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		<title><![CDATA[Latest posts for the thread "Experience of Heralds of Ruin"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Experience of Heralds of Ruin"]]></description>
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				<title>Experience of Heralds of Ruin</title>
				<description><![CDATA[ I'm looking to get into the <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> version of kill team, having looked at the rules online and the army lists, I'm excited about the prospect of being able to collect and convert some really eclectic characterful little armies. <br /> <br /> What are other people's experience of <span class="glossaryitem" onmouseover='gp(188);'>HoR</span>? Has anybody fielded or converted up Inquisition warbands, or Squat kill teams? What about the Rogue trader list which looks awesome! <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Sep 2016 13:55:10]]> GMT</pubDate>
				<author><![CDATA[ General Kroll]]></author>
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				<title>Experience of Heralds of Ruin</title>
				<description><![CDATA[ I ran an <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> campaign at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>, and everyone involved had a blast. To me, it's better than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s Kill Team by miles, and if there are parts you don't like, join the Facebook group and contribute.  It's a fan-made system, so it's always evolving (they're doing playtests now of the newest codex updates to see how things are going).  ]]></description>
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				<pubDate><![CDATA[Tue, 13 Sep 2016 14:04:31]]> GMT</pubDate>
				<author><![CDATA[ wraithbalor]]></author>
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				<title>Experience of Heralds of Ruin</title>
				<description><![CDATA[ It doesn't do what I'd hoped it would; building it as a plugin to the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rules leaves too many holes. Basic infantry can be just as ineffective due to power creep, some armies can overrun by virtue of having a stronger Codex just as easily, and there are as many (or more) questionable decisions on what's too powerful for play in one army but isn't in another.<br /> <br /> If you've got a communicative group and a well-defined play environment it's okay, but the campaign structure is sort of an afterthought and some rules (Acts of Faith, Brotherhood of Psykers) weren't translated into individual-model scale particularly well.<br /> <br /> The Inquisition specifically can be interesting; I thought they could have done a lot more work giving us options, and the veteran acolyte/Stormtrooper divide is kind of weird (an 11pt BS4 model in carapace armour with a hot-shot lasgun is core, but a 12pt BS4 model in carapace armour with a hot-shot lasgun that has Move Through Cover and doesn't take falling damage has to be in special?), but the Allies rule make us one of the more flexible warbands, even if we do have to use other peoples' stuff to do it. (Also your Daemonhost-fielding rogue Inquisitor isn't Come The Apocalypse allies with actual Daemons like he would be in core <span class="glossaryitem" onmouseover='gp(3);'>40k</span>)<br /> <br /> I've set out to do a more comprehensive project based on the Mordheim and Necromunda rules but it isn't currently complete. The blog in my signature will have more about it as it goes up.]]></description>
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				<pubDate><![CDATA[Tue, 13 Sep 2016 14:19:45]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Experience of Heralds of Ruin</title>
				<description><![CDATA[ It's definitely got me enthused. Fast paced little games of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> what could go wrong? <br /> <br /> And I guess every system will have its little inconsistencies. ]]></description>
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				<pubDate><![CDATA[Tue, 13 Sep 2016 17:56:42]]> GMT</pubDate>
				<author><![CDATA[ General Kroll]]></author>
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				<title>Experience of Heralds of Ruin</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3d761c34df6c0a896c139b2892e5e2e6.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702346/8900210.page"><b>General Kroll wrote:</b></a><br/>It's definitely got me enthused. Fast paced little games of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> what could go wrong? <br /> <br /> And I guess every system will have its little inconsistencies. </div></blockquote><br /> <br /> Oh, definitely to each his own, but that was my experience of it.<br /> <br /> (And as to 'what could possibly go wrong?' you could show up hoping to have a fun time with your Guard infantry and find massed S5 or Nurgle bikers you can't damage waiting for you. Things can always go wrong.)]]></description>
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				<pubDate><![CDATA[Tue, 13 Sep 2016 18:02:45]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Experience of Heralds of Ruin</title>
				<description><![CDATA[ I played about 12 games of <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> and I find it as sufficent alternative. Yes, it has it's flaws but as a whole it's working fine. It's flexibile, you can play full rules or just simlified <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and it has it's own campaign system as units gain experience and you replenish losses from requisition oints you earn.<br /> <br /> Because I field the Guard against Marines of all kind, I haven't win very often, but it's not impossible to win. Also few hilarious situations happend, like single surviving Carapace Veteran with Plasmagun killing 3 Terminators alone...]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 04:52:08]]> GMT</pubDate>
				<author><![CDATA[ Hawky]]></author>
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