether I want to take the full Daemon detachment for the Troops or just the Forgehost. <br /> <br /> I hadn't considered the Maulerfiend mostly because it only has one role and is easier for the enemy to play around or focus-fire (especially in a Nurgle army). I can deep strike a Nurgle Grinder or sit it in cover and force somebody to come get it. <br /> <br /> Or it just might be more fun to model a Knight instead of 2 more Grinders... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 2 Sep 2016 18:12:49]]> GMT</pubDate>
				<author><![CDATA[ WhiteBobcat]]></author>
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				<title>CSM/Daemons - Knight vs Soul Grinders?</title>
				<description><![CDATA[ IKs are stupid easy to kill. ]]></description>
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				<pubDate><![CDATA[Fri, 2 Sep 2016 18:46:18]]> GMT</pubDate>
				<author><![CDATA[ CadianGateTroll]]></author>
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