<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "[1850] - Space Marines  - Picking a List"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1850] - Space Marines  - Picking a List"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>[1850] - Space Marines  - Picking a List</title>
				<description><![CDATA[ I've played Eldar since 3rd edition, was and always will be my first love, and started playing necrons in 2000. I want to add an 1850 point <span class="glossaryitem" onmouseover='gp(119);'>SM</span> list to my collection and I'm not really sure where to go. The sheer number of options available to <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(258);'>atm</span> is staggering, between supplements, formations, <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, allies etc, it's bordering on Cheesecake Factory menu overwhelming. I'll say up front I like specialist armies (obviously) with clearly defined strengths and styles, thus I am really off-put by the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> jack-of-all master of none all around decency without much vision or definition, coupled with fairly expensive units overall to boot. Being intrinsically <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> in nature is not a good starting point in the competitive meta, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, you need to be doing something defined and powerful. With that said I've put together three lists that I think sufficiently do something "defined" and "big" and are in theory a tournament level of competitiveness. I'm asking for people to simply say which of the three is the strongest in there opinion. You don't need to critique each individual list, because that would probably take forever. If I've completely botched a particular list, please ignore the botching and simply declare a winner among the three for strongest tournament list. Let me say up front that I'm not interested in collecting all the razorbacks necessary for a fully spammed gladius, hence why it's not presented here. I've added a small blurb for each list to try and give a little insight into the design philosophy without being too long-winded, hopefully. Thanks a lot for your time!<br /> <br /> <b>List 1: Iron Hands Fist of Medusa Strike Force:</b> In a nutshell, force multipliers, this combination of chapter tactics and formation benefits overlaps enough to create some powerful and durable combos. <span class="glossaryitem" onmouseover='gp(746);'>CM</span> with 2+ 3++ 2+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, Techmarines repairing hull points on 2+, command squads with 3+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, Vindicators that can move full 12" and still fire there demolisher cannons at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and ignore crew shaken and stunned results, 5+ <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> on characters and vehicles. Five fast moving <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 pie plates at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 on very durable chassis are going to do some serious work, thunderfire cannons are a concession to no infantry and provide great ignore cover dakka against opposing infantry. The two command squads are meant to create road blocks between the the opponent and your gunline. <br /> <br /> <b>Fist of Medusa Strike Force</b><br /> <b><br /> Command - Strike Force Command</b><br /> <br /> Chapter Master w/ Bike, Artificer, Power Fist & the Gorgon’s Chain <br /> Command Squad w/ Bikes, Apothecary & 4x Grav Guns <br /> <br /> <b>Command - Strike Force Command</b><br /> <br /> Chaplain w/ Bike <br /> Command Squad w/ Bikes, Apothecary & 4x Melta Guns <br /> <b><br /> Core – Armored Task Force</b><br /> <br /> Techmarine w/ Bike & Servo-harness <br /> Vindicator <br /> Vindicator <br /> Vindicator <br /> Vindicator <br /> Vindicator <br /> Thunderfire Cannon <br /> Thunderfire Cannon <br /> Thunderfire Cannon <br /> <br /> <b>Auxiliary – Honored Ancients</b><br /> <br /> Dreadnought w/ Power Fist & Assault Cannon <br /> <b><br /> List 2: White Scars + Space Wolves Drop Pod Centurions:</b> Khan + 19 scouting melta bikes will all the typical stat bonuses and three grav cent squads with hit & run arriving in the opponents face on turn 1. <span class="glossaryitem" onmouseover='gp(124);'>SW</span> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> is there to enable the cent drop, the two piddling troop choices can land on backfield objectives late in the game. The hurricane bolters + bike bolters give anti-horde insurance despite being mono anti-armor/<span class="glossaryitem" onmouseover='gp(93);'>mc</span> kitted. Obviously the idea is to cripple the opponent turn 1 and keep the punishment coming through hit & run to avoid the classic tarpit conundrum. This list and the next fall into the classic alpha strike model, with the next being more expected and cheesy. It's probably just straight better than this list, but I think this list will both look cooler on the table, and represent a lot more flare <span class="glossaryitem" onmouseover='gp(84);'>lol</span>!<br /> <br /> <b>Double Combined Arms Detachments</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(124);'>SW</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – Wolf Guard Battle Leader  <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Kor'Sarro Khan w/ Moondrakken <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> Elites - Command Squad w/ Bikes, Apothecary, 4x Melta Gun & Melta Bomb <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> Elites - Command Squad w/ Bikes, Apothecary, 4x Melta Gun & Melta Bomb <br /> <br /> <span class="glossaryitem" onmouseover='gp(124);'>SW</span> Troops – 5x Blood Claws <br /> <span class="glossaryitem" onmouseover='gp(124);'>SW</span> Transport – Drop Pod<br /> <span class="glossaryitem" onmouseover='gp(124);'>SW</span> Troops – 5x Blood Claws <br /> <span class="glossaryitem" onmouseover='gp(124);'>SW</span> Transport – Drop Pod  <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> Troops - 3x Bikes w/ 2x Melta Guns & Melta Bomb <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> Troops - 3x Bikes w/ 2x Melta Guns & Melta Bomb <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> Troops - 3x Bikes w/ 2x Melta Guns & Melta Bomb <br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> Heavy Support – 3x Centurion Devastator Squad w/ Grav-Cannons & Hurricane Bolters <br /> <span class="glossaryitem" onmouseover='gp(124);'>SW</span> Fast Attack – Drop Pod <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> Heavy Support – 3x Centurion Devastator Squad w/ Grav-Cannons & Hurricane Bolters <br /> <span class="glossaryitem" onmouseover='gp(124);'>SW</span> Fast Attack – Drop Pod <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> Heavy Support – 3x Centurion Devastator Squad w/ Grav-Cannons & Hurricane Bolters <br /> <span class="glossaryitem" onmouseover='gp(124);'>SW</span> Fast Attack – Drop Pod <br /> <br /> <b>List 3: Imperial Fists Double Skyhammer Annihilation Force:</b> Deciding that Tank Hunters and Bolter Drill are where I want to be given the utility of this much hated formation, the Imperial Fists chapter tactics just dovetail with the skyhammer nicely. Tactics are obviously straightforward, mini cad for a little peppering of obsec, combat squaded full size <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads for maximum pinning, varied loadouts for different jobs allowing for a mix of anti-armor and anti-horde, assaults are there to tarpit with a few of them kitted for a little extra anti-armor. The list puts a surprising amount of marines behind enemy lines turn 1 (70) and is obviously designed to effectively end the game on turn 1, but unlike the previous list, has the potential to pin up to 8 squads turn 1, which is probably just a whole lot stronger than cents.  <br /> <br /> <b>Combined Arms Detachment</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – Chaplain w/ Combi-Grav <br /> Troops – 5x Tactical Squad<br /> Transport – Drop Pod <br /> Troops – 5x Tactical Squad<br /> Transport – Drop Pod 35 pts<br /> <br /> <b>Skyhammer Annihilation Force</b><br /> <br /> 10x Devastator Squad (Combat Squads) w/ 4x Grav Cannons & Grav <span class="glossaryitem" onmouseover='gp(243);'>Amps</span><br /> Drop Pod w/ Locator Beacon <br /> 10x Devastator Squad (Combat Squads) w/ 4x Heavy Bolters <br /> Drop Pod w/ Locator Beacon <br /> 10x Assault Squad (Combat Squads) w/ Jump Packs <br /> 10x Assault Squad (Combat Squads) w/ Jump Packs <br /> <br /> <b>Skyhammer Annihilation Force</b><br /> <br /> 10x Devastator Squad (Combat Squads) w/ 4x Multi Melta <br /> Drop Pod w/ Locator Beacon <br /> 10x Devastator Squad (Combat Squads) w/ 4x Multi Melta <br /> Drop Pod w/ Locator Beacon <br /> 5x Assault Squad w/ Jump Packs, Power Fist & Eviscerator <br /> 5x Assault Squad w/ Jump Packs, Power Fist & Eviscerator <br /> <br /> All the lists are weak to flyer spam, and the alpha strikes are definitely week to null deployment and tau, but with all that said, I think they're all powerful and all do something big, which is where I want to be in this meta. Thanks for taking the time to read through, and I look forward to the analysis.<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/701375/8879246.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/701375/8879246.page</link>
				<pubDate><![CDATA[Sat, 3 Sep 2016 04:40:01]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
			</item>
			<item>
				<title>Re:[1850] - Space Marines  - Picking a List</title>
				<description><![CDATA[ All three list are good. I think list 2 and 3 looks quite competitive with a little adjustment. List 1 looks fun and maybe competitive but not very confident in a full vehicle list. Even with these many buff to space marine vehicles formations, the current gaming system and meta still makes AV13/11/11 not very strong. <br /> <br /> A few thought on the three list:<br /> <br /> For the <span class="glossaryitem" onmouseover='gp(445);'>IH</span> list, consider add a lighning claw to the <span class="glossaryitem" onmouseover='gp(746);'>CM</span>, it offers an additional attack and the choice of attacking at inititive 5 against Sv3+ and T5 or lower. Also, consider swap the second strike force command for a Librarian Conclave it should be roughly equal in points. But it opens up awesome buffs to those tanks and your <span class="glossaryitem" onmouseover='gp(746);'>CM</span> deathstar.<br /> <br /> For the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and <span class="glossaryitem" onmouseover='gp(124);'>SW</span> army, first and foremost is change all those fast attack droppods from <span class="glossaryitem" onmouseover='gp(124);'>SW</span> detachment into <span class="glossaryitem" onmouseover='gp(149);'>WS</span> detachment. You cannot start the battle in battle brother's transports anymore as per the new <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. 2nd, try grab a libby with Hunter's eye to go along with one of the grav cents, in order to get rid of toe in cover with shrouding support <span class="glossaryitem" onmouseover='gp(93);'>MC</span> stupidness. For the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> part, I do think you missed the most powerful part -- the <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>. The best configuration for <span class="glossaryitem" onmouseover='gp(124);'>SW</span> and <span class="glossaryitem" onmouseover='gp(149);'>WS</span> alliance army might be the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> bikers go for shooty, and <span class="glossaryitem" onmouseover='gp(124);'>SW</span> <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> do the choppy. In such sense, a Deathpack formation may be your better <span class="glossaryitem" onmouseover='gp(124);'>SW</span> choice than a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>. <br /> <br /> The IF list, it looks good as an overwelming alpha strike army. It would be better to consider getting some supports for those strikingunits, especially try find some way tolet you reroll to hit. You might run into some poor luck situation like you pour 20 grav cannon shots into a WK, and get 13 to 15 1s and 2s <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  the rerolls will at least give you a second chance. Also, drop the locator beacon from the droppod, it won't work on the turn droppod come in. So it will NOT help your skyhammer assault marine deep striking. Furthermore, I don't think you need to worry about null deployment. Since you have control on which turn your hammer falls. So if you go first, you have the potential to table your opponent if he only put a few guys on table. If you go second, you can choose to come in 2nd turn, after your opponent's reserve come in. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Another thought is change those <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad to scouts with bolter, go for ture "Null deployment" by infiltrate them, making an effectively "deployed second, but go first" potential. The points saved might be even able to let you take a scout biker squad with locator beacon, letting your assault squad deep strike accurately. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/701375/8879390.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/701375/8879390.page</link>
				<pubDate><![CDATA[Sat, 3 Sep 2016 08:16:29]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
			</item>
	</channel>
</rss>