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		<title><![CDATA[Latest posts for the thread "Best way to deal with Eldar sub 500pts?"]]></title>
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				<title>Best way to deal with Eldar sub 500pts?</title>
				<description><![CDATA[ I was just thinking about this, after deciding to attend a Combat Patrol sized <span class="glossaryitem" onmouseover='gp(3);'>40k</span> event, which is heavily objective-holding based.  At that point level in particular, how does anyone even begin dealing with Eldar Jet-bikes, and Warp Spiders specifically, whose mobility lets them run circles around essentially everything else in the game?  Plus, at points that low, access to things like Ignores Cover are less likely, ensuring even more Jet-bike dominance.<br /> <br /> Same goes for Kill Team really, where these very same high performing units, probably perform even more impressively.]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 12:57:46]]> GMT</pubDate>
				<author><![CDATA[ NewTruthNeomaxim]]></author>
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				<title>Best way to deal with Eldar sub 500pts?</title>
				<description><![CDATA[ Well what are your options?<br /> <br /> If Space Marines, just spam grav.  It'll slaughter warp spiders, and if the jet bikes are jinking, they aren't really hurting you.]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 12:59:29]]> GMT</pubDate>
				<author><![CDATA[ djones520]]></author>
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				<title>Best way to deal with Eldar sub 500pts?</title>
				<description><![CDATA[ Or if doing an assault based army, just spam fast units. Daemons are particularly good at this. Take as many <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> Screamers and Hounds as you can fit, you should be able to table the Eldar by turn 3, of at the very least keep them turboboosting to avoid assault, which means they can't kill you.<br /> <br /> I am, of course, assuming that they table is no bigger the 4'x4'. If you are allowing Eldar to play in such a small game on anything bigger, you are asking to lose.  Even with their excellent movement, a 4'x4' table should limit their options..<br /> <br /> Or try Nids or Necrons.  Nids can fit 2 Dakka Tyrants in at 500pts, plus 2 spore troops.  Reserve the spores to Deep Strike, Fly the Tyrant up turn 1, obliterate 2 Scatterbike units, ignore the Spider.<br /> For Necrons, take 2 Harvests with 3 Wraiths each. Use the Scarabs in cover to charge the Warp Spiders.  Turn 1, have both Spyders add a Scarab to the same unit. Spider A moves up, adds Scarab in front of the unit, Spider B moves up, adds Scarab in front of that. Congrats, you just added 7" forward to the Scarab unit. Now move the Scarabs, which can now perform a turn 1 charge on just about anything. Turn 2 repeat this process with the second unit of Scarabs<br /> If the Eldar try to Insta-kill the Scarbs, good, they woun't be shooting at your Spyder or Wraiths.<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 13:24:04]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Best way to deal with Eldar sub 500pts?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/96cea106a6d01a4adda65c5117d1354d.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701879/8889760.page"><b>djones520 wrote:</b></a><br/>Well what are your options?<br /> <br /> If Space Marines, just spam grav.  It'll slaughter warp spiders, and if the jet bikes are jinking, they aren't really hurting you.</div></blockquote><br /> <br /> I've got access, honestly, to almost every army in the game.  I can field Tau, Necron, Marines, Ad-Mech (both flavors), Tyranid, Sisters, and Orks, so i'm not lacking for options, only lacking for great answers.  As I said, the games are going to be very objective based, so tempting as it might be to throw three Centurions w/Grav in there, thats 230-ish pts of SLOW medium range guys.  And how would they even get a shot between Battle-focus, and Assault Moves?]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 13:56:50]]> GMT</pubDate>
				<author><![CDATA[ NewTruthNeomaxim]]></author>
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				<title>Best way to deal with Eldar sub 500pts?</title>
				<description><![CDATA[ <blockquote class="uncited"><div> so tempting as it might be to throw three Centurions w/Grav in there, thats 230-ish pts of SLOW medium range guys.  And how would they even get a shot between Battle-focus, and Assault Moves?</div></blockquote><br /> <br /> Put them in a Pod. Libby with Hunter's Eye, 2x5 Scouts, 3 grav cents with split fire and a pod is 480 points.<br /> <br /> If you play Chaos, use Heldrakes.<br /> <br /> If you play <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, Black Knights will bounce most of their shooting unless they have a Farseer who rolled Perfect Timing.<br /> <br /> With Tau, they have enough Ignores Cover to screw Eldar up and units of 1/2 Deep Striking Crisis suits means you will be able to get at them with loads of plasma or whatever.]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 14:18:36]]> GMT</pubDate>
				<author><![CDATA[ ryuken87]]></author>
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				<title>Best way to deal with Eldar sub 500pts?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/96cea106a6d01a4adda65c5117d1354d.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701879/8889760.page"><b>djones520 wrote:</b></a><br/>Well what are your options?<br /> <br /> If Space Marines, just spam grav.  It'll slaughter warp spiders, and if the jet bikes are jinking, they aren't really hurting you.</div></blockquote>When the game being played is <i>a Combat Patrol sized <span class="glossaryitem" onmouseover='gp(3);'>40k</span> event, which is heavily objective-holding based</i>, getting hurt by them isn't the main problem. Getting them off the objective would do, too.]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 14:20:08]]> GMT</pubDate>
				<author><![CDATA[ Skinnereal]]></author>
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				<title>Best way to deal with Eldar sub 500pts?</title>
				<description><![CDATA[ If the Eldar player is using Scatterbikes and Spiders at 500pts, then they shouldn't have tough units. If you don't have guns that are 36", than just assault them. And don't say that can't be done, cuz I get turn 2 charges on Eldar all the time.<br /> <br /> Drop Pod spam works really good to. Can you fit a Skyhammer at 500pts? Because that is a terrifying list for most Eldar. <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> drop and eliminate the Scaterbikes, Assault marines drop and assault the Spiders.  They can't Flickerjump away from assault and there shouldn't be enough left to be a threat after they Hit & Run.<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 14:29:13]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Best way to deal with Eldar sub 500pts?</title>
				<description><![CDATA[ This is easy <br /> <br /> option 1<br /> Jetbike <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 2x jetboike troops<br /> 1x Wright knight <br /> <br /> Option 2<br /> <br /> Allied Dark eldar Lhamean <br /> 2x Warriors + cool upgrades<br /> Flywing ( 2 hemlocks)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 14:45:19]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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				<title>Best way to deal with Eldar sub 500pts?</title>
				<description><![CDATA[ A lot of interesting ideas here.  At the moment i'm personally thinking of three options...<br /> <br /> 1. A Canoptek Harvest/Necron list:  Wraiths in the formation are ultra durable for their points, and would be fast, albeit fishing for rends to actually get the job done in a lot of cases.  Scarabs are a distraction, with the Spyder making more.  Scarabs are getting insta-killed left and right by Warp Spiders and Bikes though, and once the unit is gone, I can't add to it any more.<br /> <br /> 2. Wulfen Murderpack:  2-3 (depending on gear) Wulfen units could be pretty killy, and potentially pretty fast.  Essentially killier, but squishier, and slower on average than the above, but more actual threat vectors.<br /> <br /> 3. Something Tau:  I was thinking an Optimized Stealth Cadre, which is dandy for free Ignores Cover, but then can't punch through without AP3 anyway on the vast majority of its shots... so not great.  I considered an Ion Riptide with 3x Individual crisis suits for objective purposes, but no Markerlights again means bikes are jinking all over the place, and are still potentially Ob-sec]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 16:11:53]]> GMT</pubDate>
				<author><![CDATA[ NewTruthNeomaxim]]></author>
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				<title>Best way to deal with Eldar sub 500pts?</title>
				<description><![CDATA[ I feel like running this could work.<br /> Big Mek<br /> 2 units of 10 gretchin<br /> 5 deff koptas with either rokkits or big shootas you'll have to take a squad of three and 2 single<br /> 1 Gorkanaut<br /> The spiders and scatbikes have to avoid the naught since they can barely scratch the rear armor. The gretchin can go to ground on nearby objectives and the koptas can chase or objective hold. The naught should be able to kill a unit from within 36" each turn and so park him on a middle objective and laugh at feeble attempts to remove it. Of course you are relying on a bit of weight of fire but you have 3 jetbike units that can hit the eldar harder in combat than the eldar can hit back and can hold objectives. Nobody wants to shoot at gretchin who are going to ground in ruins if they can avoid it and they can't hurt the naught.]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 16:18:42]]> GMT</pubDate>
				<author><![CDATA[ cranect]]></author>
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				<title>Re:Best way to deal with Eldar sub 500pts?</title>
				<description><![CDATA[ A <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> can get a WK at that level so your only answer is the following - <br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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				<pubDate><![CDATA[Thu, 8 Sep 2016 16:51:59]]> GMT</pubDate>
				<author><![CDATA[ Otto Weston]]></author>
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				<title>Best way to deal with Eldar sub 500pts?</title>
				<description><![CDATA[ If there is a WK at 500pts, they are using a pathetic Warlock as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, or they don't have Scatterbikes. You can literally just kill the bikes and be done.  Nothing you have at 500pts will be worth a WK's attention and unless they get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, they will only be able to kill 2 models at most, Models, not units.<br /> <br /> A WK at 500pts is actually a bad idea for the Eldar player.  Maybe at 750, but not at 500.]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2016 16:59:10]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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