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		<title><![CDATA[Latest posts for the thread "Possible Use for Ork Warbikes?"]]></title>
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				<title>Possible Use for Ork Warbikes?</title>
				<description><![CDATA[ Tried this idea this past Friday and it worked out really well for me.<br>  <br>  Basic idea is to take a minned out unit of Warbikes (3), make them as  cheap as possible by stripping their <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Big Shootas for 2 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>'s, and  then upgrading to a Nob, giving him the 3+ Save, and then a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>.<br>  <br>  I did this with my fledgling <span class="glossaryitem" onmouseover='gp(234);'>KoS</span> army and used two units of Warbike  Outriders and their Scout Move.&nbsp; Worked out really well getting to  go first and I ended up getting turn 1 charges against the side armor  on two Exorcists with 5 <span class="glossaryitem" onmouseover='gp(107);'>PK</span> attacks auto-hitting because they hadn't  moved yet. It was beautiful and it made my Looted Demolisher extra  happy.<br>  <br>  I figure that for a unit of Warbikes in a normal Ork army it's 125  Points for this, and for the Outriders it comes in to 140 Points.&nbsp;  With the Outriders you can use them for some reliable first turn tank  busting, doubly so if you get first turn.&nbsp; Aside from that, their  scout move can get them into cover to survive the first round of  shooting and into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> for tie up moves or to hit some vulnerable firing  units.<br>  <br>  The regular warbikes could just turbo boost up, use the extra bikers as  abligative wounds, and then basically do what the Outriders do, and  just force your opponent to divert fire from more important targets and  probably even live through that to make it to whatever "must kill"  objectives you have for them.<br>  <br>  My view is skewed since I tried them out and they worked wonderfully,  but I was hoping the fine minds here could give me their opinions on  how it'd work for the Boyz. <br>  <br>  <br>  ]]></description>
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				<pubDate><![CDATA[Sun, 21 May 2006 14:16:04]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>RE: Possible Use for Ork Warbikes?</title>
				<description><![CDATA[ And so I get to looking around at the shiny new Armageddon Codex I got from Baltimore <span class="glossaryitem" onmouseover='gp(42);'>GD</span> and I take a look at the Deth Koptas. They're essentially giving you a unit that fullfills this role but slightly better.<br><br>For 86 Poitns you get a single model, a Mek on a Kopta, 3+ Save, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, and Slugga. If you really wanted you could tack on the one or two other regular Koptas for dakka and abligative wounding, and with the increased armor saves they stick around much longer as tie-up units in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, which can be pretty useful.<br><br>Still this is yet another way to nab a flying 3+ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> for less points, albeit without the scout moves of the more expensive and risky Outriders. They would work wonders contributing to the target overload factor of <span class="glossaryitem" onmouseover='gp(234);'>KOS</span>, and with their reckless turbo boosting they could easily get at the rear armor of tanks to use their <span class="glossaryitem" onmouseover='gp(126);'>TL</span> big shootas in addition to charging with their <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s to put the hurt on some tanks.<br><br>Heck for what it does and what it costs, it's almost like the <span class="glossaryitem" onmouseover='gp(234);'>KoS</span> equivalent of a Landspeeer Tornado.]]></description>
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				<pubDate><![CDATA[Tue, 23 May 2006 01:38:08]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>RE: Possible Use for Ork Warbikes?</title>
				<description><![CDATA[ what do you mean with "shiney new Armageddon Codex"?]]></description>
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				<pubDate><![CDATA[Tue, 23 May 2006 10:23:07]]> GMT</pubDate>
				<author><![CDATA[ Anung Un Rama]]></author>
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				<title>RE: Possible Use for Ork Warbikes?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Anung Un Rama on 05/23/2006 3:23 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br>what do you mean with "shiney new Armageddon Codex"?</div></blockquote><br>I mean "<span  align="left">the shiny new Armageddon Codex <b>I got from Baltimore <span class="glossaryitem" onmouseover='gp(42);'>GD</span></b>" <br>  <br>  As in, my own personal shiny new copy of the old Codex. <br>  <br>  Never paid much attention to deth koptas before and now looking at  them, they seem to be a relatively cheap unit I can field to reliably  bust tanks and/or 5/6 Man Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> squads. <br>  </span>  ]]></description>
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				<pubDate><![CDATA[Wed, 24 May 2006 01:34:39]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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