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		<title><![CDATA[Latest posts for the thread "[1500] - Space Marines - Imperial Fists"]]></title>
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				<title>[1500] - Space Marines - Imperial Fists</title>
				<description><![CDATA[ Hey guys, thinking about switching over from Blood Angels to Imperial Fists and going full shooty.  Not looking to be tournament competitive, but I would like the list to be able to win its fair share of friendly matches.  Basic plan is to attach the captain to the devastators and keep them back to preserve STW, <span class="glossaryitem" onmouseover='gp(471);'>DS</span> the land speeders near any super heavies or other thick vehicles, use the predators as a back up in case the speeders explode too early, march the dreadnought and <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads up to claim objectives.  Everything except the predators is part of a battle demi-company, total is 1500 on the nose<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Terminator Captain-125<br /> <br /> Elite<br /> Dreadnought w/ Twin-Linked Lascannon-115<br /> <br /> Troop<br /> 10 Tactical Marines w/ Heavy Bolter and Grav-gun-165<br /> Rhino-35<br /> 10 Tactical Marines w/ Heavy Bolter and Grav-gun-165<br /> Rhino-35<br /> 10 Tactical Marines w/ Heavy Bolter and Grav-gun-165<br /> Rhino-35<br /> <br /> Fast Attack<br /> 3 Land Speeders w/ Multi Meltas-180<br /> <br /> Heavy Support<br /> 3 Centurion Devastators w/ Missile Launchers-195<br /> 3 Predators w/ Heavy Bolter Sponsons-285<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 11 Sep 2016 18:37:04]]> GMT</pubDate>
				<author><![CDATA[ TheAngrySquig]]></author>
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				<title>[1500] - Space Marines - Imperial Fists</title>
				<description><![CDATA[ You can’t just add more units onto a formation.  There needs to be a specific slot for them.  So while this fits into a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, you can’t use the battle demi-co for it.<br /> <br /> That said, if you add a techmarine, and field the preds separately, you would have a gladius with an armored TF backing it up.<br /> <br /> Where is the captain going and what’s his job?  Seems a little lost.<br /> <br /> Tacs are OK, but I might vary their gear a bit.  Get some combis on the sarges to match the specials.<br /> <br /> Instead of 3 <span class="glossaryitem" onmouseover='gp(330);'>MM</span> speeders, I might go with 2 2xMM ones.  Easier to maneuver to get them into melta range.<br /> <br /> Not the biggest fan of the Dakka pred.  If you want to be blowing away light stuff, you might be better off with whirlwinds.  Or get some lascannons here.]]></description>
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				<pubDate><![CDATA[Sun, 11 Sep 2016 18:52:28]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[1500] - Space Marines - Imperial Fists</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee0635b5b042371c386598202afc5e11.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702155/8895947.page"><b>Nevelon wrote:</b></a><br/>You can’t just add more units onto a formation.  There needs to be a specific slot for them.  So while this fits into a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, you can’t use the battle demi-co for it.<br /> <br /> That said, if you add a techmarine, and field the preds separately, you would have a gladius with an armored TF backing it up.<br /> <br /> Where is the captain going and what’s his job?  Seems a little lost.<br /> <br /> Tacs are OK, but I might vary their gear a bit.  Get some combis on the sarges to match the specials.<br /> <br /> Instead of 3 <span class="glossaryitem" onmouseover='gp(330);'>MM</span> speeders, I might go with 2 2xMM ones.  Easier to maneuver to get them into melta range.<br /> <br /> Not the biggest fan of the Dakka pred.  If you want to be blowing away light stuff, you might be better off with whirlwinds.  Or get some lascannons here.</div></blockquote><br /> <br /> Hey, thanks for the advice!  I thought I could take the Demi-Co and then the predators separately, do I have to put them in their own formation?  As for the captain, I was going to put him with the centurions so that the enemy would have a hard time killing him for the warlord point.  As for the preds, I was thinking of using the bolters because of the chapter tactics, should I replace just the top gun or go full las?  Everything else sounds good]]></description>
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				<pubDate><![CDATA[Sun, 11 Sep 2016 19:00:46]]> GMT</pubDate>
				<author><![CDATA[ TheAngrySquig]]></author>
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				<title>[1500] - Space Marines - Imperial Fists</title>
				<description><![CDATA[ With the exception of dreads, vehicles don’t get chapter tactics.  So the <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> on the preds get nothing.<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Sun, 11 Sep 2016 20:48:30]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[1500] - Space Marines - Imperial Fists</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee0635b5b042371c386598202afc5e11.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702155/8896124.page"><b>Nevelon wrote:</b></a><br/>With the exception of dreads, vehicles don’t get chapter tactics.  So the <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> on the preds get nothing.<br /> <br />  </div></blockquote><br /> <br /> Thanks, haven't played in a while so still a little confused by the new rules<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Captain w/ Artificer Armor and Storm Shield-135<br /> <br /> Troop<br /> Sergeant w/ Combi-grav, 9 Tactical Marines w/ Heavy Bolter and Grav-Gun-175<br /> Rhino-35<br /> Sergeant w/ Combi-melta, 9Tactical Marines w/ Heavy Bolter and Meltagun-170<br /> Rhino-35<br /> Sergeant w Combi-plasma Tactical Marines w/ Heavy Bolter and Plasma Gun-175<br /> Rhino-35<br /> <br /> Fast Attack<br /> 3 Land Speeders w/ Multi Meltas-180<br /> <br /> Heavy Support<br /> 3 Centurion Devastators w/ Missile Launchers-195<br /> 3 Predators w/ Twin-Linked Lascannons and Lascannon Sponsons-360<br /> <br /> How does this look?  I switched the Captain around a little, but he still seems kind of lost.  The tacs all got upgraded to include the extra combi, the predators got upgraded to triple las, and the Dreadnought got axed for points.]]></description>
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				<pubDate><![CDATA[Mon, 12 Sep 2016 04:44:24]]> GMT</pubDate>
				<author><![CDATA[ TheAngrySquig]]></author>
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				<title>[1500] - Space Marines - Imperial Fists</title>
				<description><![CDATA[ Have you considered a Gladius Strike Force for this list? you're basically there with the layout. just  have the Predators as an Armoured Task Force and find the points (65) for a techmarine.<br /> <br /> Benefits:<br /> <br /> OBJECTIVE SECURED (any unit can control an objective, even vehicles)<br /> <br /> TACTICAL FLEXIBILITY : Can enact Tactical Doctrine once per game. All of Demi -Company can reroll ones when shooting to hit.<br /> <br /> PAREGORIC CANT: All Predators will be ignoring Crew Shaken and Stunned if within 6" of techmarine<br /> <br /> WILL OF THE OMNISSIAH: Techmarine has +1 bonus when repairing vehicles<br /> <br /> <br /> Can you do that?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Idea for your list:<br /> <br /> Demi Battle Company<br /> <br /> Captain<br /> Artficer Armour<br /> Storm Shield<br /> Power Fist<br /> 150<br /> <br /> Command Squad (5 man)<br /> x 2 Melta Guns<br /> x 2 Flamers<br /> Apothecary<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Drop Pod<br /> 170<br /> <br /> <br /> Tactical Squad (10 man)<br /> Combi-Grav<br /> Grav Gun<br /> Multi-Melta<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Rhino<br /> 210<br /> <br /> Tactical Squad (10 man)<br /> Combi-Grav<br /> Grav Gun<br /> Multi-Melta<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Rhino<br /> 210<br /> <br /> <br /> Landspeeders x 3<br /> Multi-Meltas<br /> 210<br /> <br /> Centurion Devastator Squad (3 man)<br /> Missile Launchers<br /> 195<br /> <br /> <br /> FORMATION<br /> <br /> Armoured Task Force<br /> Techmarine<br /> x 3 Predators w/ T-L Autocannons & Lascannon Sponsons<br /> <br /> 345<br /> <br /> <br /> <br /> <br /> Don't need t-l lascannons on Preds, autocannon works fine<br /> Captain goes with the Command Squad and Drop Pods first turn. Flamers and Meltas give flexibility (you either kill a vehicle or roast infantry). Being the only pod you need that flexibility. <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads now have proper anti-vehicle / monstrous creature firepower. They get to the objectives<br /> Landspeeders are double multi-melta speeders now.<br /> <br /> Techmarine and Preds stay in the backfield with the Centurions<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 12 Sep 2016 12:35:56]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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