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		<title><![CDATA[Latest posts for the thread "[1500] - Codex Space Marines - Scout and drop pods"]]></title>
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				<title>[1500] - Codex Space Marines - Scout and drop pods</title>
				<description><![CDATA[ Never been good with army lists that are both fun, and mildly competitive. I only really plan on doing casual tournaments, and fun games. Personally i believe it brings a large degree of stratagy to the table. Let me know what you think, comments and criticism are welcome!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Techmarine-85pts<br /> -conversion beamer<br /> (Reason is, i painted them astral claws, and use valthex as my techmarine)<br /> <br /> TROOPS<br /> <br /> Tactical Squad-170pts<br /> -+5 marines<br /> -plasma gun<br /> -plasma cannon<br /> <br /> 10th Company Task Force<br /> <br /> Scout Squad-82pts<br /> -camocloaks x4<br /> -snipers x4<br /> -rocket launcher<br /> <br /> Scouts squad-68pts<br /> -heavy bolter<br /> -hellfire rounds<br /> Land Speeder Storm-50pts<br /> -multimelta<br /> <br /> Scout Squad-68pts<br /> -heavy bolter<br /> -hellfire rounds<br /> Land Speeder Storm-50pts<br /> -multimelta<br /> <br /> Scout squad-68pts<br /> -heavy bolter<br /> -hellfire rounds<br /> Land Speeder Storm-50pts<br /> -multi melta<br /> <br /> HEAVY SUPPORT<br /> <br /> Deredeo Dreadnought-220pts<br /> -aiolos missle launcher<br /> <br /> Iron clad dreadnought-155pts<br /> -heavy flamer<br /> -ironclad assault launchers<br /> Drop pod-35pts<br /> <br /> Iron clad dreadnought-155pts<br /> -heavy flamer<br /> -ironclad assault launchers<br /> Drop pod-35pts<br /> <br /> ELITES<br /> <br /> Sternguard vets-160pts<br /> - x5combi weapons<br /> Drop pod-35pts<br /> <br /> <br /> Well that's it. I feel it packs a decent amount of bodies, with an assload of varied fure power. The idea is to have <span class="glossaryitem" onmouseover='gp(224);'>th</span> techmarine bolster whatever piece of terrain that hopefully an objective is in, and sit the sniper scouts in there for a nice cover save, whilst dropping sniper fire/krak missles. <br /> Combat squad the tact squad, and have the sergeant/plasma gunner half walk towards objectives, and just distract the enemy. <br /> The land speeder scouts are meant to infiltrate close to the enemy, lay down a ton of pressure, pop some vehichles, or mulch hordes with the hellfire rounds. A secondary use would be to "redirect" enemy units with them. <br /> The iron clads and sternguard, much like the scouts, lay diwn some heavy pressure. Nuff said. <br /> Lastly the deredeo will sit back, pumping awesome firepower into the enemies forces. I have about 700pts if the current force, plus other units that arent in the list, and the deredeo always out does itself. The autocannon mulches light and medium vehichles, whilst the aiolos drops marines like flies. Highly recommend.<br /> <br /> Mind the typos, big thumbs on a small touch screen.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Sep 2016 03:56:03]]> GMT</pubDate>
				<author><![CDATA[ painkiller66678]]></author>
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				<title>Re:[1500] - Codex Space Marines - Scout and drop pods</title>
				<description><![CDATA[ I think you need to go read the codex on the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad. 5 or less and you can only take 1 heavy or spec weapon.<br /> <br /> at the current time I don't see a lot of dreads that are in competitive market. I personally love dreads however for the point you can bring something with more utility.]]></description>
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				<pubDate><![CDATA[Fri, 16 Sep 2016 04:28:38]]> GMT</pubDate>
				<author><![CDATA[ deadsilent]]></author>
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				<title>[1500] - Codex Space Marines - Scout and drop pods</title>
				<description><![CDATA[ Thats 10 guys in the tact squad, hence the points. But i can see how that could be mistaken <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> I've had some decent success with the dreads lately, they were smaller point games, usually 1250, and the dreads walked up the board, but they always dish out some damage.]]></description>
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				<pubDate><![CDATA[Fri, 16 Sep 2016 04:53:58]]> GMT</pubDate>
				<author><![CDATA[ painkiller66678]]></author>
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				<title>[1500] - Codex Space Marines - Scout and drop pods</title>
				<description><![CDATA[ Looks fun.<br /> <br /> As a note: (With the exception of meta formations like the Gladius) a unit can only be in one formation/detachment.  So it looks like your list is built on a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> and 10th company formation.  But only the one <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad is in the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, and you need 2 troop picks.  The quick fix is to swap one of the scout squads over.  The hard part would be remembering which one is getting what rules.  Optionally, split the tacs into 2x5 man squads.<br /> <br /> Not a huge fan of plasma cannons in general.  Not really sure what the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad are bringing to the party.  Sitting back camping is generally scouts work.<br /> <br /> But you have a reasonable mix of firepower and a lot of mobility.  Should play fairly decent.]]></description>
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				<pubDate><![CDATA[Fri, 16 Sep 2016 12:12:46]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[1500] - Codex Space Marines - Scout and drop pods</title>
				<description><![CDATA[ Admittedly, im unfamiliar with 7th ed a bit, so i guess ill add the snipers to the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>. I just always had success with the plasma squad, and still do you know? Its a preference <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sat, 17 Sep 2016 03:32:19]]> GMT</pubDate>
				<author><![CDATA[ painkiller66678]]></author>
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