<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "[1500] - Iron hands gladius "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1500] - Iron hands gladius "]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ So I'm thinking of coming back to warhammer after leaving during the beginning of 6th edition. I used to play space wolves and have a nurgle <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> boxed away. I've always loved the fluff of iron warriors and their chapter tactics is amazing. I'm trying to learn these new battle formations things and refuse to use forge world. So here's my first try at a <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> strike force<br /> <br /> Captain w/ Cataphractii armor, <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span> -150pts <br /> <br />  3x5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad w/ <span class="glossaryitem" onmouseover='gp(563);'>MG</span> -240pts <br /> <br />  X5 assault marines w/ 2xflamers 80pts <br /> <br />  X5 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad w/ 3x <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, 1 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> -115pts <br /> <br /> <br />  Chaplain -90pts <br /> <br />  3x5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad w/ grav gun -255pts <br /> <br />  X5 assault marines w/ x2 flamers 80pts <br /> <br />  X5 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad w/ 4xMM, and combi melta -120pts <br /> <br /> <br />  2x5 scouts w/ <span class="glossaryitem" onmouseover='gp(254);'>MB</span> -120 <br />  5 scouts w/ cloaks, Snipers -70 <br /> <br />  X9 free Razorbacks with las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> -180pts <br />  X1 free drop pod (<span class="glossaryitem" onmouseover='gp(330);'>MM</span> <span class="glossaryitem" onmouseover='gp(29);'>devs</span> w/ capt) <br /> <br /> <br /> total =1500 <br /> <br /> <br /> Should be 1500pts on the nose. If I did my math wrong or completely misunderstand the formation please let me know. Thank you dakka!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8896421.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8896421.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 00:04:30]]> GMT</pubDate>
				<author><![CDATA[ xscoutsniperx]]></author>
			</item>
			<item>
				<title>Re:[1500] - Iron hands gladius </title>
				<description><![CDATA[ You need 165pts for a min 10th company task force tax to form a legal Gladius strike, before that, there won't be free transports. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8896696.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8896696.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 04:15:15]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
			</item>
			<item>
				<title>Re:[1500] - Iron hands gladius </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/702179/8896696.page"><b>Neophyte2012 wrote:</b></a><br/>You need 165pts for a min 10th company task force tax to form a legal Gladius strike, before that, there won't be free transports. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> </div></blockquote><br /> <br /> ok I must have misunderstood the formation rules. does it have to be 10th company or can I take a suppression force?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897177.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897177.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 11:54:37]]> GMT</pubDate>
				<author><![CDATA[ xscoutsniperx]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ It can be a suppression force.  It just needs to be something from the selection of auxiliary choices.  You could even take one of the huge ones, like the strike force ultra, but would have a hard time getting that under the point limit.<br /> <br /> Overall your list looks OK.  It’s hard to pay for all the bodies at lower points and still have what I think is acceptable upgrades.  You’ve got a good mix though.<br /> <br /> One thing that sticks out is the captain.  Naked he’s a pure tax unit.  I’d shave some points to give him some gear.  If you have access to the AoD supplement, a capheracti <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> captain is S&P, which is a great thing to add to a squad of <span class="glossaryitem" onmouseover='gp(330);'>MM</span> <span class="glossaryitem" onmouseover='gp(29);'>devs</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897196.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897196.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 12:07:44]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee0635b5b042371c386598202afc5e11.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702179/8897196.page"><b>Nevelon wrote:</b></a><br/>It can be a suppression force.  It just needs to be something from the selection of auxiliary choices.  You could even take one of the huge ones, like the strike force ultra, but would have a hard time getting that under the point limit.<br /> <br /> Overall your list looks OK.  It’s hard to pay for all the bodies at lower points and still have what I think is acceptable upgrades.  You’ve got a good mix though.<br /> <br /> One thing that sticks out is the captain.  Naked he’s a pure tax unit.  I’d shave some points to give him some gear.  If you have access to the AoD supplement, a capheracti <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> captain is S&P, which is a great thing to add to a squad of <span class="glossaryitem" onmouseover='gp(330);'>MM</span> <span class="glossaryitem" onmouseover='gp(29);'>devs</span>.</div></blockquote><br /> <br /> don't have the rules for the capheractii <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>. whats it do? I reworked the list and have 85pts to play with.<br /> <br /> edit so if I read it right it gives his unit slow and purposeful/ allowing the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> to move and shoot?<br /> <br /> so 30pts for the <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> armor- upgrade to capheractii for free- plus storm shield 5pts - plus Lighting claw -10pts = 45pts. is my math correct? that would leave me with 40pts to play with. maybe upgrade the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> <span class="glossaryitem" onmouseover='gp(29);'>devs</span> to Lascanoon <span class="glossaryitem" onmouseover='gp(29);'>devs</span>?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897201.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897201.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 12:12:23]]> GMT</pubDate>
				<author><![CDATA[ xscoutsniperx]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ hi scoutsniper<br /> <br /> The rules for the Gladius are:<br /> <br /> 1-2 Demi-Battle Company<br /> 0-3 Command Squads<br /> 1+ Auxilary Squads<br /> <br /> <br /> Captain -90pts <br /> <br /> 3x5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad w/ grav gun -255pts <br /> <br /> X5 assault marines w/ 2xflamers 80pts <br /> <br /> X5 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad w/ 4xHB -110pts <br /> <br /> <br /> Chaplain -90pts <br /> <br /> 3x5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad w/ grav gun -255pts <br /> <br /> X5 assault marines w/ x2 flamer 80pts <br /> <br /> X5 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad w/ 4xMM -110pts <br /> <br /> FORMATION<br /> 3x5 scouts -165pts <br /> <br /> <br /> <br /> Personally i'm hating the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads . Yes you get a lot of shotswith the <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> but they're only Strength 5, and so unless you want to shooting at infantry only from afar I would consider upgrading to lascannons or Plasma Cannons.<br /> You Mullti-Melta <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad I don't really get. They are a Suicide unit? Drop in, melta ONE vehicle first turn then get entire army firing at them in second turn?<br /> <br /> Change your <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> to long range where they belong. Plasma Cannons or Grav Cannons for the win!<br /> <br /> <br /> Also consider combi-grav guns on Sgts for your tacticals. If your Grav Gun doesn't bring a vehicle down the sgt can take it with combi.<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897226.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897226.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 12:26:48]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/52ba41a44b7cc95537db55866e34f6ca.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702179/8897226.page"><b>Corennus wrote:</b></a><br/>hi scoutsniper<br /> <br /> The rules for the Gladius are:<br /> <br /> 1-2 Demi-Battle Company<br /> 0-3 Command Squads<br /> 1+ Auxilary Squads<br /> <br /> <br /> Captain w/ <span class="glossaryitem" onmouseover='gp(254);'>MB</span> -95pts <br /> <br /> 3x5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad w/ grav gun -255pts <br /> <br /> X5 assault marines w/ 2xflamers 80pts <br /> <br /> X5 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad w/ 4x <span class="glossaryitem" onmouseover='gp(328);'>ML</span> -130pts <br /> <br /> <br /> Chaplain -90pts <br /> <br /> 3x5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad w/ grav gun -255pts <br /> <br /> X5 assault marines w/ x2 flamer 80pts <br /> <br /> X5 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad w/ 4xLC -150pts <br /> <br /> <br /> FORMATION<br /> 3x5 scouts -165pts <br /> <br /> x10 free razorbacks with lasplas =200pts<br /> <br /> <br /> 1500pts<br /> <br /> <br /> <br /> Personally i'm hating the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads . Yes you get a lot of shotswith the <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> but they're only Strength 5, and so unless you want to shooting at infantry only from afar I would consider upgrading to lascannons or Plasma Cannons.<br /> You Mullti-Melta <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad I don't really get. They are a Suicide unit? Drop in, melta ONE vehicle first turn then get entire army firing at them in second turn?<br /> <br /> Change your <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> to long range where they belong. Plasma Cannons or Grav Cannons for the win!<br /> <br /> <br /> Also consider combi-grav guns on Sgts for your tacticals. If your Grav Gun doesn't bring a vehicle down the sgt can take it with combi.<br /> <br /> <br /> </div></blockquote><br /> <br /> I did a edit to what you said. what do you think?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897242.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897242.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 12:36:25]]> GMT</pubDate>
				<author><![CDATA[ xscoutsniperx]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ Better. What is the Captain taking?<br /> <br /> If he's just a base model then consider taking the Chaplain. You get a power weapon for free!<br /> <br /> What are scouts armed with?<br /> <br /> Change the Lascannons to Missile Launchers on your second <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad . you have enough las on the razorbacks<br /> <br /> If you do that you can afford Artificer Armour for captain, make him more survivalble.<br /> No point making Slay the Warlord an easy objective!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897296.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897296.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 13:03:20]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/52ba41a44b7cc95537db55866e34f6ca.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702179/8897296.page"><b>Corennus wrote:</b></a><br/>Better. What is the Captain taking?<br /> <br /> If he's just a base model then consider taking the Chaplain. You get a power weapon for free!<br /> <br /> What are scouts armed with?<br /> <br /> Change the Lascannons to Missile Launchers on your second <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad . you have enough las on the razorbacks<br /> <br /> If you do that you can afford Artificer Armour for captain, make him more survivalble.<br /> No point making Slay the Warlord an easy objective!</div></blockquote><br /> <br /> scouts are naked bare bones since I have to take them. probably outflank for later game objectives or camp if I can infiltrate on a objective with cover for a 3+. took your advice and heres what I got!<br /> <br /> <br /> Captain w/ <span class="glossaryitem" onmouseover='gp(254);'>MB</span>, artificer armor 115pts <br /> <br />  3x5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad w/ grav gun -255pts <br /> <br />  X5 assault marines w/ 2x flamers 80pts <br /> <br />  X5 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad w/ 4x <span class="glossaryitem" onmouseover='gp(328);'>ML</span> -130pts <br /> <br /> Chaplain -90pts <br /> <br />  3x5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad w/ grav gun -255pts <br /> <br />  X5 assault marines w/ x2 flamers 80pts <br /> <br />  X5 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad w/ 4x <span class="glossaryitem" onmouseover='gp(328);'>ML</span> -130pts <br /> <br /> <br />  FORMATION <br />  3x5 scouts -165pts <br /> <br />  x10 free razorbacks with lasplas =200pts <br /> <br /> 1500pts! with 67 bodies getting 6+<span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and 10 razorbacks with <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>!!!!!<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897323.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897323.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 13:14:12]]> GMT</pubDate>
				<author><![CDATA[ xscoutsniperx]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ That's not a bad list now!<br /> <br /> The alternative would be to drop art armour and give the scouts some sniper rifles...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897361.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897361.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 13:29:07]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/52ba41a44b7cc95537db55866e34f6ca.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702179/8897361.page"><b>Corennus wrote:</b></a><br/>That's not a bad list now!<br /> <br /> The alternative would be to drop art armour and give the scouts some sniper rifles...</div></blockquote><br /> <br /> I could drop his <span class="glossaryitem" onmouseover='gp(254);'>MB</span> and give one squad rifles? and outflank the other 2 maybe?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897375.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897375.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 13:35:45]]> GMT</pubDate>
				<author><![CDATA[ xscoutsniperx]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ Captain doesn't need Melta Bombs<br /> <br /> Give one unit sniper rifles. gives you more flexibility<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897389.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897389.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 13:42:33]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ It would be nice to see the captain with at least a power weapon.  You pay a lot for his <span class="glossaryitem" onmouseover='gp(19);'>CC</span> stats, and a a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> gets you a lot more out of them.  <span class="glossaryitem" onmouseover='gp(805);'>AA</span>/power weapon is the minimum loadout I’d put him on the table with.  Giving him a sword is more important then another grav gun in a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> are kinda mediocre at everything.  For the points, I’d rather have 4xLC and 4xHB then 8xML.  Or even 3xLC in each squad.<br /> <br /> I’d go melta (melta gun, c-melta sarge) on some of your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.  You are spamming a lot of AP2 on the razors, but there are still things out there that need a little melta lovin’.<br /> <br /> If you are going to upgrade the scouts, I’d look into camo cloaks first, followed by snipers for a squad of them.  Long term (higher points, variant lists) <span class="glossaryitem" onmouseover='gp(440);'>LSSs</span> are very nice.  But better for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> scouts or bolter guys.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897451.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897451.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 14:14:27]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> in this list I can't see Captain and Chaplain doing anything. <br /> <br /> You could put them with the assault squads I guess.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897473.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897473.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 14:25:04]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee0635b5b042371c386598202afc5e11.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702179/8897451.page"><b>Nevelon wrote:</b></a><br/>It would be nice to see the captain with at least a power weapon.  You pay a lot for his <span class="glossaryitem" onmouseover='gp(19);'>CC</span> stats, and a a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> gets you a lot more out of them.  <span class="glossaryitem" onmouseover='gp(805);'>AA</span>/power weapon is the minimum loadout I’d put him on the table with.  Giving him a sword is more important then another grav gun in a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> are kinda mediocre at everything.  For the points, I’d rather have 4xLC and 4xHB then 8xML.  Or even 3xLC in each squad.<br /> <br /> I’d go melta (melta gun, c-melta sarge) on some of your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.  You are spamming a lot of AP2 on the razors, but there are still things out there that need a little melta lovin’.<br /> <br /> If you are going to upgrade the scouts, I’d look into camo cloaks first, followed by snipers for a squad of them.  Long term (higher points, variant lists) <span class="glossaryitem" onmouseover='gp(440);'>LSSs</span> are very nice.  But better for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> scouts or bolter guys.<br /> <br /> </div></blockquote><br /> <br /> hows this? also I did a different style list in my first post. let me know what you think of both!<br /> <br /> Captain w/ artificer armor, <span class="glossaryitem" onmouseover='gp(80);'>LC</span> 125pts <br /> <br /> 3x5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad w/ grav gun -255pts <br /> <br /> X5 assault marines w/ 2x flamers 80pts <br /> <br /> X5 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad w/ 4x <span class="glossaryitem" onmouseover='gp(51);'>HB</span> -110pts <br /> <br /> Chaplain -90pts <br /> <br /> 3x5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad w/ <span class="glossaryitem" onmouseover='gp(563);'>MG</span> -240pts <br /> <br /> X5 assault marines w/ x2 flamers 80pts <br /> 12<br /> X5 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad w/ 4x <span class="glossaryitem" onmouseover='gp(328);'>ML</span> -130pts <br /> <br /> <br />  FORMATION <br /> 2x5 scouts -110pts<br /> x5 scouts with cloaks and rifles -70pts <br /> <br /> x10 free razorbacks with lasplas =200pts <br /> <br /> leaves 10pts. not sure what to do with it?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897488.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897488.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 14:37:52]]> GMT</pubDate>
				<author><![CDATA[ xscoutsniperx]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ I'd almost say if you're going to go Heavy Bolters on <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads go big and do both of them. <br /> <br /> Would give you 30 points to tool up your Captain and also give a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad a combi-weapon]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897498.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897498.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 14:44:13]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/52ba41a44b7cc95537db55866e34f6ca.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702179/8897498.page"><b>Corennus wrote:</b></a><br/>I'd almost say if you're going to go Heavy Bolters on <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads go big and do both of them. <br /> <br /> Would give you 30 points to tool up your Captain and also give a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad a combi-weapon</div></blockquote><br /> <br /> that's where I run into this list I made. would me interesting <span class="glossaryitem" onmouseover='gp(269);'>id</span> think considering the amount of melta that can move and shoot and the capt to tank hits. makes them deal with it or get smashed! allowing the rest of the army to move up and get set up.<br /> <br /> Captain w/ Cataphractii armor, <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span> -150pts <br /> <br />  3x5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad w/ <span class="glossaryitem" onmouseover='gp(563);'>MG</span> -240pts <br /> <br />  X5 assault marines w/ 2xflamers 80pts <br /> <br />  X5 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad w/ 4x <span class="glossaryitem" onmouseover='gp(51);'>HB</span> -110pts <br /> <br /> <br />  Chaplain -90pts <br /> <br />  3x5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad w/ grav gun  -255pts <br /> <br />  X5 assault marines w/ x2 flamers 80pts <br /> <br />  X5 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad w/ 4xMM, and combi melta -120pts <br /> <br /> <br /> 5 scouts -55s <br />  2x5 scouts w/ cloaks, Snipers -140<br /> <br />  X9 free Razorbacks with las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> -180pts <br />  X1 free drop pod (<span class="glossaryitem" onmouseover='gp(330);'>MM</span> <span class="glossaryitem" onmouseover='gp(29);'>devs</span> w/ capt) ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897508.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897508.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 14:50:15]]> GMT</pubDate>
				<author><![CDATA[ xscoutsniperx]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ Both lists look interesting, and should be viable.  I like the captain/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> <span class="glossaryitem" onmouseover='gp(29);'>dev</span> combo from the first one, but the second one more overall. <br /> <br /> There are a lot of places to spend those last 10 points.  One issue with cramming a full company list into 1,500 points is you can’t get all the upgrades you want.<br /> <br /> Swap the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> on the captain for a relic blade. (trade shred for +2S)<br /> Upgrade <span class="glossaryitem" onmouseover='gp(29);'>dev</span> guns.  Shift 2 <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> to <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>. (or 2 <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> to <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>)<br /> Add some melta bombs.  If the scouts are going to infiltrate up, they might be a good spot.<br /> Combi weapons<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897519.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897519.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 14:54:34]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ Put the Chaplain in with the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> too. may as well.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897524.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897524.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 14:57:10]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee0635b5b042371c386598202afc5e11.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702179/8897519.page"><b>Nevelon wrote:</b></a><br/>Both lists look interesting, and should be viable.  I like the captain/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> <span class="glossaryitem" onmouseover='gp(29);'>dev</span> combo from the first one, but the second one more overall. <br /> <br /> There are a lot of places to spend those last 10 points.  One issue with cramming a full company list into 1,500 points is you can’t get all the upgrades you want.<br /> <br /> Swap the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> on the captain for a relic blade. (trade shred for +2S)<br /> Upgrade <span class="glossaryitem" onmouseover='gp(29);'>dev</span> guns.  Shift 2 <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> to <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>. (or 2 <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> to <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>)<br /> Add some melta bombs.  If the scouts are going to infiltrate up, they might be a good spot.<br /> Combi weapons<br /> </div></blockquote><br /> <br /> Captain w/ Cataphractii armor, <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, (<span class="glossaryitem" onmouseover='gp(224);'>TH</span> or Relic blade not sure?)-150pts <br /> <br />  3x5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad w/ <span class="glossaryitem" onmouseover='gp(563);'>MG</span> -240pts <br /> <br />  X5 assault marines w/ 2xflamers 80pts <br /> <br />  X5 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad w/ 3x <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, 1 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> -115pts <br /> <br /> <br />  Chaplain  -90pts <br /> <br />  3x5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad w/ grav gun -255pts <br /> <br />  X5 assault marines w/ x2 flamers 80pts <br /> <br />  X5 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad w/ 4xMM, and combi melta -120pts <br /> <br /> <br />  2x5 scouts w/ <span class="glossaryitem" onmouseover='gp(254);'>MB</span> -120 <br />  5 scouts w/ cloaks, Snipers -70 <br /> <br />  X9 free Razorbacks with las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> -180pts <br />  X1 free drop pod (<span class="glossaryitem" onmouseover='gp(330);'>MM</span> <span class="glossaryitem" onmouseover='gp(29);'>devs</span> w/ capt) <br /> <br /> alright I think I have it finally finalized. last thing I cant decide is either Relic Blade or <span class="glossaryitem" onmouseover='gp(224);'>TH</span> on the captian? im thinking <span class="glossaryitem" onmouseover='gp(112);'>RB</span> so I can use the I5 and still hit with S6. since hes only T4 would be better to try and hit first?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897532.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897532.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 15:01:45]]> GMT</pubDate>
				<author><![CDATA[ xscoutsniperx]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ Felling lucky?  The captain is pretty tough, but not invulnerable.  I5 strikes before a lot of stuff, and almost everything that’s AP2.  But while S6 is nice, there is a lot of very nasty things out there.  And the relic blade is only AP3.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(224);'>TH</span> sacrifices your nice initiative, but hitting at S8 AP2 will let you threaten pretty much everything.<br /> <br /> I’d risk going for the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>.  CTDA with a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> is pretty solid on defense.  The only way to get better is to invest in relics.  You may occasionally get punked before swinging, but that should not be that often.  And the rest of the time you get to put the hammer down and crush thing.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897544.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897544.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 15:09:08]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ Three words:<br /> <br /> LOOK OUT SIR]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897575.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897575.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 15:24:19]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee0635b5b042371c386598202afc5e11.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702179/8897544.page"><b>Nevelon wrote:</b></a><br/>Felling lucky?  The captain is pretty tough, but not invulnerable.  I5 strikes before a lot of stuff, and almost everything that’s AP2.  But while S6 is nice, there is a lot of very nasty things out there.  And the relic blade is only AP3.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(224);'>TH</span> sacrifices your nice initiative, but hitting at S8 AP2 will let you threaten pretty much everything.<br /> <br /> I’d risk going for the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>.  CTDA with a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> is pretty solid on defense.  The only way to get better is to invest in relics.  You may occasionally get punked before swinging, but that should not be that often.  And the rest of the time you get to put the hammer down and crush thing.</div></blockquote><br /> <br /> sounds like <span class="glossaryitem" onmouseover='gp(224);'>TH</span> it is! fits with iron hands also! would you say its best to put the chaplain with them or hide him in one of the squads?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897582.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897582.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 15:26:41]]> GMT</pubDate>
				<author><![CDATA[ xscoutsniperx]]></author>
			</item>
			<item>
				<title>[1500] - Iron hands gladius </title>
				<description><![CDATA[ Luckily that’s a decision you can shift around as games dictates.<br /> <br /> If there is one big ugly thing that needs to die, probably together.    In a game vs. another <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> army, I’d probably split them up, so you could blender through more units faster.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897597.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/702179/8897597.page</link>
				<pubDate><![CDATA[Mon, 12 Sep 2016 15:35:24]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
			</item>
	</channel>
</rss>