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		<title><![CDATA[Latest posts for the thread "[1850] - GK+Ultra+Red Scorpion  - Super CC Deathstar Fun List"]]></title>
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				<title>[1850] - GK+Ultra+Red Scorpion  - Super CC Deathstar Fun List</title>
				<description><![CDATA[ Brace yourself, this is the kind of thing I so wish could be competitive, alas it just isn't. I was so tired of hearing about Swarmlord/Be'Lakor/Abaddon having the ultimate <span class="glossaryitem" onmouseover='gp(19);'>CC</span> title. I wanted to create a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> deathstar that could blow everything else out of the water, at 1850 points, bound - and I may have just done it. The Deathstar is made up of 8 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> paladins, a level 3 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> libby, draigo, Tiggy, Calgar, and Sevrin Loth. Bear in mind the deathstar does want to consistently get off six powers each psychic phase with a total warp charge of 9 - base army mastery level is 13, so with average+ rolls you'll get it off more times than not. It would honestly take forever to list out all the ways the psychic powers, special rules, tactics, wargear, etc all stack, but I'll try to hit the most pertinent buffs. You're trying to get off Prescience (re-roll hits), Hammerhand (+2 <span class="glossaryitem" onmouseover='gp(123);'>STR</span>), Invisibility (only hit on 6's in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and must be snap shot at), Endurance (<span class="glossaryitem" onmouseover='gp(468);'>EW</span>, 4+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>), Iron Arm (+3 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> +3T Sevrin only), and Warp Speed (+3 initiative +3A Sevrin only) every turn, Malediction for rending attacks if you're super lucky with rolls; coupled with Furious Charge from Calgar's Warlord trait and + 1 Base attacks for <span class="glossaryitem" onmouseover='gp(305);'>GK</span> models from banner. Hammerhand alone brings your paladins/<span class="glossaryitem" onmouseover='gp(305);'>GK</span> libby to <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 at initiative, tiggy <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4 at imitative, draigo <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 at initiative, calgar <span class="glossaryitem" onmouseover='gp(123);'>str</span> 12 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 at initative, and sevrin <span class="glossaryitem" onmouseover='gp(123);'>str</span> 11 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 unwieldy. The whole star is <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5/6, <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6, W2+, A4+. Total deathstar wounds is 31, shielded behind invisibility and mass 2+ 3++ 4+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, 56 attacks base, with 69 on the charge at +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span>. For fun factor stats, when Sevrin Loth is fully biomancied he's <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 9 T7 W2 I7 A7 <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 10 <span class="glossaryitem" onmouseover='gp(157);'>SV</span> 2+! Draigo can of course gate the star around, but realistically your're going to gate once, into the most populated area in range of the highest possible number of units, and then try and get into combats. What makes this unplayable competitively, mainly, is that the unit is foot-slogging once there ported in, and can be ignored by a lot of armies. Alas <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is never really viable as a main tactic in competitive 7th edition. Nevertheless, the list is still completely boss and the stats, survivability, and damage output are downright insane! <br /> <br /> <br /> <font color='white'><span style="font-size: 18px; line-height: normal;"><b>Grey Knights Nemesis Strike Force</b></span><span style="font-size: 24px; line-height: normal;"> </span></font><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b> – Librarian (Mastery Level 3 Divination) w/ Nemesis Falchions <br /> (Prescience, Misfortune, Random)<br /> <br /> <b>Troops</b> – 5x Strike Squad (Mastery Level 1) <br /> <br /> <b>Elites</b> – 8x Paladin Squad (Mastery Level 1) w/ 7x Nemesis Falchions & Brotherhood Banner <br /> <br /> <b>Lord of War</b> – Kaldor Draigo (Mastery Level 2)<br /> (Gate of Infinity, Hammerhand)<br /> <br /> <font color='blue'><span style="font-size: 18px; line-height: normal;"><b>Ultramarines Combined Arms Detachment</b></span><span style="font-size: 24px; line-height: normal;"> </span></font><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b> –Chief Librarian Tigurius (Mastery Level 3 Telepathy) <br /> (Psychic Shriek, Invisibility, Random)<br /> <br /> <b>Troops</b> – 5x Scout Squad w/ Heavy Bolter <br /> <b>Troops</b> – 5x Scout Squad w/ Heavy Bolter <br /> <b><br /> Lord of War</b> – Marneus Calgar <br /> <br /> <font color='darkred'><span style="font-size: 18px; line-height: normal;"><b>Red Scorpions Combined Arms Detachment</b></span><span style="font-size: 24px; line-height: normal;"> </span></font><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b> – Magister Sevrin Loth (Mastery Level 3 Biomancy) <br /> (Smite, Iron Arm, Warp Speed, Endurance)<br /> <br /> <b>Troops</b> – 5x Scout Squad w/ Heavy Bolter <br /> <b>Troops</b> – 5x Scout Squad w/ Heavy Bolter <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 05:30:26]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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				<title>[1850] - GK+Ultra+Red Scorpion  - Super CC Deathstar Fun List</title>
				<description><![CDATA[ My only concern is its lack of mobility even if you use gate of infinity that's still only a charge every 2 turns which means you will get at least 2 charges and potentially 3]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 06:59:41]]> GMT</pubDate>
				<author><![CDATA[ Sqauwky]]></author>
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				<title>[1850] - GK+Ultra+Red Scorpion  - Super CC Deathstar Fun List</title>
				<description><![CDATA[ Yes, I mention that as the reason it's basically unplayable competitively. Though you really couldn't afford to gate twice, you'd just lose too much combat opportunities. It's really meant to gate that first turn into the thick of things then not gate again. ]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 12:01:03]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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				<title>Re:[1850] - GK+Ultra+Red Scorpion  - Super CC Deathstar Fun List</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(71);'>Imho</span>, you have no chance VS fast moving units. since most of your damage is from close combat, and you cannot assault the turn you just gated. Anyone who can move more than 12inch a turn (i.e. Scatterbike, Warp Spiders, Wraith Knight) can just run away from you and shoot you to blitz turn by turn.]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 13:35:15]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
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				<title>Re:[1850] - GK+Ultra+Red Scorpion  - Super CC Deathstar Fun List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/701627/8884948.page"><b>Neophyte2012 wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(71);'>Imho</span>, you have no chance VS fast moving units. since most of your damage is from close combat, and you cannot assault the turn you just gated. Anyone who can move more than 12inch a turn (i.e. Scatterbike, Warp Spiders, Wraith Knight) can just run away from you and shoot you to blitz turn by turn.</div></blockquote><br /> <br /> Prime example of why taking the time to write description before listing the army is often a wast of time <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Neophyte, if you read my blurb, I make all the same points for you. It's a fun list meant to showcase whats possible, not something seriously meant to be brought to a halfway serious game.]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 16:45:09]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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