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		<title><![CDATA[Latest posts for the thread "[200] - Guard - Kill Team Ideas"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[200] - Guard - Kill Team Ideas"]]></description>
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				<title>[200] - Guard - Kill Team Ideas</title>
				<description><![CDATA[ I got 2 concept working, either going with Storm Troopers or with a Platoon.<br /> <br /> #1- Numbers<br /> <br /> Infantry Platoon<br /> <br /> Infantry Squad<br /> 8x Guardsman<br /> Guardsman w/ Grenade Launcher<br /> Sergeant<br /> <br /> Infantry Squad<br /> 8x Guardsman<br /> Guardsman w/ Grenade Launcher<br /> Sergeant<br /> <br /> Platoon Command Squad<br /> 2x Guardsman w/ Sniper Rifle (With Ignore cover and +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>)<br /> Heavy Bolter Team (With Relentless OR that rule that allows strafing your shots)<br /> Platoon Commander w/ Bolt Pistol<br /> <br /> Armoured Sentinel<br /> Autocannon<br /> <br /> The idea here is to have more bodies than my opponent, and drown them in shots; furthermore, I can use orders, giving half my guardsmen 2 or 3 shots each rather than 1 or 2.<br /> <br /> #2-Stromtroopers.<br /> <br /> Militarum Tempestus Platoon<br /> Militarum Tempestus Command Squad<br /> 2x Tempestus Scion w/ Flamer<br />  2x Tempestus Scion w/ Hot-shot Volley Gun (Relentless + strafing shots)<br /> Tempestor Prime w/ Bolt Pistol, Power Sword<br /> <br /> Militarum Tempestus Scions<br /> 4x Tempestus Scion <br /> Tempestor w/Bolt Pistol (with +1WS)<br /> <br /> With my reduced range, the idea will be to get as close as I can, hence the flamers over the Grenade launchers.  I also have access to one Order, which can always help with mobility or firing power.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 15:49:21]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor Jex]]></author>
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				<title>Re:[200] - Guard - Kill Team Ideas</title>
				<description><![CDATA[ Out of the two i prefer the platoon one, scions are too squishy/expensive at this points level. What i would suggest is getting rid of the grenade launchers on the infantry squads, and give them a heavy weapon each, if you want more bodies, drop the sentinel he's way too fragile, get more guardsmen. Also i believe that because each model is its own 'unit' you can't order a group of guardsmen with the platoon commander only 1 due to the rules wording, making <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span> not as useful as it is in regular <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. <br /> <br /> So i would suggest for you something along the lines of this:<br /> <br /> <u>Infantry Platoon</u><br /> <br /> -Platoon Command 30, (commander is the team leader)<br /> <br /> -Infantry Squad w/ missile launcher 65, (Missile launcher has +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>)<br /> <br /> -Infantry Squad w/ Autocannon 60, (Autocannon has relentless) <br /> <br /> -Special weapon squad w/  flamer, 2x grenade launchers, 45, (flamers has infiltrate)<br /> <br /> This list gives you 31 guardsmen (counting the weapons teams as 2 dudes)! As well as plenty of dakka. The plan would be to leave the commander and missile launcher on the back field giving fire support meanwhile everyone else advances up the board, infiltrate that flamer somewhere annoying or outflank him in later on. You could also drop a grenade launcher and give all of the sergeants Boltguns to give them some more ranged punch. ]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2016 20:32:12]]> GMT</pubDate>
				<author><![CDATA[ Yentzer]]></author>
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