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		<title><![CDATA[Latest posts for the thread "[200] - SM & DA Biker Kill Team"]]></title>
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				<title>[200] - SM &amp; DA Biker Kill Team</title>
				<description><![CDATA[ Fast Attack:<br /> (6+1) Space Marine Bike Squad<br /> Plasma Gun (<span class="glossaryitem" onmouseover='gp(487);'>PE</span>)<br /> Flamer (<span class="glossaryitem" onmouseover='gp(265);'>FNP</span>?)<br /> Sergeant (Leader)<br /> 3x Chainsword Bikers<br /> Attack Bike w/ Multimelta (Sharpshooter?)<br /> [196]<br /> <br /> Just messing around with the idea of a biker army for Kill Team. With Skilled Rider, all the terrain is less of an issue, plus the +1S <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> is just gravy. T5 across the board is good on 3+ saves. Wasn't sure what to go for on the specialists, but <span class="glossaryitem" onmouseover='gp(487);'>PE</span> for the Plasma seems useful (re-rolling the ones), while the Sharpshooter means my <span class="glossaryitem" onmouseover='gp(330);'>MM</span> ignores cover, which is amusing. Just threw <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> onto a guy because why not? <br /> <br /> Anyhow, tinkering with other lists, but this one seemed good since I have a load of bikes just sitting around. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> EDIT:<br /> Instead of a new thread, I figure I will just consolidate this for my Biker lists:<br /> <br /> (5) Ravenwing Black Knights<br />  - Sharpshooter<br />  - <span class="glossaryitem" onmouseover='gp(265);'>FNP</span><br />  - Furious Charge<br /> [200]<br /> <br /> The whole army sports <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma, one of which ignores cover (Sharpshooter) and another with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, just because. S5 Rending <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks, one of which is S6 on the charge (<span class="glossaryitem" onmouseover='gp(397);'>FC</span>). All units have Scout (or can Outflank), for re-positioning, can re-roll Jink saves (<span class="glossaryitem" onmouseover='gp(744);'>RW</span>), have Skilled Rider to negate <span class="glossaryitem" onmouseover='gp(458);'>DT</span> tests, and can Overwatch at BS2 if they don't jink (Grim Resolve). Everything is T5 with a 3+, which is just solid. And the cherry on top is <span class="glossaryitem" onmouseover='gp(627);'>HoW</span>. <br /> <br /> The big drawback is it is only 5 models. 3 die and I start taking break tests (albeit, re-rollable). However, the army is mobile, has solid firepower that threatens anything, and can actually fight in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> too. I think this might be a nasty, nasty army on the table.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2016 20:11:22]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[200] - White Scars Kill Team</title>
				<description><![CDATA[ yeah that's p good]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2016 22:23:34]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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				<title>[200] - SM &amp; DA Biker Kill Team</title>
				<description><![CDATA[ Bumping for second list added and more feedback overall.]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 19:56:49]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[200] - SM &amp; DA Biker Kill Team</title>
				<description><![CDATA[ I'm thinking three Black Knights plus 5-6 Scouts may be a very good Kill Team.  Or just a dozen Scouts. Hard to beat them.]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 20:47:19]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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				<title>[200] - SM &amp; DA Biker Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bc49b3d9cef775ab7f74057f04918876.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701492/8890663.page"><b>axisofentropy wrote:</b></a><br/>I'm thinking three Black Knights plus 5-6 Scouts may be a very good Kill Team.  Or just a dozen Scouts. Hard to beat them.</div></blockquote><br /> <br /> It is? I would think they would struggle against T5 3+ bikes that swing at S5 with Rending in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. ]]></description>
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				<pubDate><![CDATA[Fri, 9 Sep 2016 00:23:46]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[200] - SM &amp; DA Biker Kill Team</title>
				<description><![CDATA[ Each bike can kill only one model each turn. Numbers often win Kill Team.]]></description>
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				<pubDate><![CDATA[Fri, 9 Sep 2016 02:10:29]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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				<title>Re:[200] - SM &amp; DA Biker Kill Team</title>
				<description><![CDATA[ both <span class="glossaryitem" onmouseover='gp(72);'>imo</span> are very strong Kill Teams<br /> <br /> personally out of the two, i would go black knights.]]></description>
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				<pubDate><![CDATA[Fri, 9 Sep 2016 06:42:29]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>[200] - SM &amp; DA Biker Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bc49b3d9cef775ab7f74057f04918876.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701492/8891237.page"><b>axisofentropy wrote:</b></a><br/>Each bike can kill only one model each turn. Numbers often win Kill Team.</div></blockquote><br /> <br /> Five bikes will be five dead Scouts a turn, if they shoot/assault with success. That is a lot to take even for a list with 10+ Scouts, who will in-turn have a lot of trouble against the Bikes (5's to-wound, 3+ saves). <br /> <br /> At least, that is my logic. Plus, Scouts are a lot less mobile than Bikes. <br /> <br /> Just trying to make sure I am thinking through all the options before I start building the list - though not a big deal as I have the bikes already mostly built and just gathering dust right now. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c2c82298157ee1674c82102a285dc928.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701492/8891667.page"><b>mixer86 wrote:</b></a><br/>both <span class="glossaryitem" onmouseover='gp(72);'>imo</span> are very strong Kill Teams<br /> <br /> personally out of the two, i would go black knights.</div></blockquote><br /> <br /> BKs seem like they have gnarly killing power with all those extra rules and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma and stuff. The downside is having to buy the models! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I most likely will buy Outriders and just count-as BKs, because I simply do not care for Dark Angels.]]></description>
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				<pubDate><![CDATA[Fri, 9 Sep 2016 12:04:22]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[200] - SM &amp; DA Biker Kill Team</title>
				<description><![CDATA[ Bikes are a pain in the ass to paint but you wouldn't regret having a dozen Black Knights in full <span class="glossaryitem" onmouseover='gp(3);'>40k</span> games. They're one of the best units.]]></description>
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				<pubDate><![CDATA[Fri, 9 Sep 2016 12:57:14]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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				<title>[200] - SM &amp; DA Biker Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bc49b3d9cef775ab7f74057f04918876.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701492/8892103.page"><b>axisofentropy wrote:</b></a><br/>Bikes are a pain in the ass to paint but you wouldn't regret having a dozen Black Knights in full <span class="glossaryitem" onmouseover='gp(3);'>40k</span> games. They're one of the best units.</div></blockquote><br /> <br /> I am not likely to expand to a full <span class="glossaryitem" onmouseover='gp(25);'>DA</span> army. I have like a silly amount of armies already, I just wanted some variety for <span class="glossaryitem" onmouseover='gp(809);'>KT</span> games. My existing armies don't translate well to <span class="glossaryitem" onmouseover='gp(809);'>KT</span>, such as Cult Mech and Imperial Knights. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 9 Sep 2016 14:34:39]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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