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				<title>[1850] - Imperial Fists</title>
				<description><![CDATA[ Returning to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> after getting into <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/H. <br /> I'd really appreciate some help in creating a single that's fun to take to my <span class="glossaryitem" onmouseover='gp(211);'>LGS</span> and won't get immediately destroyed by everything. I'm not very competitive, but I want to at least provide my opponent with a fun game. Here's what I have available:<br /> <br /> Betrayal at Calth<br /> - 30 Tactical Marines<br /> - 5 terminators<br /> - Dreadnought<br /> 10 Sternguard<br /> 2 Rhinos<br /> 2 Razorbacks with Lascannons<br /> 1 Land Raider<br /> 1 Hunter<br /> 1 Vindicator ]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 11:18:26]]> GMT</pubDate>
				<author><![CDATA[ Deathbyppt]]></author>
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				<title>[1850] - Imperial Fists</title>
				<description><![CDATA[ ok so let's see<br /> <br /> you have 3 tactical squads<br /> 4 transports<br /> <br /> 2 elites<br /> <br /> 1 dread<br /> <br /> <br /> <br /> i'm  thinking you could do 2 formations and a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> <br /> <br /> Armoured Strike Force<br /> <br /> and <br /> <br /> First Company Strike Force<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Armoured Strike Column you'll need a Techmarine (proxy!) and then you can use the vindicator and predator and Hunter.<br /> <br /> First Co Strike Force you can have Terminator Squad deepstriking, Sternguard squad in razorback and convert a tactical squad to be another sternguard squad in a rhino.<br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> you need an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> <br /> 2 remaining <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads in rhino/ razorback<br /> <br /> Dreadnought in drop pod?]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 11:40:14]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Re:[1850] - Imperial Fists</title>
				<description><![CDATA[ Alright so the last time I played <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, there weren't Attachments and allies and whatnot, I think it was 4th/5th edition? I remember there was a lot of overwatch. <br /> <br /> So at the risk of sounding really dumb...can you please explain what I need to get, and how to.......how to do. it all. ]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 11:47:01]]> GMT</pubDate>
				<author><![CDATA[ Deathbyppt]]></author>
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				<title>[1850] - Imperial Fists</title>
				<description><![CDATA[ Hunter proxies as predator]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 11:50:50]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>[1850] - Imperial Fists</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/52ba41a44b7cc95537db55866e34f6ca.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702443/8901908.page"><b>Corennus wrote:</b></a><br/>Hunter proxies as predator</div></blockquote><br /> <br /> Alright, so I have a decent amount of disposable income, what would you suggest buying to flesh out the army? <br /> <br /> Also it's looking like I can't avoid buying a codex again. I'm going to paint these as Imperial Fists, so should I get Sentinels of Terra? or just the basic Codex...]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 11:54:01]]> GMT</pubDate>
				<author><![CDATA[ Deathbyppt]]></author>
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				<title>[1850] - Imperial Fists</title>
				<description><![CDATA[ Land reaider could go in <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Basic codex...can't go wrong keeping it simple to start.<br /> <br /> It's enough that you now have to do Formations along with detachments. <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> ok<br /> <br /> so what you need to take as an idea is:<br /> <br /> Captain or Chaplain  (this gives you access to demi-battle company option)<br /> <br /> Another Predator<br /> <br /> Techmarine<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 11:56:45]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>[1850] - Imperial Fists</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/52ba41a44b7cc95537db55866e34f6ca.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702443/8901919.page"><b>Corennus wrote:</b></a><br/>Land reaider could go in <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Basic codex...can't go wrong keeping it simple to start.<br /> <br /> It's enough that you now have to do Formations along with detachments. <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> ok<br /> <br /> so what you need to take as an idea is:<br /> <br /> Captain or Chaplain  (this gives you access to demi-battle company option)<br /> <br /> Another Predator<br /> <br /> Techmarine<br /> <br /> </div></blockquote><br /> <br /> <br /> <br /> So the Betrayal at Calth box includes a Captain in Terminator Armor and a Chaplain, could I use those guys? ]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 12:11:11]]> GMT</pubDate>
				<author><![CDATA[ Deathbyppt]]></author>
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				<title>[1850] - Imperial Fists</title>
				<description><![CDATA[ yup!<br /> <br /> Does the chaplain have terminator armour?]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 12:37:57]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>[1850] - Imperial Fists</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/52ba41a44b7cc95537db55866e34f6ca.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702443/8901972.page"><b>Corennus wrote:</b></a><br/>yup!<br /> <br /> Does the chaplain have terminator armour?</div></blockquote><br /> <br /> he does not. <span class="glossaryitem" onmouseover='gp(166);'>plas</span> pistol and crozius ]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 12:38:36]]> GMT</pubDate>
				<author><![CDATA[ Deathbyppt]]></author>
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				<title>[1850] - Imperial Fists</title>
				<description><![CDATA[ OK what are the tactical squads armed with?<br /> <br /> In 7th Grav guns and Grav Cannons are the new top dogs. Followed by trusty melta.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 12:41:38]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>[1850] - Imperial Fists</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/52ba41a44b7cc95537db55866e34f6ca.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702443/8901980.page"><b>Corennus wrote:</b></a><br/>OK what are the tactical squads armed with?<br /> <br /> In 7th Grav guns and Grav Cannons are the new top dogs. Followed by trusty melta.<br /> </div></blockquote><br /> <br /> Haven't assembled anything yet, wanted to get an army list together before I did. I'm going to stay away from grav guns so I can play 30k if I found a group for it. ]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 12:49:30]]> GMT</pubDate>
				<author><![CDATA[ Deathbyppt]]></author>
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				<title>Re:[1850] - Imperial Fists</title>
				<description><![CDATA[ There is a lot of free power in formations, but you are not compelled to use them.  You are going to need the basic codex.  If you are going to pick up a supplemental one, Angels of Death might be the better choice.  It has <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rules for the <span class="glossaryitem" onmouseover='gp(715);'>BaC</span> stuff, some nice formations, and some IF specific stuff.  I’m not sure if it 100% replaces the old SoT supplement, but it should have a nice chunk of stuff in it.<br /> <br /> What flavor Land Raider do you have?  How much of your stuff is built, and if so, what with.  Of course, if you don’t bother with WYSWYG, you have a lot more flex.<br /> <br /> Just spitballing a list here<br /> <br /> CTDA captain - 140<br /> <br /> 5 terminators in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> - 425<br /> 10 sternguard in a rhino - 255<br /> <br /> 10 tacticals, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/F, rhino - 195<br /> 5 tacs, <span class="glossaryitem" onmouseover='gp(166);'>plas</span>/c-<span class="glossaryitem" onmouseover='gp(166);'>plas</span>, <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> razor - 170<br /> 5 tacs, <span class="glossaryitem" onmouseover='gp(166);'>plas</span>/c-<span class="glossaryitem" onmouseover='gp(166);'>plas</span>, <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> razor - 170 <br /> <br /> Contemptor dread w/ kheres AsC - 185<br /> Vindi w <span class="glossaryitem" onmouseover='gp(221);'>SS</span> - 130<br /> Hunter - 70<br /> <br /> Should total 1,740.  For an 1,850 list you have some points to upgrade/outfit your terminators and sternguard.  It’s a little light on <span class="glossaryitem" onmouseover='gp(9);'>AV</span> firepower.  You might want to rustle up any spare <span class="glossaryitem" onmouseover='gp(59);'>HW</span> marines into a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad.  Might also be worth adding some melta to the sternguard, or swap in some to the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.<br /> <br /> As for what to add to your force, a lot depends on how you want to play.  I would suggest sitting down with the codex and looking at formations.  You are pretty close to a Gladius (or sternhammer).  To field a battle demi-co you need a captain or chaplain, 3 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, and an assault and <span class="glossaryitem" onmouseover='gp(29);'>dev</span> pick.  I know you can build that out of a <span class="glossaryitem" onmouseover='gp(715);'>BaC</span> box, but picking up an actual assault/<span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad will give you more options.  A 1st company TF is a good auxillery formation, and just needs 3 vet squads to field.  You already have 2.  One problem with formations is it makes it hard to just splash a unit into your list.  So getting the Vindi/Hunter to the table requires a lot more overhead.  One of the perks of the old style of listbuilding is that you can more easily bring a random selection of stuff.  ]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 12:59:29]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[1850] - Imperial Fists</title>
				<description><![CDATA[ ok if not going grav then i'd go full melta. Plasma is ok but not when you need to destroy a lot of vehicles. and guns that kill your own guys are never a good idea <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> <br /> 2 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads in rhinos w/ melta to the max<br /> <br /> Sternguard in razorback w/ combi-meltas<br /> <br /> Chaplain w/ Terminator Assault Squad in Land Raider Crusader w/ multi-melta<br /> <br /> Vindicator<br /> <br /> Predator<br /> <br /> Hunter<br /> <br /> <br /> <br /> <br /> Try going UNBOUND!<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 12:59:58]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Re:[1850] - Imperial Fists</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee0635b5b042371c386598202afc5e11.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702443/8902008.page"><b>Nevelon wrote:</b></a><br/>There is a lot of free power in formations, but you are not compelled to use them.  You are going to need the basic codex.  If you are going to pick up a supplemental one, Angels of Death might be the better choice.  It has <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rules for the <span class="glossaryitem" onmouseover='gp(715);'>BaC</span> stuff, some nice formations, and some IF specific stuff.  I’m not sure if it 100% replaces the old SoT supplement, but it should have a nice chunk of stuff in it.<br /> <br /> What flavor Land Raider do you have?  How much of your stuff is built, and if so, what with.  Of course, if you don’t bother with WYSWYG, you have a lot more flex.<br /> <br /> Just spitballing a list here<br /> <br /> CTDA captain - 140<br /> <br /> 5 terminators in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> - 425<br /> 10 sternguard in a rhino - 255<br /> <br /> 10 tacticals, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/F, rhino - 195<br /> 5 tacs, <span class="glossaryitem" onmouseover='gp(166);'>plas</span>/c-<span class="glossaryitem" onmouseover='gp(166);'>plas</span>, <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> razor - 170<br /> 5 tacs, <span class="glossaryitem" onmouseover='gp(166);'>plas</span>/c-<span class="glossaryitem" onmouseover='gp(166);'>plas</span>, <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> razor - 170 <br /> <br /> Contemptor dread w/ kheres AsC - 185<br /> Vindi w <span class="glossaryitem" onmouseover='gp(221);'>SS</span> - 130<br /> Hunter - 70<br /> <br /> Should total 1,740.  For an 1,850 list you have some points to upgrade/outfit your terminators and sternguard.  It’s a little light on <span class="glossaryitem" onmouseover='gp(9);'>AV</span> firepower.  You might want to rustle up any spare <span class="glossaryitem" onmouseover='gp(59);'>HW</span> marines into a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad.  Might also be worth adding some melta to the sternguard, or swap in some to the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.<br /> <br /> As for what to add to your force, a lot depends on how you want to play.  I would suggest sitting down with the codex and looking at formations.  You are pretty close to a Gladius (or sternhammer).  To field a battle demi-co you need a captain or chaplain, 3 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, and an assault and <span class="glossaryitem" onmouseover='gp(29);'>dev</span> pick.  I know you can build that out of a <span class="glossaryitem" onmouseover='gp(715);'>BaC</span> box, but picking up an actual assault/<span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad will give you more options.  A 1st company TF is a good auxillery formation, and just needs 3 vet squads to field.  You already have 2.  One problem with formations is it makes it hard to just splash a unit into your list.  So getting the Vindi/Hunter to the table requires a lot more overhead.  One of the perks of the old style of listbuilding is that you can more easily bring a random selection of stuff.  </div></blockquote><br /> <br /> <br /> Land Raider is the basic bitch one with Heavy Bolter and Lascannons. <br /> Contemptor Dreadnought has the Multi-melta, but I could change it if I needed to<br /> If I were going to buy some devastators (which I was considering anyways) are lascannons the best choice? seems like they would be...<br /> other than that, tactical marines aren't assembled at all, neither are the sternguard]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 13:07:52]]> GMT</pubDate>
				<author><![CDATA[ Deathbyppt]]></author>
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				<title>[1850] - Imperial Fists</title>
				<description><![CDATA[ I’d recommend avoiding unbound.  While technically a legal build, in practical terms is is strongly frowned upon.<br /> <br /> I’d only go combi heavy on the sternguard if in a drop pod.  Nothing says “blow me up in the backfield” like a paper tank full of a massive alpha strike unit.  The only reason combi sternguard can justify their high point cost is the face that can be ensured to get that shot off at maximum affect via a pod.]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 13:11:15]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[1850] - Imperial Fists</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee0635b5b042371c386598202afc5e11.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702443/8902032.page"><b>Nevelon wrote:</b></a><br/>I’d recommend avoiding unbound.  While technically a legal build, in practical terms is is strongly frowned upon.<br /> <br /> I’d only go combi heavy on the sternguard if in a drop pod.  Nothing says “blow me up in the backfield” like a paper tank full of a massive alpha strike unit.  The only reason combi sternguard can justify their high point cost is the face that can be ensured to get that shot off at maximum affect via a pod.</div></blockquote><br /> <br /> understood, so drop pod purchase is a good idea then. <br /> <br /> And i don't know what unbound means]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 13:13:33]]> GMT</pubDate>
				<author><![CDATA[ Deathbyppt]]></author>
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				<title>[1850] - Imperial Fists</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/702443/8902039.page"><b>Deathbyppt wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee0635b5b042371c386598202afc5e11.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702443/8902032.page"><b>Nevelon wrote:</b></a><br/>I’d recommend avoiding unbound.  While technically a legal build, in practical terms is is strongly frowned upon.<br /> <br /> I’d only go combi heavy on the sternguard if in a drop pod.  Nothing says “blow me up in the backfield” like a paper tank full of a massive alpha strike unit.  The only reason combi sternguard can justify their high point cost is the face that can be ensured to get that shot off at maximum affect via a pod.</div></blockquote><br /> <br /> understood, so drop pod purchase is a good idea then. <br /> <br /> And i don't know what unbound means</div></blockquote><br /> <br /> 7th added it as a new way to put armies together.  Basically “take whatever you want”  In theory the special rules you get from the restrictions of formations/detachments (Objective Secured troops, re-rolling warlord traits, etc) balance out with the flexibility.  In practice, <span class="glossaryitem" onmouseover='gp(127);'>TFGs</span> can just spam broken units and make a mockery of a the game.  Not to say that there are not legitimate uses for an unbound list.  They let you play wacky fun things that you might not otherwise be able to fit into a list.  But be aware that there is a fairly strong stigma against it.  I would never bring an unbound list blind to a pickup game, and most tournaments forbid them.  <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>, check with your local guys, etc.<br /> <br /> Drop pods are good for a lot of things.  I quite enjoy mine.  They do however top my “most hated model to build/paint” list, so take them with a grain of salt.  Love them on the table though.  If you do go down that path, you probably want three, to go with a hybrid drop list.  Although one just as a suicide/disruption drop can work as well.]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 14:39:55]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[1850] - Imperial Fists</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee0635b5b042371c386598202afc5e11.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702443/8902216.page"><b>Nevelon wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/702443/8902039.page"><b>Deathbyppt wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee0635b5b042371c386598202afc5e11.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702443/8902032.page"><b>Nevelon wrote:</b></a><br/>I’d recommend avoiding unbound.  While technically a legal build, in practical terms is is strongly frowned upon.<br /> <br /> I’d only go combi heavy on the sternguard if in a drop pod.  Nothing says “blow me up in the backfield” like a paper tank full of a massive alpha strike unit.  The only reason combi sternguard can justify their high point cost is the face that can be ensured to get that shot off at maximum affect via a pod.</div></blockquote><br /> <br /> understood, so drop pod purchase is a good idea then. <br /> <br /> And i don't know what unbound means</div></blockquote><br /> <br /> 7th added it as a new way to put armies together.  Basically “take whatever you want”  In theory the special rules you get from the restrictions of formations/detachments (Objective Secured troops, re-rolling warlord traits, etc) balance out with the flexibility.  In practice, <span class="glossaryitem" onmouseover='gp(127);'>TFGs</span> can just spam broken units and make a mockery of a the game.  Not to say that there are not legitimate uses for an unbound list.  They let you play wacky fun things that you might not otherwise be able to fit into a list.  But be aware that there is a fairly strong stigma against it.  I would never bring an unbound list blind to a pickup game, and most tournaments forbid them.  <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>, check with your local guys, etc.<br /> <br /> Drop pods are good for a lot of things.  I quite enjoy mine.  They do however top my “most hated model to build/paint” list, so take them with a grain of salt.  Love them on the table though.  If you do go down that path, you probably want three, to go with a hybrid drop list.  Although one just as a suicide/disruption drop can work as well.</div></blockquote><br /> <br /> I paint for a living, so not really bothered by anything. I'll probably end up picking up one for the sternguard and then seeing how I like it before committing. Thanks for all the help ]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2016 15:17:48]]> GMT</pubDate>
				<author><![CDATA[ Deathbyppt]]></author>
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				<title>[1850] - Imperial Fists</title>
				<description><![CDATA[ Best way to go is just to do lots of "counts as" in games until you find a squad that works for you.<br /> <br /> You're like me, more painting than gaming!]]></description>
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				<pubDate><![CDATA[Thu, 15 Sep 2016 08:41:40]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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