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		<title><![CDATA[Latest posts for the thread "[200] - Deathwatch - Kill Team"]]></title>
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				<title>[200] - Deathwatch - Kill Team</title>
				<description><![CDATA[ So I've seen quite a few kill team lists but I find the lack of deathwatch kill teams quite surprising, given that that's pretty much what they're designed for. So this is my idea for a deathwatch kill team list. Any improvements are welcome. I don't actually know the specialists so I haven't put those in but suggestions for those would be good too.<br /> <br /> - Veterans - 200<br /> -- Stalker Pattern Bolter<br /> -- Deathwatch Shotgun<br /> -- Deathwatch Shotgun<br /> -- Deathwatch Frag Cannon<br /> -- Deathwatch Frag Cannon<br /> -- Rhino<br /> <br /> The plan is for the stalker bolter guy to sit at the back in cover taking pot shots while everyone else rides up and gets in close in the rhino.]]></description>
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				<pubDate><![CDATA[Sat, 10 Sep 2016 20:37:41]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>Re:[200] - Deathwatch - Kill Team</title>
				<description><![CDATA[ Here's an alternative list, feedback on either or both lists is greatly appreciated.<br /> <br /> - Veterans - 200<br /> -- Deathwatch Shotgun<br /> -- Deathwatch Frag Cannon<br /> -- Deathwatch Frag Cannon<br /> -- Infernus Heavy Bolter<br /> -- Infernus Heavy Bolter<br /> <br /> With this one the heavy bolters will likely hang back, although they may advance with the rest of the force. The others will move forward while shooting.]]></description>
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				<pubDate><![CDATA[Mon, 12 Sep 2016 09:58:55]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>[200] - Deathwatch - Kill Team</title>
				<description><![CDATA[ I think more bodies will benefit you in <span class="glossaryitem" onmouseover='gp(809);'>KT</span>, more-so than heavy weapons. Plus, not sure of the newest rules, but you also couldn't take all those heavy weapons before.<br /> <br /> Either way, I think redundancy can be good, however even in KillTeam, you may have trouble getting the frag cannons into range for the all-important template to rain death..<br /> <br /> I also don't think the stalker boltgun won't be much help... you can't pick units out of a squad since every model is their own unit.. <br /> <br /> I'd just stick to as many marines as you can get with shotgun and bolter (you can take both, and there's no reason not to, they're both for free).<br /> <br /> Finally, I often find that a model (in this case, I'd take a Blackshield) with some at-initiative <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> will benefit you. Xenos swarms could give you a problem, but someone armed with a maul and sword would be a nice defense.<br /> <br /> Hope that helps.]]></description>
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				<pubDate><![CDATA[Mon, 12 Sep 2016 15:37:47]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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				<title>[200] - Deathwatch - Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1970be02d546e7e1fb1c8b49a8238f16.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702086/8897604.page"><b>xTHExCLINCHERx wrote:</b></a><br/>I think more bodies will benefit you in <span class="glossaryitem" onmouseover='gp(809);'>KT</span>, more-so than heavy weapons. Plus, not sure of the newest rules, but you also couldn't take all those heavy weapons before.<br /> <br /> Either way, I think redundancy can be good, however even in KillTeam, you may have trouble getting the frag cannons into range for the all-important template to rain death..<br /> <br /> I also don't think the stalker boltgun won't be much help... you can't pick units out of a squad since every model is their own unit.. <br /> <br /> I'd just stick to as many marines as you can get with shotgun and bolter (you can take both, and there's no reason not to, they're both for free).<br /> <br /> Finally, I often find that a model (in this case, I'd take a Blackshield) with some at-initiative <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> will benefit you. Xenos swarms could give you a problem, but someone armed with a maul and sword would be a nice defense.<br /> <br /> Hope that helps.</div></blockquote><br /> <br /> You buy the unit, and Deathwatch Vets can have up to 4 "Heavy" weapons (in quotes because half of them have Assault profiles).<br /> <br /> The Deathwatch Frag Cannon also has its 24" S7 AP3 firing mode that changes to S9 AP2 within 12", so it's fine.<br /> <br /> Why do you need to pick units out of a squad?  It's about the range of the stalker, and being able to use special ammo with it.  Including the Poisoned (2+) ammo.<br /> <br /> Bolter/shotgun combination has not been confirmed as intentional, be wary of that while modeling, someone asked <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and they said "No" initially, then passed it to the design team, I haven't seen an update on it yet, but if anyone found it, I could be wrong!  The shotguns are really good, though.<br /> <br /> My only comment about taking a <span class="glossaryitem" onmouseover='gp(19);'>cc</span>-oriented model for a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> <span class="glossaryitem" onmouseover='gp(809);'>KT</span> is that it's tough to get a 1-wound model into combat, and then survive it, in the games I've played at least.  A Blackshield might not be bad against hordes, but the upgrade costs 15 out of your 200 available points, and <span class="glossaryitem" onmouseover='gp(412);'>DW</span> are expensive as it is.  Plus, a savvy opponent isn't going to charge it with more than one model, so the only bonus you're getting is the increased <span class="glossaryitem" onmouseover='gp(149);'>WS</span>.  That could have a hard time eating through a horde 1 model at a time.]]></description>
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				<pubDate><![CDATA[Mon, 12 Sep 2016 16:17:13]]> GMT</pubDate>
				<author><![CDATA[ Jacksmiles]]></author>
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				<title>[200] - Deathwatch - Kill Team</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/702086/8897662.page"><b>BossJakadakk wrote:</b></a><br/>Why do you need to pick units out of a squad?  It's about the range of the stalker, and being able to use special ammo with it.  Including the Poisoned (2+) ammo.</div></blockquote><br /> This. The extended range and specialist ammo is the exact reason I took the stalker bolter. ]]></description>
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				<pubDate><![CDATA[Mon, 12 Sep 2016 16:48:48]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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