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		<title><![CDATA[Latest posts for the thread "Additional Deathwatch Units/Formations"]]></title>
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				<title>Additional Deathwatch Units/Formations</title>
				<description><![CDATA[ So I think there is still room for some more Deathwatch formations. I think they could easily add the following three formations into the Black Spear Strike Force:<br /> <br /> [CORE]Mounted Kill Team (1 unit of Bikers, minimum squad size of 3), can be selected as part of a Watch Company or Strategium Command Team, replacing a unit of Veterans.<br /> [CORE]Strike Kill Team (1 unit of Vanguard Veterans, minimum squads size of 3), can be selected as part of a Watch Company or Strategium Command Team, replacing a unit of Veterans.<br /> [CORE]Destruction Kill Team (1 unit of Terminators, minimum squad size of 3), can be selected as part of a Watch Company or Strategium Command Team, replacing a unit of Veterans.<br /> <br /> And for some more advanced choices, the following:<br /> Rapid Insertion Kill Team (1 unit of Vanguard Veterans, minimum squad size of 3; 1 unit of Terminators, minimum squad size of 3; any number of Librarians in Terminator Armor): gain the Kill Team Special Rule and Rapid Insertion Doctrine. Rapid Insertion Doctrine: May roll for Reserves with this unit Turn 1. Units may charge the turn they arrive from Deep Strike, but must make disordered charges. This formation can be selected as part of a Watch Company or Strategium Command Team, replacing a unit of Veterans.<br /> <br /> [CORE]Lightning Kill Team (1 unit of Vanguard Veterans, minimum squad size of 3; 1 unit of Bikers, minimum squad size of 3): gain the Kill Team Special Rule and Lightning Doctrine. Lightning Doctrine: Unit gains the Scout Special Rule. All units may reroll Hammer of Wrath attacks. This formation can be selected as part of a Watch Company or Strategium Command Team, replacing a unit of Veterans.<br /> [CORE]Relentless Kill Team (1 unit of Bikers, minimum squad size of 3; 1 unit of Terminators, minimum squad size of 3; any number of Librarians in Terminator Armor): gain the Kill Team Special Rule and Relentless Doctrine. Relentless Doctrine: Terminators may make sweeping advances and gain the Hammer of Wrath special rule. This formation can be selected as part of a Watch Company or Strategium Command Team, replacing a unit of Veterans.<br /> <br /> [AUX]Dreadnought Wing (3 units chosen from the following: Dreadnoughts, Venerable Dreadnoughts): All units form one squadron and gain the Scourge of Monsters special rule. Bane of Monsters: all models in this unit reroll failed to wound rolls against Beasts and Monstrous Creatures.]]></description>
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				<pubDate><![CDATA[Sat, 17 Sep 2016 03:24:04]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Additional Deathwatch Units/Formationa</title>
				<description><![CDATA[ Have an exalt my friend.]]></description>
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				<pubDate><![CDATA[Sat, 17 Sep 2016 04:42:21]]> GMT</pubDate>
				<author><![CDATA[ Aedgar Perri]]></author>
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				<title>Re:Additional Deathwatch Units/Formationa</title>
				<description><![CDATA[ I really don't like that there are no formations with a Watch Master besides the basic command. So here is one I came up with to solve that problem. Also solves the problem that Watch Master's can't shoot and Assault in the same turn.<br /> <br /> Guardian Command Team [Command] (1 Watch Master, 1 unit of Veterans - one Veteran must be upgraded to a Blackshield): gain the Inspired Onslaught and Forever in Debt special rules.<br /> Inspired Onslaught: the Guardian Command Team gain the Relentless special rule as long as the Watch Master has not been removed as a casualty.<br /> Forever in Debt: The Blackshield in this formation gains the Feel No Pain special rule and automatically passes Look Out Sir rolls as long as the Watch Master has not been removed as a casualty. If the Watch Master is removed as a casualty, the Blackshield gains the Rage special rule for the rest of the game and can gain the benefit of the Atonement through Honour special rule against all targets.]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 04:03:45]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Re:Additional Deathwatch Units/Formations</title>
				<description><![CDATA[ I made some clarifications to the formations that allowed them to be used in the Black Spear Strike Force, the Watch Company, and Strategium Command Team. ]]></description>
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				<pubDate><![CDATA[Tue, 27 Sep 2016 02:11:31]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Re:Additional Deathwatch Units/Formations</title>
				<description><![CDATA[ I am trying to wrap my brain around how to include Scouts, Apothecaries, and Techmarines.<br /> <br /> I envision Deathwatch Scouts as having the Veteran profile, but in Scout Armor. They would come equipped with a Stalker Pattern Boltgun and a Camo Cloak. For points (not sure how much), they could upgrade to Sniper Rifle with the Vindicare Assassin's Exitus Ammo. They would be Elites.<br /> <br /> Apothecaries would be Elites. They would have a Bolt Pistol with <span class="glossaryitem" onmouseover='gp(434);'>SA</span>, a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, and a Narthecium. The would have a Veteran profile and be an upgrade to a Veteran in a Kill Team. I also considered making them based off the Sanguinary Priest profile and putting them in the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot. They would be able to be taken in any of the Kill Team formations.<br /> <br /> Techmarines would be <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, and just use their regular profile from C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> with Special Ammunition. They would have Ranged, Melee, and Special Issue Wargear as available Upgrades.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Jan 2017 05:42:39]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Re:Additional Deathwatch Units/Formations</title>
				<description><![CDATA[ Exitus Ammo... On Scouts? That seems pretty damn broken.]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2017 05:50:44]]> GMT</pubDate>
				<author><![CDATA[ JNAProductions]]></author>
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				<title>Re:Additional Deathwatch Units/Formations</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ffeb2357207c1d96231c94eb8e552dbd.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702690/9136217.page"><b>JNAProductions wrote:</b></a><br/>Exitus Ammo... On Scouts? That seems pretty damn broken.</div></blockquote>Not really. They don't have the BS8 of a Vindicare, nor do they have the 4++ and Ignore Cover baseline. You're probably right that it is probably too much. Scout and Infiltrate paired with a Stalker Pattern Boltgun is probably good enough. Infiltrate would be good for getting them right where they need to be, especially when paired with the extended range.]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2017 11:05:14]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Re:Additional Deathwatch Units/Formations</title>
				<description><![CDATA[ They might not, but the ability to ignore invulns or be S10 against vehicles...]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2017 15:42:00]]> GMT</pubDate>
				<author><![CDATA[ JNAProductions]]></author>
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				<title>Additional Deathwatch Units/Formations</title>
				<description><![CDATA[ Personally Deathwatch scouts having the veteran profile but scout equipment just make the weapons the deathwatch equivalent ie. bolters and shotguns with specialist ammo and stalker boltguns instead of sniper rifles. Even with out special weapons  they could provide effective anti infantry fire (oh give watch sergeants locator beacons) oh that an land speeder storms (with option of buying halo launchers)<br /> <br /> Techmarines and apothecaries are sorely missing, though feel the techmarine needs some thing to make him more useful, maybe an improved auspex of some description.<br /> <br /> Lastly dreadnoughts could do with some pep, maybe give them frag cannon upgrades like their <span class="glossaryitem" onmouseover='gp(10);'>BA</span> brethren (the new improved model of course) that would be pretty nasty popping out of a pod, and a dreadnought sized version of the xenophase blade (same as a dreadnought <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> but enemies have to reroll invulnerable saves). Finally give them a formation that give them reroll to wound/pen superheavies when you take 3 of them, should help cover that hole in the army. <br /> <br />     ]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2017 00:25:08]]> GMT</pubDate>
				<author><![CDATA[ CreedEternal]]></author>
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				<title>Re:Additional Deathwatch Units/Formations</title>
				<description><![CDATA[ I didn't think to give them the Land Speeder Storm. That is a good idea.]]></description>
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				<pubDate><![CDATA[Tue, 17 Jan 2017 13:03:19]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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