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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ EDIT: This is how the list currently stands after everyone's advice. Would still appreciate any more input:<br /> <br /> Chapter Tactics [Imperial Fists]<br /> <br /> ····Veteran (32pts) [Bolt Pistol, Combi-grav (10pts)]<br /> ····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]<br /> ····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]<br /> ····Veteran Sergeant (22pts) [Bolt Pistol, Chainsword]<br /> ····Veteran with Special/Heavy Weapon (32pts) [Bolt Pistol, Multi-melta (10pts)]<br /> <br /> ····Attack Bike (50pts) [Bolt Pistol, Multi-melta (10pts), Twin-Linked Boltgun]<br /> <br /> 200/200 Pts <br /> <br /> <br /> <br /> +++++++++++++++ORIGINAL POST:++++++++++++++++++<br /> <br /> How is this for a Sternguard Kill Team? Any input at all is greatly appreciated!<br /> <br /> CHAPTER TACTICS: Imperial Fists<br /> <br /> +++Elite (165pts)+++<br /> +Rhino (35pts) as DEDICATED TRANSPORT<br /> -Storm Bolter<br /> <br /> +Sternguard Veteran (22pts)<br /> -Bolt Pistol, Boltgun<br /> -Combat Specialist (Counter-Attack)<br /> <br /> +Sternguard Veteran (22pts)<br /> -Bolt Pistol, Boltgun<br /> <br /> +Sternguard Veteran (32pts)<br /> -Bolt Pistol, Combi-melta (10pts)<br /> -Weapons Specialist (Sharpshooter)<br /> <br /> +Sternguard Veteran Sergeant (22pts)<br /> -Bolt Pistol, Boltgun<br /> <br /> +Sternguard Veteran with Special/Heavy Weapon (32pts)<br /> -Bolt Pistol, Multi-melta (10pts)<br /> -Indomitable Specialist (Relentless)<br /> <br /> <br /> +++Fast Attack (35pts)+++<br /> +Rhino (35pts)<br /> -Storm Bolter<br /> <br /> <br /> The Kill Team will start in their dedicated Rhino, and the other Rhino will follow to be used as cover/a second metal box to jump into when the first is destroyed.<br /> <br /> I intend to make use of specialist ammo:<br /> Dragonfire Bolt to ignore cover of models with weak armor saves (5+) and<br /> Kraken Bolt to kill models with (4+) saves as I kite them with the Rhinos.<br /> I'm sure Vengeance Rounds will come in handy too, and the Gets Hot rolls will be re-rolled with Chapter Tactics(Imperial Fists).<br /> <br /> The Multi-melta model will use the Relentless special rule so that it can fire at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span> when the Rhinos are moving.<br /> The combi-melta will use Sharpshooter so that the melta shot doesn't get stopped by cover. After the melta shot Sharpshooter is really good with the bolter's special issue ammo. <br /> <br /> Finally, the Veteran that has Counter Attack has it because I'm not sure what would be better. I'm not happy with this choice so if you have a suggestion please let me know.<br /> Is it possible to take Infiltrate on this model and have it conferred to the Rhino and the whole squad in it? In the infiltrate section in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> it says it does allow the model to infiltrate <br /> with it's transport, but would all the models be able to go with it? That would be amazing.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2016 17:55:47]]> GMT</pubDate>
				<author><![CDATA[ xpectedflava]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ Rhinos have 3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>; doesn't it make those 'illegal' to use them, as vehicules with 3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> or more cannot be taken?]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2016 20:42:18]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor Jex]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/701572/8883510.page"><b>Inquisitor Jex wrote:</b></a><br/>Rhinos have 3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>; doesn't it make those 'illegal' to use them, as vehicules with 3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> or more cannot be taken?</div></blockquote><br /> It isn't 3 or more, it's more than 3.]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2016 21:07:50]]> GMT</pubDate>
				<author><![CDATA[ xpectedflava]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ I feel like vehicles will be a major liability in <span class="glossaryitem" onmouseover='gp(809);'>KT</span>. The fact there will be Meltas ignoring cover in more than a few lists (I mean, who wouldn't take that!?) makes me worry about them. ]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 13:35:51]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0220b39fc551015f924fdf49091d40c6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8884950.page"><b>em_en_oh_pee wrote:</b></a><br/>I feel like vehicles will be a major liability in <span class="glossaryitem" onmouseover='gp(809);'>KT</span>. The fact there will be Meltas ignoring cover in more than a few lists (I mean, who wouldn't take that!?) makes me worry about them. </div></blockquote><br /> <br /> You are totally right, sadly we had to buy a box of what we wanted to use as the core of our Kill Team. Since I bought Sternguard (because I wanted to add it to my army outside of Kill Team) I am very limited on options. I can pretty much only have a Sternguard + Scouts (Rhinoless or Upgradeless) or Sternguard with rhino + an attack bike instead of the second Rhino, but I feel like the Attack Bike would just be killed instantly most of the time. Maybe that would be better though. I really limited myself by choosing Sternguard because they fill up so many points and prevent me from taking much of anything else.<br /> <br /> If you have any ideas man, I'm all ears. I''m pretty sad about the way the team has turned out. I just don't know how to optimally run Sternguard in Kill Team. I could stick them with Scouts but then if I want any upgrades I lose the Rhino. But with the list as is, someone only needs to put out 5 wounds and my team is dead.]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 16:08:30]]> GMT</pubDate>
				<author><![CDATA[ xpectedflava]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ Well, I'd drop the Rhinos and add a Landspeeder. Keep it safe so that the enemy can only target it with long range weapons. How many long range weapon will he have to destroy it? Not many. Lanchester's law comes in here.]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 16:11:42]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/701572/8885232.page"><b>xpectedflava wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0220b39fc551015f924fdf49091d40c6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8884950.page"><b>em_en_oh_pee wrote:</b></a><br/>I feel like vehicles will be a major liability in <span class="glossaryitem" onmouseover='gp(809);'>KT</span>. The fact there will be Meltas ignoring cover in more than a few lists (I mean, who wouldn't take that!?) makes me worry about them. </div></blockquote><br /> <br /> You are totally right, sadly we had to buy a box of what we wanted to use as the core of our Kill Team. Since I bought Sternguard (because I wanted to add it to my army outside of Kill Team) I am very limited on options. I can pretty much only have a Sternguard + Scouts (Rhinoless or Upgradeless) or Sternguard with rhino + an attack bike instead of the second Rhino, but I feel like the Attack Bike would just be killed instantly most of the time. Maybe that would be better though. I really limited myself by choosing Sternguard because they fill up so many points and prevent me from taking much of anything else.<br /> <br /> If you have any ideas man, I'm all ears. I''m pretty sad about the way the team has turned out. I just don't know how to optimally run Sternguard in Kill Team. I could stick them with Scouts but then if I want any upgrades I lose the Rhino. But with the list as is, someone only needs to put out 5 wounds and my team is dead.</div></blockquote><br /> <br /> The <span class="glossaryitem" onmouseover='gp(447);'>AB</span> is a 3+ T5 2W model. That is solid. Give it Sharpshooter and a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and your anti-tank is covered. Then go for Combi-Gravs and/or Plasma?]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 16:50:06]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>Re:[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ So this would be the new list. I chose to take the <span class="glossaryitem" onmouseover='gp(447);'>AB</span> over the land speeder simply because I don't own a Landspeeder.<br /> <br /> Sternguard Veteran Squad [150pts]<br /> ····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]<br /> <br /> ····Veteran (32pts) [Bolt Pistol, Combi-grav (10pts)]<br /> ····Veteran (32pts) [Bolt Pistol, Combi-grav (10pts)]<br /> ····Veteran (32pts) [Bolt Pistol, Combi-grav (10pts)]<br /> <br /> ····Veteran Sergeant (22pts) [Bolt Pistol, Boltgun]<br /> <br /> <br /> Attack Bike Squad (50pts)<br /> ····Attack Bike (50pts) [Bolt Pistol, Multi-melta (10pts), Twin-Linked Boltgun]<br /> <br /> This list has much more firepower. Do you guys think it can survive though? Only 7 wounds across the whole list, and lacking in mobility. Thanks a lot for your help!]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 17:32:05]]> GMT</pubDate>
				<author><![CDATA[ xpectedflava]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ Firepower. Yes. But in small pt games you need numbers.]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 17:37:49]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8885437.page"><b>wuestenfux wrote:</b></a><br/>Firepower. Yes. But in small pt games you need numbers.</div></blockquote><br /> <br /> I totally agree, I bought and signed up with the Sternguard before I read the rules for kill team. This will actually be my first game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> ever, as I'm totally new to the hobby. <br /> In retrospect I wish I just spammed Scouts or <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines, but now I'm stuck with the Sternguard taking up so many points I can't fit a squad of anything else in. I don't expect the list to do too well, <br /> I'm just hoping to get it as optimized as I can with Sternguard. Right now, I feel like I can easily be wiped out turn 1/2.]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 17:42:42]]> GMT</pubDate>
				<author><![CDATA[ xpectedflava]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8885437.page"><b>wuestenfux wrote:</b></a><br/>Firepower. Yes. But in small pt games you need numbers.</div></blockquote><br /> <br /> Not if he is playing in the spirit of Kill Team. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 18:38:02]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ I would loose the rhino, unless you are taking a razor back its pretty much a 35 point <span class="glossaryitem" onmouseover='gp(213);'>SB</span>.<br /> <br /> Also, dont take sharp shooter, if you are running sternguard they get special ammunition that ignores cover anyway to why bother. ]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 18:57:50]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77de89ee93f57978239e896f2fc0dd08.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8885643.page"><b>Backspacehacker wrote:</b></a><br/>I would loose the rhino, unless you are taking a razor back its pretty much a 35 point <span class="glossaryitem" onmouseover='gp(213);'>SB</span>.<br /> <br /> Also, dont take sharp shooter, if you are running sternguard they get special ammunition that ignores cover anyway to why bother. </div></blockquote><br /> <br /> Sharpshooter would be on the Melta part, I am guessing, for the Cover-free Melta shot. Not sure that is worth it, but in the new list throwing it on the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> <span class="glossaryitem" onmouseover='gp(447);'>AB</span> would be nasty.]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 18:59:02]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ This is a quick list i made up, just spit balling but it might work better for you.<br /> <br /> Sternguard Sergent<br /> Bolt Pistol<br /> Combi Plasma<br /> <br /> Sternguard<br /> Combi grav<br /> <br /> Sternguard<br /> Combi Grav<br /> <br /> Sternguard<br /> Storm bolter<br /> <br /> Sternguard<br /> Boltgun<br /> <br /> Sternguard<br /> Boltgun<br /> <br /> Sternguard<br /> Heavy Bolter<br /> <br /> Then utilizing special issue ammunition, you can make really short work on most enemy units.<br /> <br /> Things in cover? Ignore cover ammunition<br /> High toughness unit? Poison rounds<br /> Getting charged by a 3+ armor save? Vengeance rounds <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0220b39fc551015f924fdf49091d40c6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8885647.page"><b>em_en_oh_pee wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77de89ee93f57978239e896f2fc0dd08.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8885643.page"><b>Backspacehacker wrote:</b></a><br/>I would loose the rhino, unless you are taking a razor back its pretty much a 35 point <span class="glossaryitem" onmouseover='gp(213);'>SB</span>.<br /> <br /> Also, dont take sharp shooter, if you are running sternguard they get special ammunition that ignores cover anyway to why bother. </div></blockquote><br /> <br /> Sharpshooter would be on the Melta part, I am guessing, for the Cover-free Melta shot. Not sure that is worth it, but in the new list throwing it on the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> <span class="glossaryitem" onmouseover='gp(447);'>AB</span> would be nasty.</div></blockquote><br /> <br /> I could see that being useful, but at that point, just give him a heavy bolter.  <span class="glossaryitem" onmouseover='gp(330);'>MM</span> would be great for picking off a single target, but if your opponent is squading up, would rather have ignore covershots for free, and be able to take another specialist perk, like eagle eye for example. ]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 19:06:28]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>Re:[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ Wow, thanks for all the suggestions guys, that's awesome. Unfortunately the Storm Bolter and Heavy Bolter don't benefit from Special Issue Ammunition :( So I think keeping regular bolters, or a different combi choice would be better.<br /> I'm definitely going to be dropping the Rhinos altogether, I see how it's a waste of points. What do you guys think of trading out the bike (not that I don't like it, I just want to look at all the options), and adding in a 5 man scout squad? <br /> Maybe with Sniper rifles, and camo cloaks. That way I can cover more objectives, and have a few more wounds on the table.<br /> <br /> Sharpshooter on the bike would be amazing, that's a fantastic idea!]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 19:20:59]]> GMT</pubDate>
				<author><![CDATA[ xpectedflava]]></author>
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				<title>Re:[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/701572/8885703.page"><b>xpectedflava wrote:</b></a><br/>Wow, thanks for all the suggestions guys, that's awesome. Unfortunately the Storm Bolter and Heavy Bolter don't benefit from Special Issue Ammunition :( So I think keeping regular bolters, or a different combi choice would be better.<br /> I'm definitely going to be dropping the Rhinos altogether, I see how it's a waste of points. What do you guys think of trading out the bike (not that I don't like it, I just want to look at all the options), and adding in a 5 man scout squad? <br /> Maybe with Sniper rifles, and camo cloaks. That way I can cover more objectives, and have a few more wounds on the table.</div></blockquote><br /> <br /> No they do, its all bolt type weapons, <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> it was in a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span><br /> <br /> At least im pretty damn sure, digging it up now. ]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 19:22:23]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>Re:[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77de89ee93f57978239e896f2fc0dd08.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8885711.page"><b>Backspacehacker wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/701572/8885703.page"><b>xpectedflava wrote:</b></a><br/>Wow, thanks for all the suggestions guys, that's awesome. Unfortunately the Storm Bolter and Heavy Bolter don't benefit from Special Issue Ammunition :( So I think keeping regular bolters, or a different combi choice would be better.<br /> I'm definitely going to be dropping the Rhinos altogether, I see how it's a waste of points. What do you guys think of trading out the bike (not that I don't like it, I just want to look at all the options), and adding in a 5 man scout squad? <br /> Maybe with Sniper rifles, and camo cloaks. That way I can cover more objectives, and have a few more wounds on the table.</div></blockquote><br /> <br /> No they do, its all bolt type weapons, <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> it was in a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span><br /> <br /> At least im pretty damn sure, digging it up now. </div></blockquote><br /> <br /> That would be amazing. I did have a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> employee tell me a couple days ago that it wasn't possible, but maybe they just never saw the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. Thanks man!]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 19:25:15]]> GMT</pubDate>
				<author><![CDATA[ xpectedflava]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ Just looked it up turns out no. <br /> <br /> Huh means i got boned the other day when i played a sternguard army <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Still ignore cover bolt guns are really powerful especially in kill team ]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 19:27:21]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77de89ee93f57978239e896f2fc0dd08.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8885730.page"><b>Backspacehacker wrote:</b></a><br/>Just looked it up turns out no. <br /> <br /> Huh means i got boned the other day when i played a sternguard army <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> </div></blockquote><br /> <br /> Yeah dang :( I could easily see how people could make that mistake though. Unless the guy told you it was part of a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> in which case that's just dirty.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77de89ee93f57978239e896f2fc0dd08.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8885730.page"><b>Backspacehacker wrote:</b></a><br/><br /> Still ignore cover bolt guns are really powerful especially in kill team </div></blockquote><br /> <br /> Yeah! Super good]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 19:29:42]]> GMT</pubDate>
				<author><![CDATA[ xpectedflava]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ For <span class="glossaryitem" onmouseover='gp(809);'>KT</span> games, just take vets with special issue ammo, and maybe one or two with a special weapon <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> Even better, if you have the opportunity to take Deathwatch instead of Sternguard, just do that... you get a shotgun and bolter for free, and thus more flexibility.<br /> <br /> Also, there wll be times when you find yourself tied up in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>... so, although i don't recommend it in normal lists (where units are best utilized as specialist units with a single focus), I find it useful to have one guy at least kitted out for <span class="glossaryitem" onmouseover='gp(19);'>cc</span>... a power maul and bolt pistol if against xenos, and a power sword and bolt pistol if against marines.]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 19:35:26]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ You could probably give the Sternguard sergeant either a bolt pistol and power sword or boltgun and lightning claw easily enough. He'd actually be a fairly effective fighter in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> that way, and special issue ammo plus IF chapter tactics has you covered on shooting.<br /> <br /> I do like the idea of the Attack Bike, though. Those are rather underrated, and pretty hard to one-shot with anything you're likely to see in Kill Team. (Only That Guy brings Wraithguard...)]]></description>
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				<pubDate><![CDATA[Wed, 7 Sep 2016 16:34:14]]> GMT</pubDate>
				<author><![CDATA[ jade_angel]]></author>
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				<title>Re:[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ So with everyone's advice, this is where the list is at. How is this?<br /> <br /> Chapter Tactics [Imperial Fists]<br /> <br /> ····Veteran (32pts) [Bolt Pistol, Combi-grav (10pts)]<br /> ····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]<br /> ····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]<br /> ····Veteran Sergeant (22pts) [Bolt Pistol, Chainsword]<br /> ····Veteran with Special/Heavy Weapon (32pts) [Bolt Pistol, Multi-melta (10pts)]<br /> <br /> ····Attack Bike (50pts) [Bolt Pistol, Multi-melta (10pts), Twin-Linked Boltgun]<br /> <br /> 200/200 Pts]]></description>
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				<pubDate><![CDATA[Wed, 7 Sep 2016 18:30:43]]> GMT</pubDate>
				<author><![CDATA[ xpectedflava]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77de89ee93f57978239e896f2fc0dd08.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8885643.page"><b>Backspacehacker wrote:</b></a><br/>I would loose the rhino, unless you are taking a razor back its pretty much a 35 point <span class="glossaryitem" onmouseover='gp(213);'>SB</span>.<br /> <br /> Also, dont take sharp shooter, if you are running sternguard they get special ammunition that ignores cover anyway to why bother. </div></blockquote><br /> <br /> Rhinos are definitely not 35 point Storm Bolters, Rhinos are 35 point mobile <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking pillboxes that can also capture objectives, that also happen to have a Storm Bolter, which is pretty solid, especially in kill team as you don't have to leave the rest of the squad sitting inside to make use of the two fire points.]]></description>
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				<pubDate><![CDATA[Wed, 7 Sep 2016 19:34:32]]> GMT</pubDate>
				<author><![CDATA[ Perth]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c7c4f7b45ffee99708819e412d3b2e8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8888365.page"><b>Perth wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77de89ee93f57978239e896f2fc0dd08.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8885643.page"><b>Backspacehacker wrote:</b></a><br/>I would loose the rhino, unless you are taking a razor back its pretty much a 35 point <span class="glossaryitem" onmouseover='gp(213);'>SB</span>.<br /> <br /> Also, dont take sharp shooter, if you are running sternguard they get special ammunition that ignores cover anyway to why bother. </div></blockquote><br /> <br /> Rhinos are definitely not 35 point Storm Bolters, Rhinos are 35 point mobile <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking pillboxes that can also capture objectives, that also happen to have a Storm Bolter, which is pretty solid, especially in kill team as you don't have to leave the rest of the squad sitting inside to make use of the two fire points.</div></blockquote><br /> <br /> And a stiff breeze knocks that 35pt off the table, whereas a dude in cover (or with a 3+ armor save) will be a little tougher to get rid of.  For the price of a Sternguard w/ a Combi, I know which of the two I would prefer.]]></description>
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				<pubDate><![CDATA[Wed, 7 Sep 2016 19:53:00]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0220b39fc551015f924fdf49091d40c6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8888410.page"><b>em_en_oh_pee wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c7c4f7b45ffee99708819e412d3b2e8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8888365.page"><b>Perth wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77de89ee93f57978239e896f2fc0dd08.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8885643.page"><b>Backspacehacker wrote:</b></a><br/>I would loose the rhino, unless you are taking a razor back its pretty much a 35 point <span class="glossaryitem" onmouseover='gp(213);'>SB</span>.<br /> <br /> Also, dont take sharp shooter, if you are running sternguard they get special ammunition that ignores cover anyway to why bother. </div></blockquote><br /> <br /> Rhinos are definitely not 35 point Storm Bolters, Rhinos are 35 point mobile <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking pillboxes that can also capture objectives, that also happen to have a Storm Bolter, which is pretty solid, especially in kill team as you don't have to leave the rest of the squad sitting inside to make use of the two fire points.</div></blockquote><br /> <br /> And a stiff breeze knocks that 35pt off the table, whereas a dude in cover (or with a 3+ armor save) will be a little tougher to get rid of.  For the price of a Sternguard w/ a Combi, I know which of the two I would prefer.</div></blockquote><br /> <br /> I'm not sure where you're getting that from, because I'm pretty sure there isn't a single weapon in the game that's more likely to kill a Rhino in the open (despite the fact it's pretty easy to give them cover, 25% isn't much) than kill a marine even with 4+ cover constantly.<br /> <br /> Lascannons? Nope.<br /> Missile Launchers? Nope.<br /> Autocannons? Nope.<br /> Meltaguns? Nope, even inside half range it's just barely beaten out.<br /> <br /> Actually, D weapons I think do stand a better chance, so if you run into that guy that brings Wraithguard, keep your Rhino outside of 18".]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 02:22:24]]> GMT</pubDate>
				<author><![CDATA[ Perth]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ Indeed. Rhinos are eminently killable, but not with stuff you encounter in Kill-Team; it's surprisingly pleasant when a Razorback or Chimera actually feels like a bloody tank again.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 07:49:55]]> GMT</pubDate>
				<author><![CDATA[ locarno24]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c7c4f7b45ffee99708819e412d3b2e8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8889033.page"><b>Perth wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0220b39fc551015f924fdf49091d40c6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8888410.page"><b>em_en_oh_pee wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c7c4f7b45ffee99708819e412d3b2e8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8888365.page"><b>Perth wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77de89ee93f57978239e896f2fc0dd08.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8885643.page"><b>Backspacehacker wrote:</b></a><br/>I would loose the rhino, unless you are taking a razor back its pretty much a 35 point <span class="glossaryitem" onmouseover='gp(213);'>SB</span>.<br /> <br /> Also, dont take sharp shooter, if you are running sternguard they get special ammunition that ignores cover anyway to why bother. </div></blockquote><br /> <br /> Rhinos are definitely not 35 point Storm Bolters, Rhinos are 35 point mobile <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking pillboxes that can also capture objectives, that also happen to have a Storm Bolter, which is pretty solid, especially in kill team as you don't have to leave the rest of the squad sitting inside to make use of the two fire points.</div></blockquote><br /> <br /> And a stiff breeze knocks that 35pt off the table, whereas a dude in cover (or with a 3+ armor save) will be a little tougher to get rid of.  For the price of a Sternguard w/ a Combi, I know which of the two I would prefer.</div></blockquote><br /> <br /> I'm not sure where you're getting that from, because I'm pretty sure there isn't a single weapon in the game that's more likely to kill a Rhino in the open (despite the fact it's pretty easy to give them cover, 25% isn't much) than kill a marine even with 4+ cover constantly.<br /> <br /> Lascannons? Nope.<br /> Missile Launchers? Nope.<br /> Autocannons? Nope.<br /> Meltaguns? Nope, even inside half range it's just barely beaten out.<br /> <br /> Actually, D weapons I think do stand a better chance, so if you run into that guy that brings Wraithguard, keep your Rhino outside of 18".</div></blockquote><br /> <br /> Cover ignoring Multimeltas will end a Rhino pretty fast. <br /> <br /> I notice we haven't discussed any Xenos either. I haven't seen a load of Xenos <span class="glossaryitem" onmouseover='gp(809);'>KT</span> lists and I wonder what they are bringing to the table to deal with armor.]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 11:59:19]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0220b39fc551015f924fdf49091d40c6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8889659.page"><b>em_en_oh_pee wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c7c4f7b45ffee99708819e412d3b2e8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8889033.page"><b>Perth wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0220b39fc551015f924fdf49091d40c6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8888410.page"><b>em_en_oh_pee wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c7c4f7b45ffee99708819e412d3b2e8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8888365.page"><b>Perth wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77de89ee93f57978239e896f2fc0dd08.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8885643.page"><b>Backspacehacker wrote:</b></a><br/>I would loose the rhino, unless you are taking a razor back its pretty much a 35 point <span class="glossaryitem" onmouseover='gp(213);'>SB</span>.<br /> <br /> Also, dont take sharp shooter, if you are running sternguard they get special ammunition that ignores cover anyway to why bother. </div></blockquote><br /> <br /> Rhinos are definitely not 35 point Storm Bolters, Rhinos are 35 point mobile <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking pillboxes that can also capture objectives, that also happen to have a Storm Bolter, which is pretty solid, especially in kill team as you don't have to leave the rest of the squad sitting inside to make use of the two fire points.</div></blockquote><br /> <br /> And a stiff breeze knocks that 35pt off the table, whereas a dude in cover (or with a 3+ armor save) will be a little tougher to get rid of.  For the price of a Sternguard w/ a Combi, I know which of the two I would prefer.</div></blockquote><br /> <br /> I'm not sure where you're getting that from, because I'm pretty sure there isn't a single weapon in the game that's more likely to kill a Rhino in the open (despite the fact it's pretty easy to give them cover, 25% isn't much) than kill a marine even with 4+ cover constantly.<br /> <br /> Lascannons? Nope.<br /> Missile Launchers? Nope.<br /> Autocannons? Nope.<br /> Meltaguns? Nope, even inside half range it's just barely beaten out.<br /> <br /> Actually, D weapons I think do stand a better chance, so if you run into that guy that brings Wraithguard, keep your Rhino outside of 18".</div></blockquote><br /> <br /> Cover ignoring Multimeltas will end a Rhino pretty fast. <br /> <br /> I notice we haven't discussed any Xenos either. I haven't seen a load of Xenos <span class="glossaryitem" onmouseover='gp(809);'>KT</span> lists and I wonder what they are bringing to the table to deal with armor.</div></blockquote><br /> <br /> Yeah, but if it's ignoring cover, then it's not Relentless, and you've had multiple turns to shoot your two Lascannons, Missile Launchers, Grav Cannons, Frag Cannons or whatever at that specific guy.<br /> <br /> <br /> As far as the Xenos go, I expect Crisis Suits to be all-stars, especially with Missile Pods and Plasma Rifles. I don't think we'll see much Fusion, as the Missiles handle light <span class="glossaryitem" onmouseover='gp(482);'>AT</span> better. Nurgle Bikers, while not xenos, are something else I expect to see pop up a lot.]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 14:22:51]]> GMT</pubDate>
				<author><![CDATA[ Perth]]></author>
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				<title>Re:[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/701572/8888201.page"><b>xpectedflava wrote:</b></a><br/>So with everyone's advice, this is where the list is at. How is this?<br /> <br /> Chapter Tactics [Imperial Fists]<br /> <br /> ····Veteran (32pts) [Bolt Pistol, Combi-grav (10pts)]<br /> ····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]<br /> ····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]<br /> ····Veteran Sergeant (22pts) [Bolt Pistol, Chainsword]<br /> ····Veteran with Special/Heavy Weapon (32pts) [Bolt Pistol, Multi-melta (10pts)]<br /> <br /> ····Attack Bike (50pts) [Bolt Pistol, Multi-melta (10pts), Twin-Linked Boltgun]<br /> <br /> 200/200 Pts</div></blockquote><br /> <br /> I think you should give the vet. sgt a power maul instead of the chainsword... if you're going to get into <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, make it count (and at initiative is more important <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> than AP2 in k,illteam)<br /> The vet with the heavy weapon should be a heavy flamer.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 14:36:29]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c7c4f7b45ffee99708819e412d3b2e8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8889882.page"><b>Perth wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0220b39fc551015f924fdf49091d40c6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8889659.page"><b>em_en_oh_pee wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c7c4f7b45ffee99708819e412d3b2e8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8889033.page"><b>Perth wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0220b39fc551015f924fdf49091d40c6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8888410.page"><b>em_en_oh_pee wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c7c4f7b45ffee99708819e412d3b2e8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8888365.page"><b>Perth wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77de89ee93f57978239e896f2fc0dd08.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8885643.page"><b>Backspacehacker wrote:</b></a><br/>I would loose the rhino, unless you are taking a razor back its pretty much a 35 point <span class="glossaryitem" onmouseover='gp(213);'>SB</span>.<br /> <br /> Also, dont take sharp shooter, if you are running sternguard they get special ammunition that ignores cover anyway to why bother. </div></blockquote><br /> <br /> Rhinos are definitely not 35 point Storm Bolters, Rhinos are 35 point mobile <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking pillboxes that can also capture objectives, that also happen to have a Storm Bolter, which is pretty solid, especially in kill team as you don't have to leave the rest of the squad sitting inside to make use of the two fire points.</div></blockquote><br /> <br /> And a stiff breeze knocks that 35pt off the table, whereas a dude in cover (or with a 3+ armor save) will be a little tougher to get rid of.  For the price of a Sternguard w/ a Combi, I know which of the two I would prefer.</div></blockquote><br /> <br /> I'm not sure where you're getting that from, because I'm pretty sure there isn't a single weapon in the game that's more likely to kill a Rhino in the open (despite the fact it's pretty easy to give them cover, 25% isn't much) than kill a marine even with 4+ cover constantly.<br /> <br /> Lascannons? Nope.<br /> Missile Launchers? Nope.<br /> Autocannons? Nope.<br /> Meltaguns? Nope, even inside half range it's just barely beaten out.<br /> <br /> Actually, D weapons I think do stand a better chance, so if you run into that guy that brings Wraithguard, keep your Rhino outside of 18".</div></blockquote><br /> <br /> Cover ignoring Multimeltas will end a Rhino pretty fast. <br /> <br /> I notice we haven't discussed any Xenos either. I haven't seen a load of Xenos <span class="glossaryitem" onmouseover='gp(809);'>KT</span> lists and I wonder what they are bringing to the table to deal with armor.</div></blockquote><br /> <br /> Yeah, but if it's ignoring cover, then it's not Relentless, and you've had multiple turns to shoot your two Lascannons, Missile Launchers, Grav Cannons, Frag Cannons or whatever at that specific guy.<br /> <br /> <br /> As far as the Xenos go, I expect Crisis Suits to be all-stars, especially with Missile Pods and Plasma Rifles. I don't think we'll see much Fusion, as the Missiles handle light <span class="glossaryitem" onmouseover='gp(482);'>AT</span> better. Nurgle Bikers, while not xenos, are something else I expect to see pop up a lot.</div></blockquote><br /> <br /> Attack Bike w/ Multimelta is Relentless and can take Sharpshooter to Ignore Cover, which is what I am running (and has been in lists on this thread). And ABs are T5 3+ with 2W, which makes them pretty solid in <span class="glossaryitem" onmouseover='gp(809);'>KT</span>, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. Not going to get instakilled by just about anything and highly mobile. <br /> <br /> And oh man, Nurgle Bikers. Hadn't though of that... gross. LITERALLY GROSS. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 15:13:50]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>Re:[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1970be02d546e7e1fb1c8b49a8238f16.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8889899.page"><b>xTHExCLINCHERx wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/701572/8888201.page"><b>xpectedflava wrote:</b></a><br/>So with everyone's advice, this is where the list is at. How is this?<br /> <br /> Chapter Tactics [Imperial Fists]<br /> <br /> ····Veteran (32pts) [Bolt Pistol, Combi-grav (10pts)]<br /> ····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]<br /> ····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]<br /> ····Veteran Sergeant (22pts) [Bolt Pistol, Chainsword]<br /> ····Veteran with Special/Heavy Weapon (32pts) [Bolt Pistol, Multi-melta (10pts)]<br /> <br /> ····Attack Bike (50pts) [Bolt Pistol, Multi-melta (10pts), Twin-Linked Boltgun]<br /> <br /> 200/200 Pts</div></blockquote><br /> <br /> I think you should give the vet. sgt a power maul instead of the chainsword... if you're going to get into <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, make it count (and at initiative is more important <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> than AP2 in k,illteam)<br /> The vet with the heavy weapon should be a heavy flamer.<br /> <br /> I really don't think I should be using a heavy flamer. In Kill Team every model moves independently, so the opponent could easily avoid having more then one model being hit by it at a time, and that would make it worse than a bolter with special ammo.<br /> </div></blockquote><br /> <br /> I would have to drop two combi-weapons for that. Do you think it would be worth it? Really I think this team wants to avoid <span class="glossaryitem" onmouseover='gp(19);'>CC</span> as best as it can. I'm not even super big on giving the Sergeant a Chainsword over another bolter with special ammo, <br /> but I can see the benefits of having at least one <span class="glossaryitem" onmouseover='gp(19);'>CC</span> character.]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 15:29:15]]> GMT</pubDate>
				<author><![CDATA[ xpectedflava]]></author>
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				<title>Re:[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/701572/8890005.page"><b>xpectedflava wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1970be02d546e7e1fb1c8b49a8238f16.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8889899.page"><b>xTHExCLINCHERx wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/701572/8888201.page"><b>xpectedflava wrote:</b></a><br/>So with everyone's advice, this is where the list is at. How is this?<br /> <br /> Chapter Tactics [Imperial Fists]<br /> <br /> ····Veteran (32pts) [Bolt Pistol, Combi-grav (10pts)]<br /> ····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]<br /> ····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]<br /> ····Veteran Sergeant (22pts) [Bolt Pistol, Chainsword]<br /> ····Veteran with Special/Heavy Weapon (32pts) [Bolt Pistol, Multi-melta (10pts)]<br /> <br /> ····Attack Bike (50pts) [Bolt Pistol, Multi-melta (10pts), Twin-Linked Boltgun]<br /> <br /> 200/200 Pts</div></blockquote><br /> <br /> I think you should give the vet. sgt a power maul instead of the chainsword... if you're going to get into <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, make it count (and at initiative is more important <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> than AP2 in k,illteam)<br /> The vet with the heavy weapon should be a heavy flamer.<br /> </div></blockquote><br /> <br /> I would have to drop two combi-weapons for that. Do you think it would be worth it? Really I think this team wants to avoid <span class="glossaryitem" onmouseover='gp(19);'>CC</span> as best as it can. I'm not even super big on giving the Sergeant a Chainsword over another bolter with special ammo, <br /> but I can see the benefits of having at least one <span class="glossaryitem" onmouseover='gp(19);'>CC</span> character.</div></blockquote><br /> <br /> Putting a power weapon on him is like putting a target on him. Without a squad to buffer, he will be eating a lot of firepower if the opponent feels he is a threat. So, I would say this might be where table time will determine a good course of action.]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 15:34:46]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>Re:[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0220b39fc551015f924fdf49091d40c6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8890018.page"><b>em_en_oh_pee wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/701572/8890005.page"><b>xpectedflava wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1970be02d546e7e1fb1c8b49a8238f16.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701572/8889899.page"><b>xTHExCLINCHERx wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/701572/8888201.page"><b>xpectedflava wrote:</b></a><br/>So with everyone's advice, this is where the list is at. How is this?<br /> <br /> Chapter Tactics [Imperial Fists]<br /> <br /> ····Veteran (32pts) [Bolt Pistol, Combi-grav (10pts)]<br /> ····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]<br /> ····Veteran (32pts) [Bolt Pistol, Combi-plasma (10pts)]<br /> ····Veteran Sergeant (22pts) [Bolt Pistol, Chainsword]<br /> ····Veteran with Special/Heavy Weapon (32pts) [Bolt Pistol, Multi-melta (10pts)]<br /> <br /> ····Attack Bike (50pts) [Bolt Pistol, Multi-melta (10pts), Twin-Linked Boltgun]<br /> <br /> 200/200 Pts</div></blockquote><br /> <br /> I think you should give the vet. sgt a power maul instead of the chainsword... if you're going to get into <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, make it count (and at initiative is more important <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> than AP2 in k,illteam)<br /> The vet with the heavy weapon should be a heavy flamer.<br /> </div></blockquote><br /> <br /> I would have to drop two combi-weapons for that. Do you think it would be worth it? Really I think this team wants to avoid <span class="glossaryitem" onmouseover='gp(19);'>CC</span> as best as it can. I'm not even super big on giving the Sergeant a Chainsword over another bolter with special ammo, <br /> but I can see the benefits of having at least one <span class="glossaryitem" onmouseover='gp(19);'>CC</span> character.</div></blockquote><br /> <br /> Putting a power weapon on him is like putting a target on him. Without a squad to buffer, he will be eating a lot of firepower if the opponent feels he is a threat. So, I would say this might be where table time will determine a good course of action.</div></blockquote><br /> <br /> Yeah for sure. It's really going to depend on what people are running at my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> too. Thanks for all of your continued input, I really appreciate it! This is my first thread on this forum and the response has been fantastic.]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 15:59:45]]> GMT</pubDate>
				<author><![CDATA[ xpectedflava]]></author>
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				<title>[200] - Space Marines - Sternguard Kill Team</title>
				<description><![CDATA[ Glad to help. Honestly, it gave me some ideas/insight as well on Kill Team, so that is always good. Welcome to Dakka! May all your conversations be this fruitful!]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 16:59:57]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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