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				<title>[1500] - ultramarine Competitive - CAD</title>
				<description><![CDATA[ Hey Dakka I am looking for help on a list for a 1500 PT <span class="glossaryitem" onmouseover='gp(119);'>SM</span> list no formations just the norm force organization.<br /> <br /> was thinking just for a fun<br /> 1x captian<br /> 2x 10tac w <span class="glossaryitem" onmouseover='gp(262);'>DP</span> DWML<br /> 3x landspeeders<br /> 3x land raiders.<br /> <br /> not really sure what I want to run.  ]]></description>
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				<pubDate><![CDATA[Thu, 15 Sep 2016 06:30:51]]> GMT</pubDate>
				<author><![CDATA[ deadsilent]]></author>
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				<title>[1500] - ultramarine Competitive - CAD</title>
				<description><![CDATA[ so you're going old school! good luck with it!<br /> <br /> <br /> One problem i'm seeing with this list is you have only 20 marines to take and hold objectives. Only your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads will be Objective Secured. So unless you're looking at tabling your opponent and not bothering with objectives you're down on your ability to do that.<br /> <br /> Land Raiders are awesome.......until you realise you've just spent 750 points for 6 t-l lascannons and 3 heavy bolters.<br /> <br /> Landspeeders....what are they armed with?<br /> <br /> <br /> My advice would be if you're dead set on Land Raiders then  put your tactical squads in some ....and then...<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Captain<br /> Artifcer Armour<br /> Power Sword<br /> Power Axe<br /> 140<br /> <br /> TROOPS<br /> Tactical Squad (10 man)<br /> Combi-Flamer<br /> Flamer<br /> 155<br /> <br /> Tactical Squad (10 man)<br /> Combi-Flamer<br /> Flamer<br /> 155<br /> <br /> Tactcial Squad (5 man)<br /> Razorback w/ T-l Heavy Bolter<br /> 125<br /> <br /> Tactical Squad (5 man)<br /> Razorback w/ T-L Heavy Bolter<br /> 125<br /> FAST ATTACK<br /> <br /> Landspeeder Squadron (2)<br /> Multi-Meltas x 2<br /> 140<br /> <br /> Landspeeder Squadron (2)<br /> Multi-Meltas x 2<br /> 140<br /> <br /> HEAVY SUPPORT<br /> <br /> Land Raider Crusader<br /> Multi-Melta<br /> 260<br /> <br /> Land Raider Crusader<br /> Multi-Melta<br /> 260<br /> <br /> <br /> You have your 3 land raiders. Plus you now have 2 more troops to seize objectives. And more land speeders to provide anti-vehicle.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 15 Sep 2016 08:33:29]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>[1500] - ultramarine Competitive - CAD</title>
				<description><![CDATA[ Land raiders are very rock/paper/scissors.  A solid brick of AV14 will cause some lists problems, while others will cut right through it.  If you do want to heavily utilize them, I’d make two suggestions.<br /> <br /> One is to switch <span class="glossaryitem" onmouseover='gp(436);'>CT</span> to Black Templars and take them as dedicated transports (<span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> at least)  Mmmmmm... ObSec <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>.<br /> <br /> The other suggestion is not going to help, but if you are plonking 3 down on the table, the spearhead formation is going to be the way to go.<br /> <br /> In general though, <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> and competitive are not often seen in the same list.  You pay a <b>lot</b> of points for a big tanks with a lot of features that are at cross purposes.  Stand still and shoot all the guns?  Or rush forward and deliver the payload?  If you are just taking them to shoot, there are better ways of getting lascannons to the table.  If you just want to move troops, rhinos/pods do it at a fraction of the cost.<br /> <br /> Don’t get me wrong, I love my big ol’ box of pain.  Classic Phobos pattern, with some sort of choppy death squad inside.  Serves me well.  A good unit, but not spectacularly so.  And when talking about “competitive” play, will stay on the shelf.<br /> <br /> There are a lot of different ways to build a marine list.  You like <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>, you use <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>.  That’s a good start to focusing things down.  Do you have an existing collection you are building from?  If so, are there units you favor?<br /> <br /> I’m going to suggest a hybrid drop/mech list.  Fluffy, should play decent on the table  An armored column races across the planet, once they make contact with the enemy, vox up to the strike cruiser to call in the backup.  What sort of ratio of drop/mech can be shifted.  But at this point level while keeping a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> in the list, a single pod might be the best way to go.<br /> <br /> 10  man sternguard in pod (4 c-meltas, 2xHF)<br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> w/assault temis (or honor guard, depends)<br /> <br /> Librarian, ML2, bike<br /> Bike squad loaded with Grav<br /> <br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in a rhino (could be a pod)<br /> <br /> 2x TML/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> speeders<br /> <br /> <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span> pred<br /> <br /> It’s a little light on scoring units, but I tried to keep some of the themes of your original list.  But I also wanted to include some units that actually have some killing power.  I’m a firm beliver that you can make use of everything in out codex.  But if you want to take some of the “Meh” choices, it needs to be done in moderation and you need to tighten up the rest of your list to compensate.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 15 Sep 2016 13:18:16]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:[1500] - ultramarine Competitive - CAD</title>
				<description><![CDATA[ So I get the point of the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> I was just kinda thinking of bringing them as a scare tactic. I was also playing with the Idea of bringing <span class="glossaryitem" onmouseover='gp(119);'>SM</span> as a hord army, 1500 pts is a lot of <span class="glossaryitem" onmouseover='gp(167);'>tac</span>, <span class="glossaryitem" onmouseover='gp(29);'>dev</span> and assault squads.<br /> <br /> list 1:<br /> 1 Captain ,  chain-sward, bolt pistol, Storm Shield <br /> 4 Sternguard Veteran Squad , Combi-Grav x4<br /> 1 Veteran Sergeant , Combi-Grav <br /> 1 Drop Pod ,<br /> <br /> 4 Sternguard Veteran Squad ,Combi-Plasmagun x4<br /> 1 Veteran Sergeant , Combi-Plasmagun<br /> 1 Drop Pod ,<br /> <br /> 4 Tactical Squad , Flamer<br /> 1 Sergeant ,<br /> 1 Razorback , Twin-Linked Lascannon<br /> <br /> 4 Tactical Squad , Flamer<br /> 1 Sergeant ,<br /> 1 Drop Pod ,<br /> <br /> 4 Tactical Squad ,Flamer <br /> 1 Sergeant , <br /> <br /> 4 Devastator Squad , Lascannon x4<br /> 1 Sergeant , <br /> <br /> 4 Devastator Squad ,  Lascannon x4 <br /> 1 Sergeant , <br /> 10 Assault Squad , 153 pts = 9 * 17 (base cost 14 + Jump Pack 3)<br /> <br /> 1 Thunderfire Cannon , 100 pts<br /> 1 Thunderfire Cannon , 100 pts<br /> _________________________________________________________<br /> list 2:<br /> <br /> 1 Captain , <br /> 4 Sternguard Veteran Squad , Combi-Grav x4<br /> 1 Veteran Sergeant , Combi-Grav<br /> <br /> 4 Sternguard Veteran Squad , Combi-Plasmagun x4 <br /> 1 Veteran Sergeant , Combi-Plasmagun<br /> <br /> 4 Sternguard Veteran Squad , Combi-Meltagun x4<br /> 1 Veteran Sergeant , Combi-Meltagun <br /> <br /> 4 Tactical Squad ,  Flamer<br /> 1 Sergeant , <br /> <br /> 4 Tactical Squad , Flamer<br /> 1 Sergeant ,<br /> <br /> 4 Tactical Squad , Flamer<br /> 1 Sergeant ,<br /> <br /> 4 Tactical Squad ,  Flamer<br /> 1 Sergeant , <br /> <br /> 4 Devastator Squad , Lascannon x4<br /> 1 Sergeant , <br /> <br /> 4 Devastator Squad , Lascannon x4<br /> 1 Sergeant ,<br /> <br /> 4 Devastator Squad , Lascannon x4 <br /> 1 Sergeant , <br /> <br /> 9 Assault Squad , Flamer x2<br /> 1 Sergeant , Jump Pack <br /> ________________________________________________________<br /> <br /> If I could take a GST I know what I want to use but we cant so I have to go old school. I use to RUN a gun line with razorbacks and it worked okay.]]></description>
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				<pubDate><![CDATA[Thu, 15 Sep 2016 18:55:40]]> GMT</pubDate>
				<author><![CDATA[ deadsilent]]></author>
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				<title>[1500] - ultramarine Competitive - CAD</title>
				<description><![CDATA[ WHy are you making your sternguard combi-plasmas?<br /> <br /> You have the specialist ammunition already for anti-infantry. What you need is anti-vehicle on them. So melta/grav (grav better)<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Sep 2016 10:00:55]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>[1500] - ultramarine Competitive - CAD</title>
				<description><![CDATA[ Are you footslogging combi sternguard in that second list?  The only time you should take combi-spam is in a pod.  If they can’t get their alpha strike, they are not worth the points invested in the combis.  <br /> <br /> And as for horde style marines, I did it once and it was fun.  But you need more bodies.  And outside the Gladius, I’m not sure how competitive it would be.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Sep 2016 11:53:25]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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