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		<title><![CDATA[Latest posts for the thread "[1850] - Bad Moonz - Badrukk, Brigade, and the Bully Boyz"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Bad Moonz - Badrukk, Brigade, and the Bully Boyz"]]></description>
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				<title>[1850] - Bad Moonz - Badrukk, Brigade, and the Bully Boyz</title>
				<description><![CDATA[ Alright, I want to do a Bad Moonz army, real cunning plan here.<br /> <br /> 1. Get turn 1<br /> 2. Scout and move forward<br /> 3. ?????<br /> 4. Probably lose anyway, but look good doing it<br /> <br /> I have yet to acquire the flash gitz, but when I do, I am painting everything yellow.  Inside of these three formations, what can go and what should I get? For the most part, I am asking, upgrade the wagonz or buy another meganob or two.<br /> <br /> +++ Richest Nobz(1849pts) +++<br /> <br /> ++ Orks: Codex (2014) (Formation Detachment) ++<br /> <br /> + Formation +<br /> <br /> "Blitz Brigade"<br /> ··Battlewagon [Boarding Plank, Reinforced Ram]<br /> ··Battlewagon [Boarding Plank, Reinforced Ram]<br /> ··Battlewagon [Boarding Plank, Reinforced Ram]<br /> ··Battlewagon [4x Big Shoota, Reinforced Ram]<br /> ··Battlewagon [4x Big Shoota, Reinforced Ram]<br /> <br /> "Ghazghkull's Bullyboyz"<br /> ··Meganobz [Boss Meganob w/ Killsaws, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota]<br /> ··Meganobz [Boss Meganob w/ Killsaws, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota]<br /> ··Meganobz [Boss Meganob w/ Killsaws, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota]<br /> <br /> "Kaptin Badrukk's Flash Gitz"<br /> ··Flash Gitz [9x Flash Git]<br /> ··Flash Gitz [9x Flash Git]<br /> ··Kaptin Badrukk, Da Freeboota King [3x Ammo Runt, Warlord]<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> For some reason battlescribe didn't print the Kaptin in each flash git squad to make it 10 Flash gitz per squad, they are in there though.]]></description>
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				<pubDate><![CDATA[Sat, 10 Sep 2016 14:16:18]]> GMT</pubDate>
				<author><![CDATA[ Rismonite]]></author>
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				<title>[1850] - Bad Moonz - Badrukk, Brigade, and the Bully Boyz</title>
				<description><![CDATA[ Not sure the boarding planks are that necessary, I'd drop them and the big shootas and fill up on rokkits on those battlewagons. Yes you can scout move forward but unless you can pop some transposrts first turn those flashgitz may have nothing to shoot at if you're against an army with everything hiding in transports (happens to me all the time :()]]></description>
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				<pubDate><![CDATA[Sat, 10 Sep 2016 14:31:32]]> GMT</pubDate>
				<author><![CDATA[ BAN]]></author>
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				<title>Re:[1850] - Bad Moonz - Badrukk, Brigade, and the Bully Boyz</title>
				<description><![CDATA[ I have to echo, I would drop the boarding planks, big shootas and give the Battle wagons Rokkits and give the mega nobs kombi rokkits.<br /> <br /> Looks fun though!]]></description>
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				<pubDate><![CDATA[Sat, 10 Sep 2016 15:00:02]]> GMT</pubDate>
				<author><![CDATA[ Spacewolverine]]></author>
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				<title>[1850] - Bad Moonz - Badrukk, Brigade, and the Bully Boyz</title>
				<description><![CDATA[ I'm away from my books at the moment, but don't both squads of flash gets and the good captain have to form a single squad and isn't the maximum transport capacity of a battlewagon only 20 models? <br /> <br /> Also, a suggestion for the meganobs, give the killsaws to a random chump so they can't be challenged out and killed by walker characters (or any other characters for that matter, but walkers are generally the only ones who care about the difference between a powerklaw and a killsaw). ]]></description>
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				<pubDate><![CDATA[Sun, 11 Sep 2016 23:16:57]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>[1850] - Bad Moonz - Badrukk, Brigade, and the Bully Boyz</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1bacfaaea0df373da54a433675dfaa5f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702064/8896354.page"><b>Drasius wrote:</b></a><br/>I'm away from my books at the moment, but don't both squads of flash gets and the good captain have to form a single squad and isn't the maximum transport capacity of a battlewagon only 20 models? <br /> <br /> Also, a suggestion for the meganobs, give the killsaws to a random chump so they can't be challenged out and killed by walker characters (or any other characters for that matter, but walkers are generally the only ones who care about the difference between a powerklaw and a killsaw). </div></blockquote><br /> <br /> They, do not, they have the choice to, but are not required to.<br /> <br /> I LOVE flash gits, they are my favorite ork unit, and with the formation I suggest you make an A-OK agreement with your opponent before hand to all ow you to roll all their shots at once, then reroll 1 die for each model in the unit, as opposed to rolling all individually...saves a TON of time]]></description>
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				<pubDate><![CDATA[Mon, 12 Sep 2016 00:23:37]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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