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		<title><![CDATA[Latest posts for the thread "[1000] - Carcharodons(SM) - Drop, Shoot, Saw"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1000] - Carcharodons(SM) - Drop, Shoot, Saw"]]></description>
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				<title>[1000] - Carcharodons(SM) - Drop, Shoot, Saw</title>
				<description><![CDATA[ This a little list I am planning on building for my Carcharodons. I'm not really familiar with space marines (or in warhammer in general, got back into recently with my friends <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">), so I was wondering is this a good step in the right directions?<br /> <br /> 1005<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Tyberos =190 points<br /> <br /> Troops:<br /> Red brethren(<span class="glossaryitem" onmouseover='gp(482);'>AT</span> with <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>): 175 points<br /> <br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with flamer,10 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, drop pod,location beacon,deathwind: 215 points<br /> <br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with flamer, 10 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, drop pod,location beacon,deathwind:  215  points<br /> <br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with melta ,10 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, drop pod,deathwind:  210 points<br /> <br /> The plan is to drop the first 2 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads with flamers to tear up the frontline/gunline. Then Tyberos and his goons to take on heavy infantry or some suckas, while the other <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad shoots at some vehicles with the melta.<br /> So do you guys think this a solid enough list? Thanks in advance <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Sep 2016 22:32:04]]> GMT</pubDate>
				<author><![CDATA[ Dutles]]></author>
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				<title>Re:[1000] - Carcharodons(SM) - Drop, Shoot, Saw</title>
				<description><![CDATA[ I think with a little bit of tweaking this could be a solid list, your chapter tactics allow you to either buy a <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> for 1pt. per model or exchange your bolt pistol/bolter for a <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> for free. I think this is something you should definitely take into consideration, especially when your <span class="glossaryitem" onmouseover='gp(436);'>CT</span> also cause fear. Personally I would find the points to buy <span class="glossaryitem" onmouseover='gp(20);'>ccws</span> for everyone in all of the squads to allow you to tear things up in melee. Aditionally, melta bombs on sgts would be really helpful to deal with armor. My last thing is maybe find the points for a multi-melta or two as heavy weapons and combat squad the marines so you could shoot at vehicles and flame infantry. I would say probably drop the deathwind launchers on two of the pods, add one <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, give 20 guys an additional <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, and have the rest exchange their bolters for <span class="glossaryitem" onmouseover='gp(20);'>ccws</span>.]]></description>
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				<pubDate><![CDATA[Sat, 17 Sep 2016 00:58:44]]> GMT</pubDate>
				<author><![CDATA[ KhanJohn]]></author>
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				<title>Re:[1000] - Carcharodons(SM) - Drop, Shoot, Saw</title>
				<description><![CDATA[ Oh shoot forgot to mention they all have a <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> weapons <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">.<br /> <br /> The thing with multa melta and other heavy weapons is that they can't fire them when coming out of a drop pod, and if they fire the next turn they cant charge D: .]]></description>
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				<pubDate><![CDATA[Sat, 17 Sep 2016 02:19:27]]> GMT</pubDate>
				<author><![CDATA[ Dutles]]></author>
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				<title>[1000] - Carcharodons(SM) - Drop, Shoot, Saw</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(20);'>Ccw</span> is a must, so if you plan on charging I would definitely suggest dropping one death wind launcher and throwing melta bombs on all the sgts. Death wind launchers are good at crowd control and killing infantry, but so are all your flamers and bolters. Or combat squad one unit and give them a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> to camp an objective and pop vehicles. ]]></description>
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				<pubDate><![CDATA[Sat, 17 Sep 2016 03:44:51]]> GMT</pubDate>
				<author><![CDATA[ KhanJohn]]></author>
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				<title>Re:[1000] - Carcharodons(SM) - Drop, Shoot, Saw</title>
				<description><![CDATA[ Here is the edit version of the list so far(not much to change but still <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">)<br /> <br /> 1000 points<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Tyberos =190 points <br /> <br /> Troops: <br /> Red brethren(<span class="glossaryitem" onmouseover='gp(482);'>AT</span> with <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>): 175 points <br /> <br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with flamer,10 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, drop pod,location beacon,melta bomb,: 205 points <br /> <br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with flamer, 10 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, drop pod,location beacon,deathwind,melta bomb,: 220 points <br /> <br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with melta ,10 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, drop pod,multi-melta,melta bomb: 210 points <br /> <br /> Also I looked more into the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and I can get an teleport homer on a sgt  for 5pts each. That would help with me termies but not the 3rd drop pod, so I don't know if I should keep the location beacons. What do you guys thinks?<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 17 Sep 2016 04:41:04]]> GMT</pubDate>
				<author><![CDATA[ Dutles]]></author>
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