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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ I was wondering how people would feel about somethings from Forge World being given a pass into standard Codex formations?  Now I don't mean a free for all though. <br /> <br /> I'm using Marines as an example as they are my main force but I'd love to see this with any of the other factions.<br /> <br /> Predators, Whirlwind Scorpius & Vindicator Laser Destroyers are allowed in an Armoured Task Force (gaining 1-3 per choice).  Those with the Relic rule are limited to one Relic unit per Task Force and they can not be part of the minimum 3 tank units.<br /> <br /> Land Raider Achilies, Prometheus, Helios and Proteus as well as Sicaran Tanks  can be taken in a Landraider Spear head.<br /> <br /> Forge World Contemptors and other standard Dreadnought Variants gain the 1-3 per unit option and get a straight swap in to any place where Dreadnought can currently be taken. Chaplains can be taken instead of one other Dreadnought in a unit of Venerables.<br /> <br /> 0-1 Dreadnought units can be replaced with a Leviathan unit or Deredeo unit per full company taken and only within one of the Demi Companies slots.<br /> <br /> Finally, Spartans and the Super Heavies can be taken as a support choice per unit (maybe some restriction such as can not be the minimum required choice)<br /> <br /> Do you think this could work? How would you do this for other factions?   ]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2016 13:51:42]]> GMT</pubDate>
				<author><![CDATA[ ScarVet101]]></author>
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				<title>Re:Adding Forge World units to standard Formations</title>
				<description><![CDATA[ I wouldn't. That doesn't seem reasonable.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2016 13:54:24]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ I would make you provide an explanation for the switch and "The forgeworld version is stronger" would result in me giving a long, blank stare.<br /> <br /> There are background reasons why forgeworld units may be fielded, and it depends on the situation and what you are trying to bring. Talk it over with your opponent when you arrange the game (do not just spring this on them when you show up to play) and get their consent before trying anything.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2016 14:27:56]]> GMT</pubDate>
				<author><![CDATA[ the Signless]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/92109b473737a2bc83c09717988fcd90.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701464/8881160.page"><b>the Signless wrote:</b></a><br/>I would make you provide an explanation for the switch and "The forgeworld version is stronger" would result in me giving a long, blank stare.</div></blockquote><br /> What about "this unit is so cool so I'd like to be able to use it with my normal list"?]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2016 15:17:25]]> GMT</pubDate>
				<author><![CDATA[ Melissia]]></author>
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				<description><![CDATA[ I think they should be added to the formations, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and <span class="glossaryitem" onmouseover='gp(39);'>FW</span> need their heads banging together really. <br /> <br /> Certain things will need tweaking obviously, but I've no problem with people having the options to field their cool units within their lists, without being restricted by CADs or forced to go unbound. <br /> <br /> However, it shouldn't be a free for all, and shouldn't be an excuse to ramp up the power levels of already strong formations and detachments. Let's face it though, a lot of the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> space marine stuff is fairly overpriced points wise these days for what it does. <br /> <br /> Named <span class="glossaryitem" onmouseover='gp(39);'>FW</span> characters for instance should be able to be at the head of a Gladius or Demi company. <br /> <br /> What really needs to happen is a joint effort between <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and <span class="glossaryitem" onmouseover='gp(39);'>FW</span> to get all their ducks in a row so that when 8th edition hits next year, that all the Imperial Armour books are already updated and ready to roll out the doors with 8th edition (and hopefully formation) friendly army lists in them.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2016 15:44:43]]> GMT</pubDate>
				<author><![CDATA[ General Kroll]]></author>
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				<description><![CDATA[ Its simple, does formation X allow unit Y in it ?<br /> If yes -&gt; Go ahead. <br /> If no -&gt; NO!. Just play unbound instead and stop fishing for free benefits of the formation you power hungry cheater.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2016 18:14:55]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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				<description><![CDATA[ I would say possibly. I've seen an alleged email where <span class="glossaryitem" onmouseover='gp(39);'>FW</span> said it was okay to put the Y'vahrah into tau formations. Which means Y'vahrah wings would thankfully become a thing in the ITC. <br /> <br /> I hope they give us a definitive answer in fires of cyraxus. ]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2016 18:16:47]]> GMT</pubDate>
				<author><![CDATA[ Gamgee]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cb3a6ea93a3c6061f7667803d30ff22a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701464/8881213.page"><b>Melissia wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/92109b473737a2bc83c09717988fcd90.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701464/8881160.page"><b>the Signless wrote:</b></a><br/>I would make you provide an explanation for the switch and "The forgeworld version is stronger" would result in me giving a long, blank stare.</div></blockquote><br /> What about "this unit is so cool so I'd like to be able to use it with my normal list"?</div></blockquote><br /> This isn't a bad idea, but then it could always be taken like "Why can't I have a single non-<span class="glossaryitem" onmouseover='gp(458);'>DT</span> Land Raider in my perfectly bound Gladius?" or "I want four Stormsurges in my Hunter Cadre even though I don't have any of the requirements."<br /> <br /> <span class="glossaryitem" onmouseover='gp(280);'>OP</span> *could* take them, but it wouldn't be Battleforged if they did.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2016 18:23:42]]> GMT</pubDate>
				<author><![CDATA[ Sgt_Smudge]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ This isn't a question about you being able to field your cool toys or not. You are allowed to do that. This is a question about you getting free formation buffs or not. Any excuse not to give you free rhino's in a rhino spam list is a good one. So no.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2016 18:26:18]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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				<description><![CDATA[ This comes down on a case-by-case basis for me. <br /> <br /> For example if you run a Red Scorpions force and want to replace a captain in one of your demi-companies with Cullin (I think that's the Red Scorpion captain?) I would have no problems with it even though it's not in the codex. This is perfectly understandable. <br /> <br /> If you want to field a full Armored Task Force with Deimos Preds and such, then I would be raising more than just an eyebrow at you. ]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2016 18:45:41]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2392f10faa26d0d782b35ff682682926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701464/8881422.page"><b>Gamgee wrote:</b></a><br/>I would say possibly. I've seen an alleged email where <span class="glossaryitem" onmouseover='gp(39);'>FW</span> said it was okay to put the Y'vahrah into tau formations. Which means Y'vahrah wings would thankfully become a thing in the ITC. <br /> <br /> I hope they give us a definitive answer in fires of cyraxus. </div></blockquote><br /> <br /> The horror.... the horror.....   I can only imagine an Y'vahra wing.  I own two of them, and even that said, I would be horrified to put MOST opponents through dealing with three of them, potentially at BS5 all on their own... double-firing.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2016 19:02:27]]> GMT</pubDate>
				<author><![CDATA[ NewTruthNeomaxim]]></author>
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				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/701464/8881474.page"><b>NewTruthNeomaxim wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2392f10faa26d0d782b35ff682682926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701464/8881422.page"><b>Gamgee wrote:</b></a><br/>I would say possibly. I've seen an alleged email where <span class="glossaryitem" onmouseover='gp(39);'>FW</span> said it was okay to put the Y'vahrah into tau formations. Which means Y'vahrah wings would thankfully become a thing in the ITC. <br /> <br /> I hope they give us a definitive answer in fires of cyraxus. </div></blockquote><br /> <br /> The horror.... the horror.....   I can only imagine an Y'vahra wing.  I own two of them, and even that said, I would be horrified to put MOST opponents through dealing with three of them, potentially at BS5 all on their own... double-firing.</div></blockquote><br /> It's just what Tau needs in the ITC though. In there it would merely be good enough to get them competitive again. I would be abhorred if I seen it used it anywhere else other than the most serious tournaments though. ]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2016 19:13:25]]> GMT</pubDate>
				<author><![CDATA[ Gamgee]]></author>
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				<description><![CDATA[ I don't think that it's such a hot idea.  The formations are designed for the units that are included.  Without specific rules allowing them to be used in the formation, ala the Death Masque units, which have rules that the named units can be used in place of the generic ones in formations.  Not all Dreads and tanks are created equal]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2016 19:31:05]]> GMT</pubDate>
				<author><![CDATA[ Bi'ios]]></author>
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				<description><![CDATA[ The only sorta balancing thing about formations is the limitations they impose. By switching out for different units would remove any pretense of balance. This tho is really some thing you should ask who ever you play against. ]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2016 19:49:11]]> GMT</pubDate>
				<author><![CDATA[ zalak]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cb3a6ea93a3c6061f7667803d30ff22a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701464/8881213.page"><b>Melissia wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/92109b473737a2bc83c09717988fcd90.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701464/8881160.page"><b>the Signless wrote:</b></a><br/>I would make you provide an explanation for the switch and "The forgeworld version is stronger" would result in me giving a long, blank stare.</div></blockquote><br /> What about "this unit is so cool so I'd like to be able to use it with my normal list"?</div></blockquote><br /> <br /> So why not just take it in a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> if it's all about being cool?]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2016 23:05:23]]> GMT</pubDate>
				<author><![CDATA[ DaPino]]></author>
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				<description><![CDATA[ In one of the strongest codexs in the game with some of the best formations in the game? No chance. Maybe allowing that for low tier armies like orks might be alright, but otherwise just adding more gas to the fire.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2016 23:17:48]]> GMT</pubDate>
				<author><![CDATA[ cosmicsoybean]]></author>
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				<description><![CDATA[ Case-by-case. Putting a Whirlwind Scorpius in the Suppression Force would be absurd, putting Shadow Spectres in an Aspect Host would be fine.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2016 23:34:20]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<description><![CDATA[ Yes, it should be allowed where appropriate. <span class="glossaryitem" onmouseover='gp(39);'>FW</span> units aren't excluded from formations because of balance concerns, they're excluded because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> codex writers have strict orders to never even mention anything except Citadel™ Multi™-part™ Plastic™ Miniatures™ that customers can buy in their local Games™ Workshop™ Hobby™ Center™. The rules are to be nothing more than marketing material for the model kits found in the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> retail stores. That's why you have stupid stuff like DFTS hyping up a transport helicopter (which can't even fire at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span> against flyers) as an elite dogfighting unit instead of the Thunderbolt or Lightning. And it results in <span class="glossaryitem" onmouseover='gp(39);'>FW</span> units being excluded from formations even when they would make rules and/or thematic sense.<br /> <br /> So, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> if there's a formation that includes a close equivalent to a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> unit it should be allowed. For example, the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> artillery formation should be allowed to include a Medusa instead of a Basilisk since they're the same exact unit except for what gun they carry (and the Medusa even used to be in the codex!). Same thing with taking the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Predators in the Predator formation, it's the exact same unit except for the arbitrary <span class="glossaryitem" onmouseover='gp(39);'>FW</span>/<span class="glossaryitem" onmouseover='gp(50);'>GW</span> split. With something like the Sicaran in a Land Raider formation I'd be a lot more reluctant to allow it, a Sicaran isn't really comparable to a Land Raider and it feels more like asking "can I take this unit of crisis suits with my Land Raiders" rather than fixing the formation to include something that shouldn't have been omitted in the first place. And in any case I'm going to be keeping an eye on the power level of your army, if you're blatantly saying "can I add these <span class="glossaryitem" onmouseover='gp(39);'>FW</span> units to my formation" because you've figured out something overpowered to exploit then my answer is going to be "take a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>".<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/701464/8881880.page"><b>DaPino wrote:</b></a><br/>So why not just take it in a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> if it's all about being cool?</div></blockquote><br /> <br /> Because taking a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> often means breaking the theme of your army, and paying the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> + troops tax with units you wouldn't have considered except as a prerequisite to what you really want.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d93f5c97ad6ac3c7338e58af86bae06a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701464/8881419.page"><b>oldzoggy wrote:</b></a><br/>Just play unbound instead and stop fishing for free benefits of the formation you power hungry cheater.</div></blockquote><br /> <br /> Unbound is not an option for most people.]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2016 03:12:45]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/701464/8881880.page"><b>DaPino wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cb3a6ea93a3c6061f7667803d30ff22a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701464/8881213.page"><b>Melissia wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/92109b473737a2bc83c09717988fcd90.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701464/8881160.page"><b>the Signless wrote:</b></a><br/>I would make you provide an explanation for the switch and "The forgeworld version is stronger" would result in me giving a long, blank stare.</div></blockquote>What about "this unit is so cool so I'd like to be able to use it with my normal list"?</div></blockquote>So why not just take it in a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> if it's all about being cool?</div></blockquote>Because with formations (or rather, <i>a</i> formation, <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>) giving free transports, it's actually impossible to take certain combinations of units without taking the formations.  If the formations ONLY gave bonuses, rather than points reductions, it'd be different.<br /> <br /> Amongst the other complaints that Peregrine mentioned above.]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2016 04:44:22]]> GMT</pubDate>
				<author><![CDATA[ Melissia]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ I tried to argue once that <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s should be able to switch out the standard Razorbacks in their formations for the razorback infernus out of <span class="glossaryitem" onmouseover='gp(62);'>IA2</span>. Only difference is the infernus is equipped with a multi-melta and is a straight 65 points (with no gun upgrade available)as opposed to the regular 55 point razorback. It even says in <span class="glossaryitem" onmouseover='gp(62);'>IA2</span> that any <span class="glossaryitem" onmouseover='gp(119);'>SM</span> unit that can take a razorback as a dedicated transport can instead use the infernus version. <br /> <br /> For instance, you take the battle company GSF and get free Razorbacks. Well since there is a 10 point difference between the regular and the infernus then just pay an extra 10 points per vehicle. As if you were just paying for upgrades and options on your regular free Razorbacks. <br /> <br /> I can see not having EVERY <span class="glossaryitem" onmouseover='gp(39);'>FW</span> unit being able to be added to formations but somethings could be easily transitioned in with some common sense. ]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2016 07:42:10]]> GMT</pubDate>
				<author><![CDATA[ bomtek80]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ Yeah go for it within reason, if it's like for like (so predi variants) then I don't seen an issue with it ]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2016 08:05:24]]> GMT</pubDate>
				<author><![CDATA[ Formosa]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701464/8882204.page"><b>Peregrine wrote:</b></a><br/><br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d93f5c97ad6ac3c7338e58af86bae06a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701464/8881419.page"><b>oldzoggy wrote:</b></a><br/>Just play unbound instead and stop fishing for free benefits of the formation you power hungry cheater.</div></blockquote><br /> <br /> Unbound is not an option for most people.</div></blockquote><br /> <br /> But going unbound while claiming you don't and thus using the full benefits of the formation is. You guys are strange.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I don't protest your statement. We can all see that a large portion of this forum users rejects unbound out of fear for the strange and the <span class="glossaryitem" onmouseover='gp(280);'>op</span> while at the same time accepts this clearly more powerful houseruled version of unbound. I just find it strange that's all.]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2016 12:33:24]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ Acknowledging that <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s rules are not perfect is hardly strange.]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2016 13:33:02]]> GMT</pubDate>
				<author><![CDATA[ Melissia]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ Current formation system is breaking the game, but I don't mind more options in my game. Of course, it should be done in a responsible manner, which would not break the game any more.]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2016 14:23:35]]> GMT</pubDate>
				<author><![CDATA[ Xathrodox86]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ If they were mandatory that'd be evil, if they were optional it'd work. All the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is just variants of most <span class="glossaryitem" onmouseover='gp(3);'>40k</span> stuff anyways,]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2016 14:46:28]]> GMT</pubDate>
				<author><![CDATA[ ShieldBrother]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ Not all armies have such similarities between codex units and <span class="glossaryitem" onmouseover='gp(39);'>FW</span> units.<br /> <br /> Your idea ignores those armies, and thus creates more unbalancing.<br /> <br /> Therefore, it should not be done.]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2016 16:14:15]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ I'd rather Forgeworld make it so their units can go in decurion style formations. I'd prefer they do it though, and make it official before Instead of letting people home brew their own solutions.<br /> <br /> Also there are some formations where the fluff makes sense as to why you should be able to use a unit in said formation. Explain why in the single flyer formation the reason it makes sense that it can't take a  barracuda? Or why tetras can't be in the fast attack slot in the hunter cadre?]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2016 20:23:03]]> GMT</pubDate>
				<author><![CDATA[ Jaxler]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ I know you can replace any named character in a formation with a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> (as long as they are the same type, E.G Tigarius for Sevrin Loth, Cassius for Thulsa Kane)]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2016 21:53:33]]> GMT</pubDate>
				<author><![CDATA[ commander dante]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/412e638e560b1410a17607da920e566e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701464/8883652.page"><b>commander dante wrote:</b></a><br/>I know you can replace any named character in a formation with a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> (as long as they are the same type, E.G Tigarius for Sevrin Loth, Cassius for Thulsa Kane)</div></blockquote><br /> <br /> Where is this based on ?]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2016 23:53:07]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d93f5c97ad6ac3c7338e58af86bae06a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701464/8882831.page"><b>oldzoggy wrote:</b></a><br/>But going unbound while claiming you don't and thus using the full benefits of the formation is. You guys are strange.</div></blockquote><br /> <br /> It's not playing unbound and claiming the benefits of the formation, it's changing the rules of the formation to include certain other units that people feel should have been included already. That's no more "playing unbound" than, say, modifying invisibility to make units <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 1 instead of firing snap shots.<br /> <br /> <blockquote class="uncited"><div>We can all see that a large portion of this forum users rejects unbound out of fear for the strange and the <span class="glossaryitem" onmouseover='gp(280);'>op</span> while at the same time accepts this clearly more powerful houseruled version of unbound.</div></blockquote><br /> <br /> It's not more powerful at all. Unbound lets you play <i>anything</i>. Modifying specific formations to include specific units only allows a limited additional option, it doesn't allow you to then say "I'm going to take some crisis suits in my tyranid army" like unbound would. There's a huge difference between "you should be able to take a Medusa instead of a Basilisk since they're essentially the same unit" and "you should be able to take anything you want regardless of formation or <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> rules".]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 04:38:27]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ A lot of tournaments still has an aversion to Unbound, but are willing to let in these meta-detachments/decurions, so there's that too. ]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 04:41:45]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ I'm largely fine with it. <br /> <br /> To be honest, a few cases already exist - the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> marine characters state what they 'count as' for all purposes (a chapter master, for example), and the Kytan specifically says you can count it as a Lord Of Skulls for any army entry which asks for one.<br /> <br /> I'm only hesitant for a few of the more out-there tanks which don't have a direct analogue - the Sicarian (especially the Venator!) is neither a predator nor a Land Raider, and I'm not sure which, if either, I'd be happy with someone using it as.<br /> <br /> Equally, yes, technically the Leviathan is a dreadnought. I guess. But it's one hell of a monster and I'd be hesitant to allow it to be subbed in for 'normal' Dreadnoughts and Helbrutes without carefully thinking about what it is.<br /> <br /> Equally, some of the heavy battlesuit variants change a few of the assumptions - at least one riptide variant no longer has jet-pack capability, if I recall - I'd want to check none of the formations are giving it deep strike without intending to.]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 10:46:08]]> GMT</pubDate>
				<author><![CDATA[ locarno24]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ A Leviathan is an almost 300 point Dread. What exactly is there to think about?]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 16:50:22]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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				<title>Adding Forge World units to standard Formations</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2392f10faa26d0d782b35ff682682926.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701464/8881422.page"><b>Gamgee wrote:</b></a><br/>I would say possibly. I've seen an alleged email where <span class="glossaryitem" onmouseover='gp(39);'>FW</span> said it was okay to put the Y'vahrah into tau formations. Which means Y'vahrah wings would thankfully become a thing in the ITC. <br /> <br /> I hope they give us a definitive answer in fires of cyraxus. </div></blockquote><br /> <br /> I spoke with a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> guy at Dragon Con Saturday about this and he said the same thing.<br /> <br /> Basically made it sound like if it is a Riptide variant it is a Riptide for formations.]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 17:07:52]]> GMT</pubDate>
				<author><![CDATA[ Vash108]]></author>
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				<title>Re:Adding Forge World units to standard Formations</title>
				<description><![CDATA[ Ok, having looked at the repsonses how about this for a few of the current books.<br /> <br /> Spacemarines/<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> - Any formation which contains Predators/Vindicators can substitute one unit for a Forgeworld Predator/Laser Destroyer Vindicator.<br /> Spacemarines/<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> - Any Formation which can take Land Raiders can substitute on a one for one bases a Land Raider Prometheus.<br /> Spacemarines - Any formation which can take contemptors and use the Forgeworld weapons options (including Mortis)<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>/<span class="glossaryitem" onmouseover='gp(724);'>KDK</span> - Helbrutes  can be replaced with Chaos contemptors or Decimators and Rhinos with Dreadclaws<br /> <span class="glossaryitem" onmouseover='gp(724);'>KDK</span> can replace Helbrutes with a unit of Blood Slaughterers.<br /> Chaos Daemons - Can replace Plague Drones With Blight Drones and Soul Grinders with Plague Hulks.<br /> <br /> Eldar - Replace Fire Prisms with Warp Hunters, Wratihlords with WraithSeers and Vypers with Hornets<br /> <br /> Tau - Ripetides replaced with Y'vahra, Stormsurge with R'varna (yes I know it's a ripetide spin off but movement-wise this makes more sense), Piranha swapped with Tetras and Crisis Bodyguard swapped with XV-9<br /> <br /> Orks - Trukks replaced with Big Trakks, Gorka/morkanoughts replace with Mega Dreads and add a Grot Tank/Grot mega Tank formation.<br /> <br /> Tyranids (when they get a decicon) - Malanthropes to replace Venomthropes & Dimachaeron can replace Haruspex<br /> <br /> Knights - Any Baron/High King can be taken as a Cerastus Knights<br /> <br /> Imperial Guard - Basilisk replaced with Medusas, Leman Russ can take the Annihilator turret or replaced with Thunderer Seige Tanks/Destroyer Tank hunters in a standard squadron.<br /> <br /> Necrons - Units of Spyders swapped with a single Tome Stalker/ Tomb Sentinel, Wraiths swapped with Acanthrites and Doomsday Arks Swapped with Tesseract Ark.<br /> <br /> Finally Dark Eldar - Ravagers can be swapped with Tantalus or Reapers (when they get formations)<br /> <br /> I've deliberately avoided infantry and characters out of this.  Any thoughts?<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Sat, 10 Sep 2016 14:21:02]]> GMT</pubDate>
				<author><![CDATA[ ScarVet101]]></author>
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