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		<title><![CDATA[Latest posts for the thread "[1850] - Space Marine - Centurion Star + GK"]]></title>
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				<title>[1850] - Space Marine - Centurion Star + GK</title>
				<description><![CDATA[ Hello all!  Please review the following list, it is meant for ultra competitive tournament play.<br /> Missions are eternal war + up to 3 maelstrom cards per round + counting kill points and the draft <span class="glossaryitem" onmouseover='gp(36);'>FAQS</span> are legal, so no more Culexus in Drop Pod.<br /> <br /> <br /> Nemesis Strike Force:<br /> Librarian <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 3, Domina Liber Daemonica<br /> Strike Squad ( 5 men)<br /> Dreadknight teleporter, incinerator, greatsword<br /> Dreadknight teleporter, incinerator, greatsword<br /> Kaldor Draigo<br /> <br /> White Scars Allied Detachment<br /> Librarian hunter's eye<br /> Scout squad (5 men)<br /> Centurion squad (4 men) grav-cannons x4, omniscope<br /> <br /> Librarius Conclave<br /> Tigurius<br /> Librarian <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2, jump pack<br /> Librarian <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2<br /> <br /> Inquisitorial Detachment<br /> Coteaz<br /> Ordo Xenos inquisitor servo skulls x3, rad & psychotroke grenades<br /> <br /> <br /> What do you think? Will it do ok?<br /> It is pretty standard, the dreadknights i am not sure of, they could be replaced with a <span class="glossaryitem" onmouseover='gp(746);'>CM</span> on bike, an extra centurion and bikes for the libbys]]></description>
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				<pubDate><![CDATA[Fri, 16 Sep 2016 17:05:01]]> GMT</pubDate>
				<author><![CDATA[ spartiatis]]></author>
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				<title>Re:[1850] - Space Marine - Centurion Star + GK</title>
				<description><![CDATA[ No comments? Is it that good?  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 18 Sep 2016 22:01:42]]> GMT</pubDate>
				<author><![CDATA[ spartiatis]]></author>
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				<title>[1850] - Space Marine - Centurion Star + GK</title>
				<description><![CDATA[ Just to give you a heads up, when you put the white scars librarian + <span class="glossaryitem" onmouseover='gp(29);'>dev</span> cents in a unit with ultramarines they both lose their chapter tactics, and when the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> draft goes live, it will be spread to Grey Knights as well. <br /> <br /> I don't know how you intend to set up the deathstar, but you will lose hit an run when tiggy (or any of the conclave) joins the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> cents. <br /> <br /> Other than that, I like it.  The hunter's eye in it will <span class="glossaryitem" onmouseover='gp(186);'>def</span> cause a TON of destruction and the conclave will make the powers *cough* invisibility* cough* super reliable.  Actually saw something similar in a recent tournament and they were using the conclave to summon demons <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br />   <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 00:52:04]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
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				<title>Re:[1850] - Space Marine - Centurion Star + GK</title>
				<description><![CDATA[ Thank you for your time to comment.<br /> You are of course correct, hit and run is lost, but hunter's eye is superb and the list can not afford fishing for perfect timing too...<br /> If the powers are up, i expect the death star will murder most things in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> since it has 6 psykers with force (and staffs, axes, hammers),  Draigo and re-roll misses from prescience. In case of tarpitting i can gate out of <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> Summoning demons is a fun idea and certainly competitive, but it is too unfluffy for my taste and i do not own any demon models.<br /> <br /> What is your opinion about the dreadknights? Do they complement the list well or should i opt for something else?]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 10:10:24]]> GMT</pubDate>
				<author><![CDATA[ spartiatis]]></author>
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				<title>Re:[1850] - Space Marine - Centurion Star + GK</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/702653/8910877.page"><b>spartiatis wrote:</b></a><br/>Thank you for your time to comment.<br /> You are of course correct, hit and run is lost, but hunter's eye is superb and the list can not afford fishing for perfect timing too...<br /> If the powers are up, i expect the death star will murder most things in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> since it has 6 psykers with force (and staffs, axes, hammers),  Draigo and re-roll misses from prescience. In case of tarpitting i can gate out of <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> Summoning demons is a fun idea and certainly competitive, but it is too unfluffy for my taste and i do not own any demon models.<br /> <br /> What is your opinion about the dreadknights? Do they complement the list well or should i opt for something else?</div></blockquote><br /> <br /> I think the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> loadout is good, it is Ok-ish in dealing with the things your Grav Cannons are not efficient to deal with (i.e. armor save 4+ or worse) and the tarpits. As well as it can sometimes bail your deathstar out of tough combat (e.g. Maulerfiend and multiple Maulerfiends <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">, Soulgrinders or IKs) when you failed to cast Hammerhand and/or failed to gate out of there.<br /> <br /> Speaking about the psychic power, you will steam rolled any army without intense psykers or not taking a Culexus. But if you face one psychic heavy army like Daemon Factory, or Jet Seer Councils. Remember to throw 10 or more dices into Gate of Infinity, and 6 or more dices into Invisibility(assuming you are casting Invisibility with Tiggy's Conclave), with that, you are on average gaining 5 successes. And on average your opponent need 30 dices to deny it, which would likely be extremely hard. Keep in mind that when facing an equally competitive / <span class="glossaryitem" onmouseover='gp(280);'>OP</span> army, these two powers IS your life, failing anyone of them just once might lose you the game. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 12:27:57]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
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				<title>Re:[1850] - Space Marine - Centurion Star + GK</title>
				<description><![CDATA[ Thank you very much, this is exactly the kind of feedback i am seeking.<br /> Psychic powers seem  a bit of a headache, i am not sure if after invisibility fishing for endurance is worth it, or try on librarius or fulmination...<br /> This seems a very opponent-dependent decision..]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 20:41:15]]> GMT</pubDate>
				<author><![CDATA[ spartiatis]]></author>
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				<title>[1850] - Space Marine - Centurion Star + GK</title>
				<description><![CDATA[ Very.  Often I struggle against demons or eldar since they can shut down your powers. <br /> <br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span> are well set up.  It's not uncommon for my dks with a similar load to pull down imperial knights and other big baddies.  I usually lose one, but he goes down swiniging.<br /> <br /> This list will struggle with <span class="glossaryitem" onmouseover='gp(308);'>msu</span> tactics.  Gladius strike forces, imperial guard mechanized infantry,  etc will give you a hard time.  You simply do not have enough bullets for the bodies, and they tend to have guns that really hurt. Also, keep in mind even with invisibility up on the star, nothing else will be invisible or the star can fail to cast it next turn.  Be smart about placement as this army is good but unforgiving.  Losing just one model, or failing a key power hurts so much and can cost the game.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 21 Sep 2016 04:15:01]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
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