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		<title><![CDATA[Latest posts for the thread "[1850] - Grey Knights + Space Marines - Nemesis Skyhammer (competative)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Grey Knights + Space Marines - Nemesis Skyhammer (competative)"]]></description>
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				<title>[1850] - Grey Knights + Space Marines - Nemesis Skyhammer (competative)</title>
				<description><![CDATA[ Hello fellow brothers,<br /> <br /> I need some feedback on the list below. It's 1850 points on the dot. The idea is to alpha strike and to control objectives with shunt moves if needed. It also gives me access to 10 warp charges so I can throw some dice on force and not be denied so quick.<br /> <br /> <u><b>Nemesis Strike Force</b></u><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (Warlord) / 150 pts</b><br /> Librarian: Psyker Level 3, Cuirass, Halberd<br /> <br /> <b>Troop / 110 pts</b><br /> Strike Squad: 1x Justicar, 4x Grey Knights <font color='#666666'><i>Note: Just default loadout, Librarian goes in this squad</i></font><br /> <br /> <b>Fast Attack / 260 pts</b><br /> Interceptor Squad:<br /> - Combat Squad 1: 1x Justicar, 2x Incinerators, 2x Interceptors <font color='#666666'><i>Note: These are meant to shunt into the opponents face and flame away.</i></font><br /> - Combat Squad 2: 5x Interceptors <font color='#666666'><i>Note: These are meant for backfield objective camping or shunting towards objectives etc, just to be a bit mobile.</i></font><br /> <br /> <b>Fast Attack / 260 pts</b><br /> Interceptor Squad:<br /> - Combat Squad 1: 1x Justicar, 2x Incinerators, 2x Interceptors <font color='#666666'><i>Note: These are meant to shunt into the opponents face and flame away.</i></font><br /> - Combat Squad 2: 5x Interceptors <font color='#666666'><i>Note: These are meant for backfield objective camping or shunting towards objectives etc, just to be a bit mobile.</i></font><br /> <br /> <b>Heavy Support / 220 pts</b><br /> Nemesis Dreadknight: Personal Teleporter, Heavy Incinerator, Gatling Psilencer, Nemesis Greatsword <font color='#666666'><i>Note: Does Dreadknight stuff, personally I prefer the Psilencer (with Force) over the Psycannon.</i></font><br /> <br /> <b>Heavy Support / 220 pts</b><br /> Nemesis Dreadknight: Personal Teleporter, Heavy Incinerator, Gatling Psilencer, Nemesis Greatsword <font color='#666666'><i>Note: Does Dreadknight stuff, personally I prefer the Psilencer (with Force) over the Psycannon.</i></font><br /> <br /> <b><u>Skyhammer Annihilation Force (Ultramarine Chapter Tactics)</u></b><br /> <br /> <b>Fast Attack / 90 pts</b><br /> Assault Squad: 1x Sergeant with Melta Bombs, 4x Space Marines. All have Jump Packs. <font color='#666666'><i>Note: Charges stuff in turn 1</i></font><br /> <br /> <b>Fast Attack / 90 pts</b><br /> Assault Squad: 1x Sergeant with Melta Bombs, 4x Space Marines. All have Jump Packs. <font color='#666666'><i>Note: Charges stuff in turn 1</i></font><br /> <br /> <b>Heavy Support /  225 pts</b><br /> Devastator Squad with Drop Pod:<br /> - Combat Squad 1: 1x Sergeant with Combi-melta, 2x Multi-melta, 2x Space Marines<br /> - Combat Squad 2: 2x Multi-melta, 3x Space Marines<br /> <font color='#666666'><i>Note: I Combat Squad these for two reasons: The first reason is to slightly counter Tau's Intercept. Secondly, I could opt to shoot at different targets now that it's two units and force more Morale checks on <span class="glossaryitem" onmouseover='gp(2);'>3D6</span> due to the formation rules.</i></font><br /> <br /> <b>Heavy Support /  225 pts</b><br /> Devastator Squad with Drop Pod:<br /> - Combat Squad 1: 1x Sergeant with Combi-melta, 2x Multi-melta, 2x Space Marines<br /> - Combat Squad 2: 2x Multi-melta, 3x Space Marines<br /> <font color='#666666'><i>Note: I Combat Squad these for two reasons: The first reason is to slightly counter Tau's Intercept. Secondly, I could opt to shoot at different targets now that it's two units and force more Morale checks on <span class="glossaryitem" onmouseover='gp(2);'>3D6</span> due to the formation rules.</i></font><br /> <br /> <br /> <br /> .]]></description>
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				<pubDate><![CDATA[Sat, 3 Sep 2016 07:49:55]]> GMT</pubDate>
				<author><![CDATA[ Bonespace]]></author>
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