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				<title>[450] - Blood Angels - Start Collecting Event</title>
				<description><![CDATA[ Hi all,<br /> <br /> My local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has started a new event this month using the Start Collecting box sets.<br /> <br /> I went with the Blood Angels, as I can use them to expand my second Heresy army. So I will be doing a lot of conversion or kit bashing with Mk4 armour.<br /> <br /> Either way, I have no idea where to start with these guys. <br /> <br /> My opponents will be the same start collecting box sets of various races. I think it will come down to designation of what I want each element to functionally perform.<br /> <br /> My Concept so far:<br /> <br /> <b>Baal Strike Force Formation</b><br /> <i>The Angel's Virtue - If this Detachment is chosen as your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Blood Angels.<br /> The Red Thirst - In a turn in which a model from this Formation charges into combat, the model adds 1 to its Initiative characteristic until the end of the Assault phase.<br /> A model that has made a disordered charge that turn receives no benefit from the The Red Thirst.</i><br /> <br /> <b>Vs</b><br /> <br /> <b>Blood Angels Carmine Host Formation</b><br /> <i>Once per game at the start of the turn; Feel No Pain and It Will Not Die special rules from within 12" of the Captain.</i><br /> <br /> <b>Terminator Captain</b><br /> <i>Warlord<br /> Auspex<br /> Digi Weps<br /> Chainfist<br /> Lightning Claw</i><br /> <br /> <b>160</b><br /> <br /> <b>Tactical Squad</b><br /> <i>x9 Marines<br /> Missile Launcher<br /> Sergeant<br /> </i><br /> <b>155</b><br /> <br /> <b>Baal Predator</b><br /> <i>Heavy Bolters<br /> Twin-Linked Assault Cannon<br /> Overcharged Engines<br /> Searchlight<br /> Smoke Launchers</i><br /> <br /> <b>135</b><br /> <br /> Total: <b>450</b><br /> <br /> Its a tight squeeze. I contemplated splitting out into two 5 man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span>'s but it's to many points!]]></description>
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				<pubDate><![CDATA[Mon, 12 Sep 2016 12:27:30]]> GMT</pubDate>
				<author><![CDATA[ Luvvo]]></author>
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				<title>Re:[450] - Blood Angels - Start Collecting Event</title>
				<description><![CDATA[ I'll assume you either aren't playing WISYWIG or you're getting the missile launcher on the tactical squad from somewhere else.<br /> <br /> Right so each Start Collecting! box has approximately a character, an infantry choice and a tank/walker.<br /> Your Terminator Captain will be able to take on both characters and tanks using his Chainfist<br /> Tactical squad can be combat squad-ed into an anti-tank squad with the missile launcher and an anti-infantry squad with the bolters.<br /> Baal Predator is keyed toward anti-heavy infantry, which is a little awkward in this environment. Str6 and Str5 may find it difficult to hurt most vehicles or walkers but probably can, and it'll destroy any infantry you see.<br /> <br /> So you have one melee anti-tank option, one ranged anti-tank option, one tank that can handle anything with volume of medium strength shots. Sounds like you'll make it against other Start Collecting! boxes.]]></description>
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				<pubDate><![CDATA[Tue, 13 Sep 2016 05:22:56]]> GMT</pubDate>
				<author><![CDATA[ TheManWithNoPlan]]></author>
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				<title>[450] - Blood Angels - Start Collecting Event</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> <br /> <b>Terminator Captain</b><br /> <i>Warlord<br /> Auspex<br /> Digi Weps<br /> Chainfist<br /> Lightning Claw</i><br /> <br /> <b>160</b></div></blockquote><br /> <br /> just wondering why you wouldn't use him as Captain Karlaen? same points cost as your scratch built guy, but has a master crafted thunder hammer and has counter attack as a rule. i would consider this as karlaen for me is a very well pointed <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.<br /> <br /> <blockquote class="uncited"><div><b>Tactical Squad</b><br /> <i>x9 Marines<br /> Missile Launcher<br /> Sergeant<br /> </i><br /> <b>155</b></div></blockquote><br /> <br /> i would tweak this ever so slightly, please see below<br /> <br /> <blockquote class="uncited"><div><b>Baal Predator</b><br /> <i>Heavy Bolters<br /> Twin-Linked Assault Cannon<br /> Overcharged Engines<br /> Searchlight<br /> Smoke Launchers</i></div></blockquote><br /> <br /> Assault cannon and Heavy Bolters is how i would always take a Baal Pred, flamestorm whilst good, just means your tank basically has to be in assault and/or melta range of the enemy to do damage.<br /> <br /> i would consider the following:<br /> <br /> Captain Karlaen - 160<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad - 70<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad - Missile Launcher - 85<br /> <br /> Baal Predator - <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Sponsons - 135<br /> <br /> =450<br /> <br /> You have a legal <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>. good <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, especially at this points level, two troops and a Baal Pred.<br /> <br /> What's not to like?<br /> <br /> Hope this helps]]></description>
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				<pubDate><![CDATA[Tue, 13 Sep 2016 06:30:11]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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