<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "[1500] - Astra Militarum"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1500] - Astra Militarum"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>[1500] - Astra Militarum</title>
				<description><![CDATA[ .<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702157/8895983.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702157/8895983.page</link>
				<pubDate><![CDATA[Sun, 11 Sep 2016 19:15:06]]> GMT</pubDate>
				<author><![CDATA[ ae2016]]></author>
			</item>
			<item>
				<title>Re:[1500] - Astra Militarum</title>
				<description><![CDATA[ I don't bother with voxs, I find I don't really need them especially with vets. 1 thing I can suggest though is to have your wyverns as 3 single wyverns rather than a squadron of 3. That way they can either fire at different targets or the same target depending on need and they don't suffer from any of the drawbacks of being in a sqaadron. You have the requirements of 2 CADs so you may as well make the most of it.<br /> <br /> Ed]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702157/8896054.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702157/8896054.page</link>
				<pubDate><![CDATA[Sun, 11 Sep 2016 20:03:46]]> GMT</pubDate>
				<author><![CDATA[ edbradders]]></author>
			</item>
			<item>
				<title>Re:[1500] - Astra Militarum</title>
				<description><![CDATA[ Looks like a decent list. I would drop a special weapon off each of the vet squads though as the Chimeras they're in only have 2 fire points. Same goes for the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>'s in Chimeras.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702157/8900322.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702157/8900322.page</link>
				<pubDate><![CDATA[Tue, 13 Sep 2016 18:54:35]]> GMT</pubDate>
				<author><![CDATA[ chrispy1991]]></author>
			</item>
			<item>
				<title>[1500] - Astra Militarum</title>
				<description><![CDATA[ I would put the flamers in your veteran squads instead of <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>. Why? Because flamers are an anti infantry role. So are guardsmen with flashlights.<br /> <br /> Compare:<br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - Flamers - 4 flamers vs infantry<br /> Vets - Meltaguns - 3 meltaguns vs tanks<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> Meltaguns - 4 meltaguns vs tanks<br /> Vets - Flamers - 3 flamers + 7 flashlights vs infantry<br /> <br /> Now you're utilizing your other 7 guardsmen in the unit.<br /> <br /> Also, mix up your <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s. They both have the same strengths and weaknesses. Make 1 a demolisher, and now you have a marine killer and a terminator killer.<br /> <br /> Other then that, a pretty straight forward mechanized list. Enjoy!<br /> -DB]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702157/8900502.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702157/8900502.page</link>
				<pubDate><![CDATA[Tue, 13 Sep 2016 20:11:32]]> GMT</pubDate>
				<author><![CDATA[ danjbrierton]]></author>
			</item>
	</channel>
</rss>